ActionScript 3.0 :: Flash Create New Instances Of Sprites From Linkage Class Names Inside An Array

May 17, 2010

i have sprites in the library with linkages in them.. how would i create new instances of them if they are stored inside an array?

[Code]...

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ActionScript 3.0 :: Use An Array To Record Names Of Instances?

Jul 8, 2011

I've continued with it and have hit another hurdle. When I run the loop to load in the XML images, inside the same loop I add instances of a "thumb" movieclip onto the stage. It's just a little graphic that I want to use as thumbnail buttons. So for example, if the XML loads in 3 images, 3 instances of the "thumb" mc also load onto the stage. I currently give then unique names in the loop but that name gets overwritten each time the loop runs. How can I record each name of the instance? I'm guessing an array but how do you populate an array with a loop?

Then, I'm hoping if those names are recorded in an array, then I can reference the different thumb instances (so they can do different things with the images) and also use removeChild on them when I close the gallery and load in the next gallery. Here is my code so far,

[Code]....

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ActionScript 3.0 :: Spawning Several Instances Of A Button With A Different Names By Using Array

Mar 4, 2009

where each of my buttons have a dynamic text label.

So this button is a symbol, and the instances are named let say btn1, btn2, btn3. The label tag name inside the symbol is btnName.

How I can make this work if I define my array on top level? How I can make sure that the label btnName will have the correct array name for each btn instances?

found out the benefits of .children usage...

btn1.children.btnName = xArray[0];
btn2.children.btnName = xArray[1];
...

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ActionScript 2.0 :: Loader Instances - Cannot Create Dynamic Names

Jul 30, 2009

I have a number of loader instances (loader1, loader2, loader) which I will use to load pictures. I tried to create a loop and run the command
for(var st=1,st<4,st++) {
_root.movie_clip.loader+st.load("picture.jpg");
}
The concatenation "loader+st" doesn't seem to work. Is it not supported in AS2.0?

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Actionscript 3 :: Dynamic Instance Names - Create X Instances Of A Movieclip

Apr 18, 2011

i made a custom class where i would like to create x instances of a movieclip. But the following doesn't work:

[Code]...

I keep getting the error: Scene 1, Layer 'Layer 1', Frame 1, Line 5 1119: Access of possibly undefined property Collector through a reference with static type CustomClass.

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ActionScript 2.0 :: Create One Or Several Instances Of A Movieclip From The Library With Variable Names?

Feb 16, 2011

Is it possible to create one or several instances of a movieclip from the library with variable names

my1_mc
my2 _mc
.........
my5_mc

so that I can make a function that will use the name of any of these movieclips.

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ActionScript 3.0 :: Create Dynamic Array Element Names Based On Another Array?

Jun 28, 2009

Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?

[Code]...

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ActionScript 2.0 :: Make Class Instances Into Listeners And Broadcasters From Inside Each Class?

Jul 8, 2007

I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)

Code:
private function listen():Void {
u.register(this);
onUpdate = function(){
step(); // a function I have which makes the projectile move (not shown)
}
}

where "u" is another class, the Updater class with this code...

Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){

[code]....

PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?

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ActionScript 3.0 :: Default Value (uint=null) - Create An Object From A Library Symbol With Linkage 1180: Call To A Possibly Undefined Method [linkage Name]

Oct 16, 2009

Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)

[Code]...

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ActionScript 2.0 :: Use Names Inside Array As Hittest Values

Dec 13, 2004

I have a simple FOR loop which runs through an array of MC names, which runs fine, but I'm trying to use these names inside this array as hittest values. So, I have one MC, and the code in this MC runs through an array and checks for any collisions between it and the mc in the array.

[Code]...

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ActionScript 3.0 :: Flex And Linkage Names?

Oct 19, 2009

If you try to add an object out of an linkagename in Flex you get errors. Like:1180: Call to a possibly undefined method [linkage name].If I don't want to create classes for every library symbol I'd like to add, is there any other way/praxis of doing this besides using 'getDefinitionByName', so that I won't get errors in Flex?

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ActionScript 3.0 :: Class Linkage - Generic Class Accessible To All MovieClips From Within Flash?

Feb 23, 2011

Assume I know practically nothing about AS3! I'm using Flash Pro CS5. I'm trying to reassociate a flash file I've been given with its external assets and classes. In the library I have a movieclip with linkage to a class called 'StaticMap' using the base class 'flash.display.MovieClip'. am I missing a custom class file called 'StaticMap.as' that was originally located in the same folder as the fla, or is this a generic class accessible to all movieClips from within Flash?

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ActionScript 2.0 :: Preloading Movieclips With Linkage Names?

Dec 17, 2006

I have a flash movie with a lot of linked movieclips in my library (mc's with linkage names). I have a preloader in the beginning of the flash movie. However, the preloader doesn't show until (I guess) all those linked movieclips are downloaded first. Then the preloader starts showing, starting at something like 40% . How can I include the linked movieclips in my preloading, such that the preloader shows straight away, from 0% ?

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ActionScript 2.0 :: Sounds With Linkage Names Volume

Nov 25, 2002

here is a more detailed version of my previous post. I have multiple buttons with random sounds being played on release through linkage of those sounds. Some buttons have 3 sounds, some have 2, which are played randomly. I know there are scripts for volume of each individual sounds, but that won't help here, I have many sounds that need to be controlled by volume buttons. I had 2 ideas: either tell me I can do them or tell me I'm stupid.

Give each sound the same instance name, and have a script increase the volume of that instance, therefore inceasing the volume of all the sounds -OR- Have the code that changes the volume of each sound, and have it do just that: increase the volume of each sound. In other words, have that script for each individual sound, over and over again for each sound (lots of scripting).

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ActionScript 2.0 :: Sing Linkage Names To Call Upon Sounds From Another SWF

Sep 29, 2002

I have two swf's. One main movie and one sound movie. The sound movie exports the sounds,
providing linkage which I want to use in an actionscript in the main movie. How do I call upon the sounds from the second movie? The reason why I have two files is that Flash doesn't allow me to choose in which frame the sounds will be exported, it's the first frame or who-knows-when. Would it be a good solution to load the sound swf into the main movie, placing it during the preload of this, and export the sounds with linkage names from this and (later) call upon them from the main movie? Is it possible at all? If it is, how do I do it?

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ActionScript 3.0 :: Dynamically Create Arrays With Variable Array Names?

Jun 17, 2010

i need to dynamically create arrays with variable array names.
 
for example, something like this:
  
for (var n=0 ; n < nodeContainer.length ; n++) {
nodeObj = nodeContainer[n];
var name:String = nodeObj.nodeID;

[Code]....

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ActionScript 3.0 :: Create Two Instances Of An Array Object?

Jun 30, 2009

My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
 
How do i create two instances of the same array bitmap?

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ActionScript 3.0 :: Way To Create Class Instances?

Oct 8, 2009

I recently learned how to use gravity so I made a bouncing balls program but I have an issue with the interaction between the frame timeline code and the class.The problem is that when I create instances with a timer, I declare the variable inside the timer function. And I want to add a blackhole sort of thing when I click down on the stage but I cannot access the object from the blackhole function since it's declared inside the timer.

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ActionScript 3.0 :: Add Multiple Instances Of A Movieclip Via It's Linkage?

Mar 14, 2011

how to add multiple instances of a movieclip via it's linkage...

this is the script that adds a single instance to the stage.

code: package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code]....

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Actionscript 3 :: Get An Array Of All Instances Of A Class On A Stage?

May 22, 2011

Assume I have the myCircle class all defined and all that. If my code is as follows:

[Code]...

How would I write a function to return an array of [circle1, circle 2, circle3, circle4] automatically?

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ActionScript 2.0 :: Create Array To Hold Some Movieclip Instances?

Feb 3, 2009

I wanted to do something like:

ActionScript Code:
arrayTucano = (tucano1, tucano2, tucano3); // movieclips instances
// Function to drag

[Code]....

But it drags only the last movieclip, tucano3.

Why? How could I make to drag all of them?

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ActionScript 3.0 :: Move All The Instances Of The Attacker Class Without Using Code Inside The Movieclips Timeline?

Aug 1, 2010

my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.

like:

ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)

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Flash :: Reference Array Elements Of Class Inside For Loop?

Nov 13, 2011

I'm working with Flash Builder 4.5 on an Actionscript project. I've created the following classes:

package
{
public class ComplexNumber
{

[Code]....

but the code inside this loop generates the following run time error: "ReferenceError: Error #1056: Cannot create property 0 on ComplexArray." Thus, my code for "BXFN_complex[ii] = ~" is incorrect. Anyone know how to achieve what I'm trying to do? Basically, ComplexDivide.v1p0 returns two numbers, and BXFN_complex is an object containing two number arrays, and I want to assign the ComplexDivide two numbers into the ii'th element of arrays in BXFN_complex.

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ActionScript 3.0 :: Retrieve Values From An Array To Create Instances Of A MovieClip

May 16, 2011

I am currently trying to create a piece of code that will retrieve values from a 2D array and use them as x and y values to position instances of a MovieClip called mcMain. The code for the array will look something like this...

Code:
var lvlMain:Array = new Array();
lvlMain.push(new Array());
var xAxis:Array = new Array([150,400,200,300,100]);

[Code]....

how to create a piece of code that would retrieve the x and y coordinates listed in the arrays and use them to create instances of mcMain. So going from the code above it would create the first instance at x=150 and y=100, second instance........fifth instance at x=100 and y=500.

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ActionScript 3.0 :: Create 3 Instances Of The Class - Adding A Delay

Feb 8, 2009

I create 3 instances of the class below. I need to find a way to call them with a delay so they get added to the stage one after the other. Is there a class that lets me queue up functions? Or an economical way to do it with the functions built into flash.

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ActionScript 3.0 :: Create Globally-accessible Class Instances?

Jan 25, 2009

I created a custom class (no arguments needed for constructor) and I wanted to create an instance of that class that can be accessed by AS from aywhere inside the SWF (i.e. globally from any function or class).So far the only way I can think of doing that is to create the custom class with an associated MovieClip Symbol, drag an instance of that MovieClip Symbol to the stage, and then give it an instance name. It seems like I can then use the instance name to access that class instance anywhere.

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ActionScript 3.0 :: Create Object Instances Of Class In For-loop?

Mar 16, 2009

Exactly this doesn't work but is there a way to do it?

Code:
for ( var i = 0; i < 10; i++ )
{
var ["object"+i]:MyClass = new MyClass();
// would create object1, object2, object 3, object 4, ...
}

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ActionScript 2.0 :: Create Array Inside An Array Dynamically From An Unknown XML Tree?

Dec 28, 2010

Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>

Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild

Help needed to create Multidimensional Array from Recursive XML.

All I need create Array inside an Array dynamically from an unknown XML tree.

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ActionScript 3.0 :: Force Array's Elements To Only Be Instances Of A Specific Class?

Feb 18, 2009

I have been looking to see if it is possible to force an array's elements to only be instances of a specific class. Is it possible in AS? If not could the same result be achived with my own custom object?

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ActionScript 2.0 :: Array In Multiple Class Instances Aren't Individual?

Jul 7, 2009

The code works fine, but I am getting unexpected results; the array seems to be shared across multiple instances of the same class? I've coded an example to highlight what is happening:

Code:
import myClass;
var instance:Array = new Array();
instance[0] = new myClass;

[Code].....

keep all objects/arrays separate across multiple instances of the class.

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