ActionScript 2.0 :: Call An Array From A HitTest?
Aug 10, 2003I'm trying to make two duplicated movie clips check for any of the others ie bullet239 hitting badguy92
View 12 RepliesI'm trying to make two duplicated movie clips check for any of the others ie bullet239 hitting badguy92
View 12 RepliesThe Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.
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I have this thing where orbs are supposed to stick together, so I put them all in an arrayand told them to stick together when they encounter another member of that array.However, they only stick in groups of up to four, and then the orbs begin to overlap and such.
View 2 RepliesI'm making a game were parts of the level are randomly generated and move across the screen and while I have made it so all that works correctly I am having trouble running a hittest on them to allow for gravity. Below is the piece of code attached to the player movieclip that I think is causing the issue (shortened for sake of space)
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I am trying to use the following code to simplify multiple Hittests using an Array, but the code won't work. Can anyone tell me why?
var blockArray:Array = new Array("block1", "block2", "block3");
player.addEventListener(Event.ENTER_FRAME, blockTest);
function blockTest(evt:Event):void {
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I was using hitTest to see when sunny (mc) would hit one of five objects I have in an array. But I had to use removeEventListener otherwise it would keep occurring. But now I can't "hit" the next object. Why doesn't the addeventListener work again?
stage.addEventListener(MouseEvent.CLICK, myClickReaction);
// speeds ALONG NYPOTENUSEvar v:Number=5;
var varObject:String;
var i:Number;
var arrayObjects:Array;
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adding multiple childs to an array these childs are added using timer after a time interval.actually there two classes and child of both classes are added to stage one through timer as i described and other through keyboard event. now is it possible to do this if yes than how?? and is it possible to apply hittest object between these two array.
View 6 RepliesI've built an array of movieclips - all of them sitting static on the stage. I'm trying to trigger the clips to play as they are hit by an invisible/alpha 0 bar which sweeps across the stage... kind of like a mexican wave? I'm still a bit crappy with arrays - here's my code:
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I've attached a zip with a few custom classes and a .FLA. Ignore the custom classes. I'm getting repeated
"Error #1009: Cannot access a property or method of a null object reference. at Environment_fla::MainTimeline/hitTest()".
I understand that this error means I'm asking it to reference something that's no longer there. How better to hitTest many objects in an array. My game involves creating a bunch of balls that will fall into buckets. I need to keep track of how many touched the buckets, how many fell off the screen, and remove each accordingly.
Here is the code from my main FLA
ActionScript Code:
var ballTimer:Timer = new Timer(200);
var changeTimer:Timer = new Timer(50000);
ballTimer.addEventListener(TimerEvent.TIMER, throwBall, false, 0, true);
ballTimer.start();
changeTimer.addEventListener(TimerEvent.TIMER, changeColor);
changeTimer.start();
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I have a simple FOR loop which runs through an array of MC names, which runs fine, but I'm trying to use these names inside this array as hittest values. So, I have one MC, and the code in this MC runs through an array and checks for any collisions between it and the mc in the array.
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For days now I have been trying to get this hit test to work and which ever way I try it, it always comes back to the same result. I get a hit on the last item I pushed into my array but none on the previous items I pushed in. Also if I put a .sort() on the array it only gives a hit on the last item of the array, no matter which one I push in.
The idea is that I want to drag and drop objects onto the stage, they may not overlap so I need a hit test on the objects so I can make them undroppable when the hit test is true.
This is the part I have for dragging the objects to the stage, and adding them to arrays for the hit test.
Code:
private function onClickDragBuilding1ToGameField(e:MouseEvent):void{
building1Placeholder.x = mouseX-25;
building1Placeholder.y = mouseY-25;
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Now if I run this I can add the object to the stage just fine no errors or other issues but the hit test only works on the last object I added to the stage/array and not the previous object I added to the stage/array.
Sso I drag the first object to the stage. (no other object are available yet so nothing happens, this is as it should be) Then I drag a second object to the stage, this reacts to the first object and returns the hit test as true. (Also great and working as it should.) Then I drag a 3th object to the stage, this reacts to the 2nd object I dragged just fine and return a true value, but it does not react to the 1 object I dragged onto the stage. Then when I drag a 4th object to the stage it will react to the 3th object I added, but not the 1st ad 2nd object.
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code:
function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
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regarding adding multiple childs to an array these childs are added using timer after a time interval.actually there two classes and child of both classes are added to stage one through timer as i described and other through keyboard event. now is it possible to do this if yes than how?? and is it possible to apply hittest object between these two array.
View 6 RepliesI want ask u how can i create hitTest function that when two mcs from movieC array hits eachother they can change their colour. Both of them.
View 3 Repliesi just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
View 1 RepliesI have a function that checks if 2 objects are touching OB1 and OB2, if they do touch it runs the rest of the collision code where OB1 is the character and OB2 is a tile that the player cannot pass through.
I came across an issue where i wanted sprites to be separate from the hitboxes but my collision code works by checking the height and width of an object (you guys know the drill).
So i have a Tile class with 2 parts to it, a bitmap and a movieClip.
So i have this setup(pseudocode):
Code:
loop
{
function collision (ob1 , ob2[loop].movieclip)
}
This should work right? But it ONLY works for the first object in the loop!
PHP Code:
var nc = 25;
var vd = 80;
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how these syntax problems confuse me !! I just want to create a name dynamically to push to one of multiple arrays.
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i hv 3 arrays row1 row2 row3,I need to call array into a for loop one by one
var rowno:int=1
for(i:int=1;i<10;i++){
this['row'+rowno].push(value)<<< showing error [code].....
what is the right way to use array dynamically???
im trying to get this project done. Basically i'm pulling info out of an XML file:
Code:
<COVER>
<COVER_FILE_LOC>myImage1.png</COVER_FILE_LOC>
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I have global variables:
_global.var1Array
_global.var2Array
_global.var3Array
_global.var4Array
and so forth.The issues is I need to call a variable from within the array but depending on an option the user has chosen it needs to call the right one.At the moment I am trying
end = "_global.var"+userOption+"Array["+array#+"]";
userOption being the needed array
array# being the needed entry within the array.
However when I try and use this I of course just get it like a string, not as a variable...
is there a way to call on my functions for one button..for example my home btn on CLICK event does 5 different functions. Is there a way to put those functions in some sort of an array and just call on that...
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I've defined an array which stores the function name, like this:
var aresetButtonTop:Array = new Array(resetTop1,resetTop2,resetTop3,resetTop4,resetTop5);
Then I have a button named"btnresetTop" which when clicked will call one of the five functions stored in the above array(aresetButtonTop). The functions are called at run-time depending upon some conditions. I need to figure out how I can call those functions using the array index. I'm using the following code to call the function. The value of i has been already calculated.
btnresetTop.addEventListener(MouseEvent.CLICK, aresetButtonTop[i]);
After doing this I'm getting the following error when I click the button:
TypeError: Error #2007: Parameter listener must be non-null. at flash.events::EventDispatcher/addEventListener() at gallerytest_fla::MainTimeline/thumbTopClick()
Note: thumbTopClick() is a function inside which all these codes are written.
I need to find out whether it is posible in AS3 to call a function name using the array index or not.
Can I call a function when building an array in Flex 3?
public function gridBuilder(myArray:Array):void {
var i:uint;
for (i=0; i<myArray.length; i++){
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MyArray is the result of a remote call to the database. I then prepare the array to be used in a dataGrid. I also want to call a function that provides a grade. Unfortunately, my function appears to be called only once. Is it possible to call a function when you're building an array? see the "Grade:" bit.
I want to access the frame labels of a movieclip on the stage. How do I put them in an array in the timeline code? Like this? toolTipArray:Array = new Array(movieclip("framelabel"), movieclip("framelabel")...)
View 3 RepliesI want to loop through a array to call my functions, but can't get the syntax right, is this possible?
var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
// I want to call the function here
}
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
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i have some actionscript that makes a
ExternalInterface.call('someFunction');
call.is it possible to reference the html object that made the call to someFunction directly using the ExternalInterface.call call?
Assume that the object that makes the call also has some Callbacks (via ExternalInterface.addCallback) that are accessible via javascript.
Currently:
Actionscript source
ExternalInterface.call("someFunction");
ExternalInterface.addCallback("someCallback",someASfunction);
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So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
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I need to call a varargs function:
function doSomething(... args): Object {
// do something with each arg
}
However, I'm building the arguments for this dynamically:
var someArgs: Array = ['a', 'b', 'c'];
doSomething(someArgs);
The problem is, when I call the function in this way args ends up being a 1-element array with someArgs as the first element, not a three-element array.How can I call doSomething with someArgs as the argument array?(For the search engines, this is argument unpacking)