ActionScript 3.0 :: Incrementing Through Instances Of Movieclips To Get Them Into An Array?
Jun 2, 2009
the user needs to select an answer from a dropdown list. I am then creating an array that will store the answer to each question when the user clicks the submit button. Each of the drop down menus is named sequentially. So what I am trying to do is write a while loop that will increment through and read each of the values into the array so I can process the responses later. The issue that I am having is writing the syntax to recognize the Instance name of the specific drop down I am trying to reference.
Here is the basic code I am using:
var Store:Array = new Array(2);
public var Increment:Number;
Increment = 1;
[code]....
So the DropDowns instance names are DropDown1, DropDown2 etc... It works fine if I manually enter in each instance name (but there are 43 total and I don't want to do each one individually).
I am assuming that I need to setup some sort of variable to temporarily add the increment number to the "DropDown" and then use that as the reference:
Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...
I'm trying to add an instance of a MovieClip inside an array. Inside the House Class is a property called HouseObjects. Inside that array, I created a Comp and a Light class. MovieClips are dynamically placed on the stage, via linkage. The MovieClips also act as "toggle buttons." If the button state is ON, value is 1. If the button state if OFF, value is 0.
If the value is 1, I am trying to add MovieClip instance inside the onList Array. Inside that array will be all the instances that have a button state ON.
I created a property called objSelect.
var objSelect:Object;
That variable holds the currentTarget selected. I'm trying to pass it to function trackItems to either push/pop it in the onList array, based on the button status.
I receive an error for this line: onList.pop(objSelect); Incorrect number of arguments. Expected no more than 0. public class House extends MovieClip {
Is this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.
//elderCount is a var:Number var elderMan:Array = new Array(new starMovie()); var Star:starMovie = new elderMan[elderCount](stage);
I'm trying to create a spinner for different ads for an advertising company website. Each ad has a name, such as "out" "pie" and "bigger". All of them are turned off except "pie" to start off with:
Code: //initialize movie var itemArray:Array = new Array();itemArray[0] = out; itemArray[1] = pie; itemArray[2] = bigger;
[code]....
The thing is, I can' figure out the button script to cycle through this array. I want to click a forward and back button, lets use forward for now, and do something like (don't mind the syntax):
Code: on (release) { i+1, remember the spot, and make everything else invisible. When you click again, you increment to the next ad/instance name and so on. }
I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:
mc.addEventListener(MouseEvent.ROLL_OVER, overHandler); function overHandler(evt:MouseEvent):void { mc.gotoAndStop(2);
Supose I have a MovieClip called Egg and I have a lot of Egg instances with unique names (required) or without names.What if I need to write a code who break all these eggs refering to the Main object in Library? Instead to add code for every egg with every name in the Stage.
I have Multiple movieclips that when you hover over, a info box pops up and stays active until the mouse is moved away from the info box. Simple enough. I have multiple movieclips and i cannot get more than one to work. In order for the movieclip to work the instance name is 'mc' and this is the code i am using:
I have the following code to insert a kind of paging in as3
var xPos: Number = 10; for (var i: Number = 0; i <clips.length; i + +) ( ItemNo ItemNum var = new (); ItemN.x xPos + = 10;
[code]....
where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error
I was wondering, sometimes i get confused from which point in a movieclip to indentify another movie clip. I was wondering if this would work lets say i have a series of movieclips with these instances in each other mc being the top most movieclip
mc>mc1>mc2>mc3>mc4 now lets say my code is in mc4 and i want to indentify mc1. Could i do this?
Code:_root.mc.mc1 I have no idea how to use the "parent" reference tag from that deep within a movie clip. Is "_root" a good method to use? Will it work? even though its being stated from with that movieclip?
I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.
Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?
I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.
I have to make a photo album, so I'm creating a container mc for a single pic.Inside it I have an empty mc where i'll "loadMovie" the pic jpg, a simple animated gif serving as a preloader and a dynamic text to load the pic title from a XML file.Then I tween the container.pic and the container.preloader.The problem come when I have multiple instances of container, because my function only works for the last created instance.
ActionScript Code: preloaderTween(container.preload, _alpha, 0, 100); on finished {
[code]....
Is there a simple way to "separate" the instances of the same mc?I've also tried to put the instances on different layers, but it doesn't work.
i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?
specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.
In AS3, how can you access a relative variable within a specific movieclip on the stage?I have a test file that changes the variable "myVar" in one of the displayobject movieclips drawn on the stage. I want to simply trace the current value of this displayobject's myVar for additional purposes.In AS2, you would achieve this by calling the instance name and then the variable contained within.Assuming 3 movieclips existed on the stage named Container1¯, Container2¯ and Cotainer3¯trace(_root.myContainer2.myVar);// returns Hello which is value of variable "myVar" within the movieclip instance named "Container2".How would you do this in AS3?[code]
There's 3 boxes I'm indexing through with a timer. They disappear in sequence. How do I make them reappear?
boxes disappear in sequence 1-3
var pink:Array = ["","boxInstance1","boxInstance2","boxInstance3"]; var timer:Timer = new Timer(555); timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code]....
I'm not to particular about the sequence they disappear and appear, but it need to keep going in a loop.
I'm setting up some Radio Buttons. The desired effect is when you click a button, it calls a function which loops through an array of the button states, switching them off.
The stumbling block is changing the state of the buttons from on to off. I'm sure it's an issue with the way I'm trying to get the instant name (eg radioBtn1) into the MovieClip Variable 'currentRadioName'.
The error I receive is: TypeError: Error #1034: Type Coercion failed: cannot convert "radioBtn1" to flash.display.MovieClip.
So I'm trying to stick some object into a MovieClip object, which obviously doesn't work.
I have a movieclip tweened of a lightbulb bright then fading. 50 or so instances are placed within another movieclip and given instance names of bulb0 to bulb50. I have a stop action on the first frame of this movieclip.
Other animation within the main movieclip is activated on rollover and I have used actionscript to place this main movieclip on the stage and to control the other animation within it.
Within my external as. I have an array as follows:
var bulbclips:Array = new Array(); for (var i:uint; i < 58; i++) { bulbclips.push("winNav.bulb"+i);
My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
How do i create two instances of the same array bitmap?
I have a MC called Enemy. It contains a monster that pops out at a random time (a timer with animation inside the MC). It stays on the stage for a few seconds and then hides again. If it hides, I want it to be removed and another enemy be added instead. All the monsters are instances of Enemy MC that are inside enemies[] array.[code]
I've continued with it and have hit another hurdle. When I run the loop to load in the XML images, inside the same loop I add instances of a "thumb" movieclip onto the stage. It's just a little graphic that I want to use as thumbnail buttons. So for example, if the XML loads in 3 images, 3 instances of the "thumb" mc also load onto the stage. I currently give then unique names in the loop but that name gets overwritten each time the loop runs. How can I record each name of the instance? I'm guessing an array but how do you populate an array with a loop?
Then, I'm hoping if those names are recorded in an array, then I can reference the different thumb instances (so they can do different things with the images) and also use removeChild on them when I close the gallery and load in the next gallery. Here is my code so far,
there an easy way of removing all instances of a string from an array?Say i had, [0] forward, [1] forward, [2] right, [3] crash, [4] crash, [5] crash(this structure will change)How would i remove all "crash" instances? the splice method just doesn't cut it =/
I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:
var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){ var [code]...
since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)
where each of my buttons have a dynamic text label.
So this button is a symbol, and the instances are named let say btn1, btn2, btn3. The label tag name inside the symbol is btnName.
How I can make this work if I define my array on top level? How I can make sure that the label btnName will have the correct array name for each btn instances?