ActionScript 2.0 :: Use Names Inside Array As Hittest Values

Dec 13, 2004

I have a simple FOR loop which runs through an array of MC names, which runs fine, but I'm trying to use these names inside this array as hittest values. So, I have one MC, and the code in this MC runs through an array and checks for any collisions between it and the mc in the array.

[Code]...

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My intention is to have an array with several variables, each one with a different name, all of them of the type 'Number'. This I can do.What I can't do is to access the variables using the array's index.

Paste this on your frame 1:

Code:
trace("======at frame 1======");
//objects//
var objects:Array = new Array();

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I am trying to create a dialogue system for a game that references lines of dialogue to be displayed from an array.Example:

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I've got a .fla (flash8) file with a combo box and a submit button. I want the drop box to hold the values of some frame names. On the submit the resutls frame just does a transition between the screens. On frame one there is this code:

Code:
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ActionScript Code:
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and I tried:

ActionScript Code:
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i want to query about a point here,

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in the looping code, when i use a variable, for example "myVar"

Can i make the variable name be "myVar0" in the first time looping, and the name be "myVar1" in the second time looping, and so on ..

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i have an array of array names, but i'm having trouble with it being considered a string:

<BR>
onstageArray = ["_root.backstageArray", "_root.perfArray"];
<P>

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ActionScript 2.0 :: When Trying To HitTest Bombs With Boundries / Enemies Inside Of 'world' Movieclip

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URL...The game has a helicopter centered on the screen (the heli movieclip is in Scene 1, frame 1, Layer 2). Then I have a "World" movie clip on Layer 1. Inside the world movie clip are the enemies, weapons, and boundries of the map.The world movie clip is moved when the controls are used to make it look like the helicopter is moving (although it is actually stationary). When the space bar is pressed, the "bomb" movieclip inside of the "world" movie clip is duplicated, and the duplicate is placed at the correct coordinates in the "world" movieclip so that it seems like it is coming out of the helicopter. This is all working as intended.The problem comes when trying to hitTest the bombs with the boundries/enemies inside of the "world" movieclip. The "boundry" movieclip is also inside the "world" movieclip, and is part of the Boundry class. The hitTest is inside my "bomb" class. Heres the code:[code]But the hitTest just doens't work. I've tried every combination of legal hitTest statements between the two movieclips, and it wont work. As you can tell from the SWF...the bombs explode seemingly randomly. SO somewhere...somehow...the bomb is colliding with the boundry.

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Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...

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I'm making a game were parts of the level are randomly generated and move across the screen and while I have made it so all that works correctly I am having trouble running a hittest on them to allow for gravity. Below is the piece of code attached to the player movieclip that I think is causing the issue (shortened for sake of space)

[Code]...

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The code:
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