Use Variables To Call Objects From Your Library Onto Stage?

Nov 11, 2010

does anyone know if it's possible to use variables to call objects from your library onto stage like this:I have an object in my library called Level01 as is it's linkage

Actionscript Code:
var MyMap:String = "Level01";addEventListener(Event.ENTER_FRAME,LoadMap);function LoadMap(event:Event) { var myLVL:MovieClip = new MyMap();// how do you use the variable

[code].....

View 4 Replies


Similar Posts:


ActionScript 2.0 :: Call Any Library Movie Clip On Stage?

May 5, 2010

onEnterFrame = function(){
_root.attachMovie(leaf,_root.getNextHighestDepth() );
}

View 2 Replies

ActionScript 2.0 :: Using Class To Display Objects From Library To Stage?

Feb 27, 2011

I am using CS3. And this is all about understanding Identifier and Class from the symbol property under Linkage.

I read some articles where all are using class instead of attachMovie() method on TimeLine.

Its confusing to me and couldn't able to make it work.

The article I read says that attachMovie() method will be in class file.

View 9 Replies

ActionScript 3.0 :: Adding Objects From Library Vs Directly On Stage?

Dec 7, 2009

I am a flash developer and I've got some experience in games and applications, but there is a problem that always comes back and that I solve in sometimes discussing manners, but I've decided to find the "good way" of doing it.Ok, here's my problem :I have a game where I set the publish setting to export in Frame 10. Most of the graphic content is already on the stage on the frame 10, but there are a few MovieClips that I add and remove using AS from the stage (a "How To Play" movieclip, for example).All the movieclips I want to use with AS are set to export in Frame 10 and are used in different custom classes.Everything works just fine if I set everything to export on Frame 1 and all my graphics are on frame 10, but not if I export in any other frame than 1.The workaround I've found is to create an instance of the objects I want to load outside of the stage, but I hate that way of doing things :I get no error if I create an instance of my movieclips through AS, but they won't show up when added to the display list (yes, I know how to use addChild )

View 5 Replies

Professional :: Programatically Create Objects In Library Which Can Be Imported To Stage

Aug 8, 2010

I need to create an object in code which can then be imported to the stage. Specifically it's a circle with an ellipse cut out of it. The size and position of the ellipse masked out need to be parameterized by sliders, and the size of the circle as a whole is also a parameter which might be dragged out on the stage.

Does anyone have an example of how to programatically create an object in action script which can be imported to the library which can take parameters (or rather expose some methods) which can be wired to other things in the project like a knob or slider?

View 7 Replies

Flash :: Call Stage Objects From A Non Document Class?

Sep 1, 2010

I'm trying to manipulate (in this particular case add eventListeners) objects (in this case some MovieClips) on the stage from a class that isn't the document class.

1120: Access of undefined property trans.

Now I know that it's probably a scope thing and I probably can't access stage objects directly from a non document class (as I'm doing in the code below) but I can't figure out how to access them properly.

Anyway, here's the deal:

I've got 3 dynamic text fields (called "NL", "FR" and "EN") on my stage in a movieclip called "trans". I'm trying to add eventlisteners in a second class to make them do something when clicked on.

Here's my document class:

package {
import flash.display.MovieClip;
// Import custom classes.

[Code].....

View 3 Replies

ActionScript 3.0 :: Call Stage Variables Inside MovieClips?

Jun 30, 2010

How to call stage variables inside movieClips

View 1 Replies

ActionScript 3.0 :: Assigning Variables To Specific Objects On Stage?

Jan 3, 2010

I may just be forgetting something really simple here but I'm stumped.I have 2 guys on the stage.I want one guy to do a certain amount of damage and the other to have a certain amount of health. The problem comes from having hundreds of guys coming and going and they all need to have stats attributed to them.I don't know where I could store those variables so they can be referred back to in the code. The guys on stage are all named guy1, guy2, etc. and it would be nice if there was a way to just say guy1.health and guy2.damage and store the variables in the objects themselves somehow.

Also, I already tried putting "var health = 10" in the actual objects in the library but for some reason it takes 2 or 3 frames in game for the code to call those variables from inside the object and it causes a lot of problems. Am I missing some much easier way to do this?

View 3 Replies

ActionScript 3.0 :: Accessing Stage Objects From Other Objects?

Jul 24, 2010

I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like
blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.

View 9 Replies

Actionscript 3 :: Centering Objects On Stage And Auto-Scaling With Stage Resize

Oct 19, 2011

I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.

View 1 Replies

ActionScript 3.0 :: Call Library From Different .fla Files?

Apr 16, 2009

i'm trying to separate my .fla file into several .fla files to reduce the size.

i try to call the library from outside my main.fla but i found errors.

View 6 Replies

IDE :: Call A Movie Dynamically From Library In CS4?

Apr 19, 2010

How to call a movie dynamically from library in CS4 ?I have already made a separate movie clip.I went to advanced, linkage

interface---"slider"
class ----"slider"
base ----// it was disabled

also it gives error even if i do not right anything on AS3 "Class or Interface not present"

View 2 Replies

ActionScript 3.0 :: Call Library Classes Threw Xml?

Oct 21, 2011

In my flash library has "MC",
 
var xml:XML=<m c="MC"></m> 
 
How to call MC class threw xml.

View 1 Replies

Actionscript 3 :: Import Library And Call Function?

Nov 1, 2010

I need to develop something with data structure and how do I import the library as3ds (url...) and call the function of the library? It is in swc file format for the new version. While the older as3ds is in as format.

View 1 Replies

Actionscript 3 :: Getting A List Of Library Objects?

Feb 5, 2010

Is there a way to access or iterate through a list of all objects exported to ActionScript from the Flash IDE? I'm looking to save myself some hassle by just iterating through selected MCs and processing them in a certain way, without knowing their names.

View 5 Replies

ActionScript 3.0 :: Using Interface With Library Objects?

Nov 13, 2009

I was trying to set up library movieclips to extend an abstract class so they could share common methods, but can't, as all library movieclip objects have to extend MovieClip.My second thought was then to at least insure that all of these objects - which each need their own class now -- implement the same functions -- so I have the following

Code:

public class MyClass extends MovieClip implements MyInterface and then in MyClass I have a function that implements someFunction in MyInterface.I keep getting error 1044: Interface method someFunction in namespace MyInterface not implemented by class MyClass.

View 2 Replies

Flash :: Call Library Movieclips From An Array Of Strings?

Jun 29, 2011

I have an array of strings. Each string is a name of a class. How can I call the library item with the class name that corresponds to the string in the array?

View 1 Replies

ActionScript 3.0 :: How To Programmatically Make Call For Image In Library

Apr 29, 2011

I'm working with a UILoader, and I will have it display images; but the images have to be in the library to cut down on overall content size. So I have to somehow refer to images in the library by code to display in the UILoader. How can I do that?

View 3 Replies

Professional :: Library Objects For Flash Document

Apr 2, 2010

I have a question about a library one would create inside a Flash document. I have a bunch of pieces of graphics objects inside a library for a FLA file. I then drag these pieces onto stage to build a more complex object. I then select all those pieces and group them and convert this new object into a movie clip. From there I move it into the library for that FLA file. I notice there is both a graphic for this object plus the movie clip for that object. To me these are 2 separate objects. So when I delete the graphic of the object, it also deletes the movie clip I created of the object.

View 5 Replies

Flex :: Library - Objects Floating At Top Of Canvas?

Jun 27, 2010

I want to have a canvas with some "floating" property. Basically when I add child to it, the child should float at the top. When I add the second child, it should float above the previous one. For example the canvas width is 100, and I have two VideoDisplay with width 100 and height 75.

canvas.addChild(video0);
// Or canvas.addChildAt(video0, 0);
// video0 should be at x=0 and y=0
canvas.addChild(video1);
// Or canvas.addChildAt(video1, 1);
// video1 should be at x=0 and y=0, while video0 x=0 and y=75

View 2 Replies

AS3 :: Good Library That Makes Objects Detection In It?

Aug 10, 2011

Does anyone knows a good library that makes objects detection in AS3?

Im looking for something similar to detect an hand, like kinectic.

View 2 Replies

ActionScript 2.0 :: Referring To Library Objects Via Classes?

Feb 26, 2007

I've been heavily mired in 3D recently, and decided to pay a visit back to good ole Flash.

My problem is this. I'm extending the MovieClipLoader class to create a Preloader Class (yes I'm sure it's been done fifty billion times but). I'm trying to refer to a symbol in a common library, the preloader symbol itself.

Inside my class I have this

Code:
function onLoadStart(target){
baseClip.attachMovie("preloaderTemplate_mc", "preloader_mc", 500, {_x:0, _y:20, _xscale:75, _yscale:75});
baseClip.preloader_mc.gotoAndPlay(1);
}

baseClip is a MovieClip object which takes a MovieClip passed to the constructor of the class in the FLA. (say a container movieclip which has a target clip preloaded into it) The class does load the target clip into the baseClip, but doesn't show the preloader, which makes me think I'm not referring to it properly.

View 4 Replies

ActionScript 3.0 :: Access Objects In Library Symbols?

Mar 15, 2011

I have a fairly complex symbol with a few moving parts, and I want to be able to access a label on the symbol to add text. When i just load the clip

PHP Code:
var x = new fm_Input(); // instanc in libraryaddChild(x);
it shows the default text.

[code].....

View 1 Replies

ActionScript 3.0 :: Programmatically Make A Call For An Image Contained In The Library?

Apr 29, 2011

I'm working with a UILoader, and I will have it display images; but the images have to be in the library to cut down on overall content size. So I have to somehow refer to images in the library by code. How can I do that? Would the following code work?
 
var photoURLReq:URLRequest = new URLRequest(photo1:Photo1InLibrary);loader_mc.load(photoURLReq);
 
or
 
var photo1:Photo1InLibrary = new Photo1InLibrary();loader_mc.load(photo1);

View 3 Replies

ActionScript 2.0 :: Image Gallery - Call The Images Imported To The Library

Mar 25, 2005

I'll make a gallery of 122 images but I don't want to place each of them on the timeline
or I can't call them, they should be included in the exported .swf or .exe file I guess what I need is something like an actionscript that would call the images imported to the library is that possible or is there a gallery like that?

View 3 Replies

ActionScript 2.0 :: Call Sound Files From The Library And Play Them Each Time?

Jul 21, 2006

I have a 'back,play,stop,next btn in my playa...how to call sound files from the library and play them each time I press the 'Next' btn & the previous sounds files played in order when i press the 'back' btn?

View 1 Replies

ActionScript 2.0 :: Flash Scripting Call The Sound From The Library At The Timeline?

Sep 12, 2002

I have a flash movie which has got 5 scenes and from scene 2 onwards i am using sound. In scene 1 I have made a prelaoder. My problem is that it starts loading sounding in scene 1 frame 1. Is there any way by which the sound starts prelaoding in frame 2.

Problem 2.I am using same sound in different scenes timeline. How can we by flash scripting call the sound from the library at the timeline.I am using F 5.

View 3 Replies

ActionScript 3.0 :: Accessing Library Objects From External Class?

Jan 18, 2011

I'm currently working on a game. I'm breaking down each piece of the game into individual classes and movieclips. The intro begins by going to the main menu which is a MC in my fla library. This is called through the document class. then all actions the main menu MC performs are commanded through the MainMenu class. When starting the actual game, MainMenu calls a function from the document class, after it is removed from the stage, that puts an empty movieclip called Level on the stage.

View 2 Replies

Professional :: Flash File Corrupt - FLA And Library Objects Gone

Aug 10, 2010

For whole damn month I spend writing script for a actionscript application on Flash CS5. I had my Window$ Crashed!! and when I tried opening the flash file, it says "error opening File!". my swf is sized 0 KB, I even bought a decompiler, Trillix Flash Decompiler and tried to decompile the swf, it says swf corrupt. Now all I have is some classes and external swfs. Those thousands of as3 codes inside the fla file and the library objects are all gone.

View 2 Replies

Flash :: Load Library Objects By String List?

Mar 3, 2010

how do I load library objects by string list using Flash and AS3? I need to understand string lists, arrays, and sprites better.

WHAT I WANT TO DO Load enemies to stage using a string list "Orange ball, red ball, green ball etc"

EXPLANATION The tutorials I've been given are too basic, or they are incomplete examples that don't explain the classes being used.

Trace statements are not showing me how I'm accessing the name or class of an object.

[Code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved