ActionScript 3.0 :: Use SWf Objects.js To Call A Flash Var Of The XML File In The Browsers Source Code?
Sep 29, 2009
I purchased this Thermometer flash template everything works well data is being populated through an xml file but I want to put multiple Swf files on a page with different data.Is there a way I can use SWf Objects.js to call a flash var of the XML file in the browsers source code.This is the Action Script Code
ActionScript Code:
stop();
import caurina.transitions.Tweener;//import tween class
stage.scaleMode = StageScaleMode.NO_SCALE;//define how stage scales
I inherited a flash website about a year ago.. not sure what version it was originally done in. I've made changes on the model last year using CS3 Flash Action script 2, but don't remember the flash version when published. The audio in question is the music that plays in the background when you get on the website:
[URL]
When I changed the image of the model this last week using CS4, I published it as Flash8 actionscript 2... now, the music plays on Mac Safari and Mac Firefox, but not on the Windows versions of IE or Firefox..
this is the code called sound control
onClipEvent(load) { _root.soundstatus="on"; _root.mySound = new Sound(_level0);
[Code]....
then there's the stop() that's used when the music is toggled off..
I've tried updating the flash player in Windows to the latest release, and I even tried republishing as flash 10, just not sure where to troubleshoot this..
Why the same fla source code publish different size of swf file in different computer with same version of adobe flash which is cs4?1 is about 3mb only and the other is about 20mb.The different is too big!What can i do?
What is the best way to protect the source code in a .as file? Right now if you access the .as in a web browser the source code is displayed. The problem is that when the .swf file is loaded on the client's machine, so is the .as file.
My ant buildfiles tell mxmlc.jar to recompile target mxml source. However, if the target mxml source file has not changed, either ant or mxmlc is ignoring the file and will not create a new swf. This is an annoyance because I'm editing files imported by the target mxml. I need it to rebuild when those files change. I'm guessing that the mxmlc is creating a cache file somewhere and comparing the target mxml (or maybe just a hash). Is this what is happening? What's the standard work-around? At the moment, I'm editing the target mxml just to cause a file change.
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
Does Adobe had releases the source code for the components that comes with Flash CS4 (fl.controls.*). If not, is there any way to use the Flash component library with another IDE like FlashDevelop for code and compile the flash applications.
I converted a .swf file into .fla file using Sothink SWF Decompiler. I can open the file with Adobe Flash Professional CS5, but I cant see the source code. The only thing that I see is the timeline layers. I want to change the background picture of the Flash and save it as .swf.
I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.
recommend use firefox or chrome browser,because the IE browser's FPS is low.chinese site, url...if you have interest,you can download my source code,it contain english comment. url...
Possible Duplicate: Lint tool for actionscript? I'm looking for source code quality tool (others call it "static analysis" tools) for Adobe Flash. Something like JSLint for JavaScript or JLint for Java.
I have flash file which accepts data from Javascript using swfObject.js and displays it dynamically(using addVariable). But the problem occurring is it doesn't support all browsers. I have IE 6 and Mozilla Firefox 3 with Flash player version 10 installed in it. I am not able to run the file on it. I can't understand why as the code written in as3 and in javascript is right.
I have created some graphics directly in Flash Cs4 using the drawing tools, making them 'drawing objects', yet they are pixelated when viewed in browsers. Within Flash they look crisp, but not when exported.
I have an activex display that is custom-built and displays video from an IP camera. However it doesnt show on all browsers. I was then adviced to use flash/actionscript to stream a jpeg that the camera drops on a remote server with ip address (just example) 80.247.23.12/container/live.jpg.
However the file name is constant. how can i use flash to stream this live jpeg and make it appear like a streaming movie. I don't know how to go about this at all.
I'm trying to get the AS3 Flash remoting example found here: [URL]. and I keep getting this error: Code: Select allError #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.BadVersion at amfphp1_fla::MainTimeline/frame1() Here's the code I'm trying:
I am new in flash but because I was programmer I could learn action script quickly but I need some professional source code and example to reinforce my infrastructure in flash so could you please introduce me a good place for download or see these sources?(I need to expand my exprience throught these kind of sources )
I need to find a way to pull the source code from an HTMLLoader object.I can't use URLLoader because the user needs to see what's on the page... is there a way I can do that? I've gone through the docs for HTMLLoader, but can't seem to find anything that would let me natively do that.
I think i must be missing something very basic about packages and classes. I am often downloading source code from people who offer there source code on the internet. I think this is a good way to look at what people are doing and try to understand the code. Ideally I want to see the program in a .fla, see it in action when I "ctrl enter" and play with the code to change some things and learn a bit.
The thing is it always seems to be just .as files with public and private package/class code and never an actual .fla with the actual program. This is probably a really stupid question but is there a reason for this?
Does anyone know of an online tool for color coding AS3 syntax for display in HTML? It's for a portfolio page and I would like to show my source code, but actually have it color coded properly in the HTML.
I hope I won't sound like an idiot, but this is my problem - I imported an SWF video file, it's an instance of FLVPlayback, named the instance 'video'. I need to invoke some method when the video playback is completed. So the question is - how can I do something when FLVPlayback ends? Using Flash CS 5.5, actionscript
Code I use: video.addEventListener(VideoEvent.COMPLETE, playbackComplete); function playbackComplete(event:VideoEvent):void
After having some trouble with object deletion, I ran a simple test:Created a simple class with a weak reference listener for Event.ENTER_FRAME.Added a trace("I Exist!") call to the listened function.Instantiated a single instance with one reference in the Document Class.his worked as expected - the SWF file did nothing but print "I Exist!" every frame to the console. (In debug mode, of course.)What I did next did not work as I expected:I set the only reference of the object to be set to null on a mouse event, but the messages from the event listener of of said object still appeared in the console after the mouse event was fired and the reference set to null - meaning the object still existed!Calling System.gc() in the document class IMMEDIATELY stopped the event listener from printing further messages and seemingly deleted the item.
From what I understand, calling System.gc() is discouraged, but as it seems from this simple test the garbage collector is a big FAIL.Am I doing something wrong here in trying to dispose of the object, or should I simply call System.gc() every time I want to get rid of an object..?