ActionScript 3.0 :: Spawning Several Instances Of A Button With A Different Names By Using Array
Mar 4, 2009
where each of my buttons have a dynamic text label.
So this button is a symbol, and the instances are named let say btn1, btn2, btn3. The label tag name inside the symbol is btnName.
How I can make this work if I define my array on top level? How I can make sure that the label btnName will have the correct array name for each btn instances?
found out the benefits of .children usage...
btn1.children.btnName = xArray[0];
btn2.children.btnName = xArray[1];
...
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Jul 8, 2011
I've continued with it and have hit another hurdle. When I run the loop to load in the XML images, inside the same loop I add instances of a "thumb" movieclip onto the stage. It's just a little graphic that I want to use as thumbnail buttons. So for example, if the XML loads in 3 images, 3 instances of the "thumb" mc also load onto the stage. I currently give then unique names in the loop but that name gets overwritten each time the loop runs. How can I record each name of the instance? I'm guessing an array but how do you populate an array with a loop?
Then, I'm hoping if those names are recorded in an array, then I can reference the different thumb instances (so they can do different things with the images) and also use removeChild on them when I close the gallery and load in the next gallery. Here is my code so far,
[Code]....
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Jul 6, 2009
i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?
specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.
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May 17, 2010
i have sprites in the library with linkages in them.. how would i create new instances of them if they are stored inside an array?
[Code]...
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Mar 24, 2012
In Flash, I created a grid of 400 buttons with instance names c0 through c399.[code]...
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Dec 19, 2011
I made a ball that moves and when it hits a border it bounces back.I want to make it so that a new ball will spawn every few seconds and does the same as the first ball. So i tried making it with an Array, not sure if it's the best way to do it, because it didn't work out as i wanted The ball's instance name is mcBall, if you need it.
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Jun 26, 2009
I want to load multiple players in my solution.Is there any problem if they have same data model with different instances names?
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Oct 29, 2009
I create X instances of a class (called SM) depending on a varibale I have (called here howmany), but later on as I want to check their states with a while, I need to have diferent instances names (sm1,sm2,sm3...).[code]
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Nov 6, 2009
Is there a way to group a bunch of movie clip instances into a single variable? Reason is, I have a lot of movie clips acting as buttons that I have added to event listeners. All of the movie clips with do the same functions and I have a few different functions created.
For example. How can I change this
Code:
mc_aitkin.addEventListener(Event.CHANGE, changeAlpha);
mc_anoka.addEventListener(Event.COMPLETE, changeAlpha);
mc_aitkin.addEventListener(MouseEvent.MOUSE_OVER,hoverOver);
mc_anoka.addEventListener(MouseEvent.MOUSE_OVER,hoverOver);
[Code].....
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Dec 6, 2009
I have the following code below which creates two movie clips on the stage dynamically. How would I give the two movie clips different instance names, so I can add separate event listeners to them?
ActionScript Code:
for (var i:uint = 0; i < 2; i++) {
var my_box:Box = new Box();
[code].....
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Jul 30, 2009
I have a number of loader instances (loader1, loader2, loader) which I will use to load pictures. I tried to create a loop and run the command
for(var st=1,st<4,st++) {
_root.movie_clip.loader+st.load("picture.jpg");
}
The concatenation "loader+st" doesn't seem to work. Is it not supported in AS2.0?
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Apr 18, 2011
i made a custom class where i would like to create x instances of a movieclip. But the following doesn't work:
[Code]...
I keep getting the error: Scene 1, Layer 'Layer 1', Frame 1, Line 5 1119: Access of possibly undefined property Collector through a reference with static type CustomClass.
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Feb 16, 2011
Is it possible to create one or several instances of a movieclip from the library with variable names
my1_mc
my2 _mc
.........
my5_mc
so that I can make a function that will use the name of any of these movieclips.
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Jun 28, 2009
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
[Code]...
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May 1, 2003
i have an array of array names, but i'm having trouble with it being considered a string:
<BR>
onstageArray = ["_root.backstageArray", "_root.perfArray"];
<P>
[code].....
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Mar 14, 2011
I've been seaching on how to get the key names of a flex Array as there is no such function in the Array class. Here is my answer that may be usueful to any of you.
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Dec 14, 2010
I was wondering if it was possible to create the name of a NEW array dynamically. I have tried the following with no success. Does anyone know if this can be done?
Actionscript Code://Tried and failed_global["newArray"+newArrayNumber] = new Array();//Tried and failed_this["newArray"+newArrayNumber] = new Array();//Tried and failednewVariable = _this["newArray"+newArrayNumber];newVariable = new Array();
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Oct 21, 2010
I have an array called mclipArray with the names of movie clips stored in it as follows:
mclip0, mclip1, mclip2, mclip3....and so on until mclip99.
Later in my code I want to run a loop using "i" as a counter variable from 0 to 99 and then depending on the value of "i" add various movie clips to be inside the movie clip that corresponds to "i". For example if I want to add a movie clip called "someMovieClip" as a child of my movie clip called "mclip6" and my loop has been running and "i" is now equal to 6, how can I use "i" to reference the correct index stored in the array.
mclipArray[i].addChild(someMovieClip);
The above code doesn't work.
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Nov 22, 2010
I want this to be sorted by first name only: "John Smith 18", "Charlotte Smith 59", "Chris Doe 26", "Tony Jordan 100", "Charlotte Roberts 17", "Imad Hanna 26", "Charlotte Smith 13"
I can get it sort sort alphabetically just by using .sort(), but it takes into account the last name as well.
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Apr 19, 2005
I have an array that creates 7 mc clips with names.I'm trying to make each one of those peices clickable.When clicked each peice will slide over to the far left "barrier_mc" and stop.Actually not true, the one closest to the "barrier_mc" will stop at the barrier and from then on each piece will stop when it hits the one beside it (kinda like a 7 car fender-bender). This isnt the problem im trying to work through right now, although i will in the near future.
What im trying to figure out is the array that creates the mc's names them like the following "" infoBar"+i+"_mc"". What im trying to do is call that in a function so that i dont have to type in each of the 7 mc names manual I.E (infoBar0_mc) you'll see my function at the bottem in the "function pieceStop"of the pasted code.
Code:
var list:Array = ["piece1", "piece2", "piece3", "piece4", "piece5", "piece6", "piece7"];
var startingX:Number = list_mc._x;
var bottom:Number = 950;[code].....
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Feb 12, 2007
ok so i have this array from which i wanna fetch names of the XML files i want to load in their XML object, so i write like this but it doesn't work.[code]
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Apr 5, 2010
I have some movieclips on stage each with an instance name like this: 101, 102,103,104.. etc.When I click one of them, it's istance name is added in an array:[code]I've got a button on stage too and I want when this button is clicked to change the Y of all the selected movieclips:[code]
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Jul 8, 2010
I'm trying to reduce repetition in my code by using a for loop with an attachMovie call. [code]So I have a bunch of clips in array that I want to attach, and I just want to use the name of the clip as the instance name, but it doesnt seem to work.
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Apr 19, 2012
I have a bunch of buttons on stage, and i want to place all of those buttons names in an array so i can assign an event listener to them easier. What i have is:
Code:
var btnArray = new Array["btn1","btn2","btn3","etc...."];
for(var c=0; c<btnArray.length; c++)
{
btnArray[c].addEventListener(MouseEvent.MOUSE_OVER, doSomething);
}
But that isnt working.
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May 28, 2009
This should be simple but I can't come up with or find the answer anywhere. All I want to do is create a series of Arrays with instance names generated on the fly. I then want to reference these later. I have a "for" loop with a variable "count" that I want to add to a base name of rowArray and use the result to create an Array. I would think that it would look something like this:
[Code]...
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Feb 5, 2010
I have just started actionscript after a long break, I am creating a crossword and each box is an 'Input Text' field. Since there are a lot of text fields, I do not want to have to create variables for each text box,I wanted to do something like this:
ActionScript Code:
var inputs:Array = new Array( "_1a", "_1b", "_1c" .. );
for( var i:int = 0; i < inputs.length; i++ ) {
[code]....
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Jun 30, 2010
How do you pass instance names into arrays? I've got a bunch of movieClips of states.
They all have instance names.. alabama, arkansas, delaware, florida, georiga, etc..
I am trying to send them all to an array because I need to be able to disable the movieClips all at once and I don't want to call each one separately. I setup an array and a "for" loop, and it properly gets each value in the array:
ActionScript Code:
states = new Array(alabama, arkansas, delware, florida, georgia);
stateslength = states.length;
[Code].....
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May 14, 2011
I want to know "is it possible to get the files names into an array from a specific path".
The flow go like this..
When i open the swf file --> browse the specific folder -> read the file names into an array --> show the file names.
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Jun 24, 2009
Why I can't set properties to instance names with Array
Code: Select all// instance names:
// a1_mc, a2_mc
var allElements = new Array("a1_mc","a2_mc");
allElements.x = 250;
alllements.y = 250;
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Nov 27, 2007
I am making an XML multiple-gallery flash site for a client. The chunk of code I am having trouble with is populating the thumbmails section of the site with all the pictures in all the galleries. The image paths are brought in and stored in an array - one array for each gallery's image paths. The problem is that when I try to cycle through all the images to put them into movie clips (using a fore statement) I am having trouble dynamically addressing the arrays. More specifically, flash interprets them as strings, and does not evaluate the variables in them.
Code:
function images(i){
var temp:Number = eval("g"+i+"im.length");
for (var r:Number=1; r<=temp; r++){
[Code]....
The argument images() takes is the gallery number (from another function). I have tried using eval() and trace to see what the problem is. Basically I can make it output the correct STRINGS, but flash will not convert the variables in the strings! So in the URL (first arg) of loadMovie it is seeing something like "g2im[3]" as a string, and not evaluating it to the value at index 4 of that array.
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