ActionScript 2.0 :: Call All Of The Objects In An Array?

Jul 21, 2009

PHP Code:
var nc = 25;
var vd = 80;

[code].....

View 6 Replies


Similar Posts:


ActionScript 3 :: Parse The XML Object Into An Array Of Objects To Call Rather Than Using E4X With The Stock Data?

Nov 12, 2010

i've been reading that XML/E4X is very slow with AVM2 / ActionScript 3.when supplying an application with XML data, is it always generally a better idea to parse the XML object into an array of objects to call rather than using E4X with the stock XML data?

View 2 Replies

ActionScript 3.0 :: Does Setting An Array Of Objects To Null Erase The Objects From Memory

Apr 27, 2010

I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.

While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".

Are the objects still in memory or are they cleaned up when the array is set to []?

View 3 Replies

Flex :: Converting Array Of ObjectProxy Objects To Custom Objects?

Jun 10, 2011

I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:

[ArrayElementType("SessionVO")]
[Bindable]
private var _list:ArrayCollection;

[code]....

View 2 Replies

Flash :: Recycle Objects When Creating An Array Of Objects?

Dec 18, 2011

Is this the correct, most efficient way to recycle objects when creating an array of objects?

package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects

[Code]...

View 2 Replies

ActionScript 2.0 :: Using A ForLoop To Call An Associative Array Nested Within A Indexed Array?

Mar 20, 2012

In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.

Actionscript Code:
function loadmaptest(){  sector = ["fsector1","fsector2","fsector3"]  fsector1 = new Array();  fsector1["terrain"] = "grass";  fsector2 = new Array(); 

[code]....

View 4 Replies

Flash :: Sorting An Array So That 3 Types Of Objects Are Evenly Distributed Throughout The Array?

Oct 17, 2011

iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.

If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z

HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z

View 1 Replies

Javascript :: Flash - Passing An Array Of Objects Instead Of An Array Of Arrays?

Jul 13, 2010

I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?

javascript code
// array with the user defined cities
var usercities = new Array(

[code]......

View 3 Replies

ActionScript 3.0 :: Mergin Arrays - Add All The Objects In The Second Array To The End Of The First Array?

Feb 4, 2010

i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?

View 3 Replies

Actionscript 3 :: Converting Array Of Objects To Array Of Arrays?

Sep 2, 2010

I have a Array of objects which is something like this :

SomeObject (Array)
[0] (object)
id = 1

[code].....

View 4 Replies

ActionScript 3.0 :: How To Add Objects Into Arrays And Call By ID

Feb 3, 2010

I have a loop, it goes through and works fine. I can trace out my variables and all is hunky dory, for example "trace(title);" displays the variable title, as expected, there is also the variables "something" and "everything" and a unique ID: id. Now I want to put these variables into an array, so the values can be called via the ID. For example (I'm a PHP programmer normally) in PHP I'd do the following:

Code:
$array[$id]["title"] = $title;
And to display it I would do
Code:
echo $array[$id]["title"];

For each part of the loop I want to add the "title", "something" and "everything" into the array so I can call them by "id". I think I'm doing it wrong though, should I be using objects? If so, how?

View 1 Replies

Use Variables To Call Objects From Your Library Onto Stage?

Nov 11, 2010

does anyone know if it's possible to use variables to call objects from your library onto stage like this:I have an object in my library called Level01 as is it's linkage

Actionscript Code:
var MyMap:String = "Level01";addEventListener(Event.ENTER_FRAME,LoadMap);function LoadMap(event:Event) { var myLVL:MovieClip = new MyMap();// how do you use the variable

[code].....

View 4 Replies

Flash :: Objects Not Being Removed Without System.gc() Call?

Jan 23, 2012

After having some trouble with object deletion, I ran a simple test:Created a simple class with a weak reference listener for Event.ENTER_FRAME.Added a trace("I Exist!") call to the listened function.Instantiated a single instance with one reference in the Document Class.his worked as expected - the SWF file did nothing but print "I Exist!" every frame to the console. (In debug mode, of course.)What I did next did not work as I expected:I set the only reference of the object to be set to null on a mouse event, but the messages from the event listener of of said object still appeared in the console after the mouse event was fired and the reference set to null - meaning the object still existed!Calling System.gc() in the document class IMMEDIATELY stopped the event listener from printing further messages and seemingly deleted the item.

From what I understand, calling System.gc() is discouraged, but as it seems from this simple test the garbage collector is a big FAIL.Am I doing something wrong here in trying to dispose of the object, or should I simply call System.gc() every time I want to get rid of an object..?

View 4 Replies

Flash :: Call Stage Objects From A Non Document Class?

Sep 1, 2010

I'm trying to manipulate (in this particular case add eventListeners) objects (in this case some MovieClips) on the stage from a class that isn't the document class.

1120: Access of undefined property trans.

Now I know that it's probably a scope thing and I probably can't access stage objects directly from a non document class (as I'm doing in the code below) but I can't figure out how to access them properly.

Anyway, here's the deal:

I've got 3 dynamic text fields (called "NL", "FR" and "EN") on my stage in a movieclip called "trans". I'm trying to add eventlisteners in a second class to make them do something when clicked on.

Here's my document class:

package {
import flash.display.MovieClip;
// Import custom classes.

[Code].....

View 3 Replies

ActionScript 3.0 :: Use SWf Objects.js To Call A Flash Var Of The XML File In The Browsers Source Code?

Sep 29, 2009

I purchased this Thermometer flash template everything works well data is being populated through an xml file but I want to put multiple Swf files on a page with different data.Is there a way I can use SWf Objects.js to call a flash var of the XML file in the browsers source code.This is the Action Script Code

ActionScript Code:
stop();
import caurina.transitions.Tweener;//import tween class
stage.scaleMode = StageScaleMode.NO_SCALE;//define how stage scales

[code]....

View 2 Replies

Professional :: "push" Objects Into An Array And Return Array Without Commas?

Nov 30, 2010

I have declared an Array as a new Array(); I would like to push objects into that array but have a text field read back the array minus the commas that are pushed by user interaction (from numbered buttons).

For example, if the user pushes button 1 then button 4 then button 8 I would like the array to read in the text field 148 instead of 1,4,8 .

View 7 Replies

ActionScript 3.0 :: Call An Array With Dynamic Name

Aug 3, 2011

how these syntax problems confuse me !! I just want to create a name dynamically to push to one of multiple arrays.

[Code]...

View 8 Replies

ActionScript 3.0 :: Call Array Dynamically?

Oct 16, 2011

i hv 3 arrays row1 row2 row3,I need to call array into a for loop one by one
 
var rowno:int=1
for(i:int=1;i<10;i++){
 this['row'+rowno].push(value)<<< showing error [code].....

what is the right way to use array dynamically???

View 1 Replies

ActionScript 3.0 :: How To: Call 3 Array Positions

Jan 19, 2009

im trying to get this project done. Basically i'm pulling info out of an XML file:

Code:
<COVER>
<COVER_FILE_LOC>myImage1.png</COVER_FILE_LOC>

[code].....

View 0 Replies

ActionScript 2.0 :: Call A Variable From Within The Array ?

Feb 15, 2009

I have global variables:

_global.var1Array
_global.var2Array
_global.var3Array
_global.var4Array

and so forth.The issues is I need to call a variable from within the array but depending on an option the user has chosen it needs to call the right one.At the moment I am trying

end = "_global.var"+userOption+"Array["+array#+"]";
userOption being the needed array
array# being the needed entry within the array.

However when I try and use this I of course just get it like a string, not as a variable...

View 4 Replies

Actionscript 3.0 :: Call Functions In An Array

Jan 23, 2009

is there a way to call on my functions for one button..for example my home btn on CLICK event does 5 different functions. Is there a way to put those functions in some sort of an array and just call on that...

[Code]...

View 2 Replies

ActionScript 2.0 :: Call An Array From A HitTest?

Aug 10, 2003

I'm trying to make two duplicated movie clips check for any of the others ie bullet239 hitting badguy92

View 12 Replies

ActionScript 3.0 :: Call A Function Using Array Index?

Aug 11, 2010

I've defined an array which stores the function name, like this:
 
var aresetButtonTop:Array = new Array(resetTop1,resetTop2,resetTop3,resetTop4,resetTop5);  
 
Then I have a button named"btnresetTop" which when clicked will call one of the five functions stored in the above array(aresetButtonTop). The functions are called at run-time depending upon some conditions. I need to figure out how I can call those functions using the array index. I'm using the following code to call the function. The value of i has been already calculated.

btnresetTop.addEventListener(MouseEvent.CLICK, aresetButtonTop[i]);
 
After doing this I'm getting the following error when I click the button:
 
TypeError: Error #2007: Parameter listener must be non-null.    at flash.events::EventDispatcher/addEventListener()    at gallerytest_fla::MainTimeline/thumbTopClick()
 
Note: thumbTopClick() is a function inside which all these codes are written.
 
I need to find out whether it is posible in AS3 to call a function name using the array index or not.

View 2 Replies

Flex :: Call A Function When Building An Array?

Aug 16, 2010

Can I call a function when building an array in Flex 3?

public function gridBuilder(myArray:Array):void {
var i:uint;
for (i=0; i<myArray.length; i++){

[Code]....

MyArray is the result of a remote call to the database. I then prepare the array to be used in a dataGrid. I also want to call a function that provides a grade. Unfortunately, my function appears to be called only once. Is it possible to call a function when you're building an array? see the "Grade:" bit.

View 1 Replies

ActionScript 3.0 :: Call Frame Labels In An Array?

Apr 20, 2011

I want to access the frame labels of a movieclip on the stage. How do I put them in an array in the timeline code? Like this? toolTipArray:Array = new Array(movieclip("framelabel"), movieclip("framelabel")...)

View 3 Replies

ActionScript 3.0 :: Loop Through Array To Call Functions?

Feb 9, 2009

I want to loop through a array to call my functions, but can't get the syntax right, is this possible?

var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
// I want to call the function here
}

View 1 Replies

ActionScript 3.0 :: Call And Run A Function From An Array Of Functions?

Jun 13, 2009

So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:

Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void

[code].....

View 1 Replies

ActionScript 3.0 :: Get Array Of Objects?

Oct 6, 2010

I am wanting to get an array of objects from a get statement in a class.Now I get this to work so i am just checking if this is the best way to do it.

Over 3 classes
//class3 public function get xVal():int         {            return img1.x;         } // END GET _myProperty
//class2 public function get getEnemy():Array         {            return myEnemyList;         } // END GET _myProperty
/class1- calling class var enemyItem:Array = [];
myEnemy.moveEnemy();       enemyItem=myEnemy.getEnemy;

View 1 Replies

ActionScript 3.0 :: Array Of Objects?

Jan 17, 2010

Please see below:

ActionScript Code:
for (x = 0; x < room_sizex; x++)
{

[code]......

View 0 Replies

ActionScript 3.0 :: Objects In An Array?

Aug 10, 2011

I have is a simple game and when the player picks up 10 objects I would like an enemy to spawn and start chasing the player (the player is attatched to the mouse), after another 10 objects another enemy spawns and so on. This keeps going until any one of the enemies chasing "hits" the player, and then I would like all the enemies that are on the screen to travel off screen at the same location, ready to start over again.

I'm using tweener generally in the game so far for movement of things.I understand I'll need to use an array to create more duplicates of my enemy movieclip? And push one every time 10 objects are picked up.What I can't do is the code to hitest any one of the spawned enemies, I think only one perhaps-the last or first created is ever affected. I've seen others with a similar problem but not quite the same so I haven't found a solution. I'm sure its very simple.

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved