ActionScript 3.0 :: Using Interface With Library Objects?
Nov 13, 2009
I was trying to set up library movieclips to extend an abstract class so they could share common methods, but can't, as all library movieclip objects have to extend MovieClip.My second thought was then to at least insure that all of these objects - which each need their own class now -- implement the same functions -- so I have the following
Code:
public class MyClass extends MovieClip implements MyInterface and then in MyClass I have a function that implements someFunction in MyInterface.I keep getting error 1044: Interface method someFunction in namespace MyInterface not implemented by class MyClass.
Working on a site that uses external interface to control the appearence of a number of buttons, setting color and text. The whole deal works fine in Firefox and IE (after vigorous debuggging), but I can't seem to address the objects correctly in safari. The swfs are hard coded in and I'm using a function to find the reference to the object and then using an EI addcallback to set the values.Here some javascript for the main functions:
Code: function getMovieName(movieName) { if (window[movieName]) {
I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:
import flash.display.Sprite; public class MySprite extends Sprite {[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
Is there a way to access or iterate through a list of all objects exported to ActionScript from the Flash IDE? I'm looking to save myself some hassle by just iterating through selected MCs and processing them in a certain way, without knowing their names.
does anyone know if it's possible to use variables to call objects from your library onto stage like this:I have an object in my library called Level01 as is it's linkage
Actionscript Code: var MyMap:String = "Level01";addEventListener(Event.ENTER_FRAME,LoadMap);function LoadMap(event:Event) { var myLVL:MovieClip = new MyMap();// how do you use the variable
I have a question about a library one would create inside a Flash document. I have a bunch of pieces of graphics objects inside a library for a FLA file. I then drag these pieces onto stage to build a more complex object. I then select all those pieces and group them and convert this new object into a movie clip. From there I move it into the library for that FLA file. I notice there is both a graphic for this object plus the movie clip for that object. To me these are 2 separate objects. So when I delete the graphic of the object, it also deletes the movie clip I created of the object.
I want to have a canvas with some "floating" property. Basically when I add child to it, the child should float at the top. When I add the second child, it should float above the previous one. For example the canvas width is 100, and I have two VideoDisplay with width 100 and height 75.
canvas.addChild(video0); // Or canvas.addChildAt(video0, 0); // video0 should be at x=0 and y=0 canvas.addChild(video1); // Or canvas.addChildAt(video1, 1); // video1 should be at x=0 and y=0, while video0 x=0 and y=75
I've been heavily mired in 3D recently, and decided to pay a visit back to good ole Flash.
My problem is this. I'm extending the MovieClipLoader class to create a Preloader Class (yes I'm sure it's been done fifty billion times but). I'm trying to refer to a symbol in a common library, the preloader symbol itself.
baseClip is a MovieClip object which takes a MovieClip passed to the constructor of the class in the FLA. (say a container movieclip which has a target clip preloaded into it) The class does load the target clip into the baseClip, but doesn't show the preloader, which makes me think I'm not referring to it properly.
Well I'm having some interface issues and i can't figure out how to cope with them. Firstly my "output" section is highlighting in lightblue(like the black arrows showing), it affects my application which is kinda annoying. img257.imageshack.us/i/libd.jpg Second thing is how to make "library panel" come back to right top section(so right scroll is more on the center?
I'm currently working on a game. I'm breaking down each piece of the game into individual classes and movieclips. The intro begins by going to the main menu which is a MC in my fla library. This is called through the document class. then all actions the main menu MC performs are commanded through the MainMenu class. When starting the actual game, MainMenu calls a function from the document class, after it is removed from the stage, that puts an empty movieclip called Level on the stage.
For whole damn month I spend writing script for a actionscript application on Flash CS5. I had my Window$ Crashed!! and when I tried opening the flash file, it says "error opening File!". my swf is sized 0 KB, I even bought a decompiler, Trillix Flash Decompiler and tried to decompile the swf, it says swf corrupt. Now all I have is some classes and external swfs. Those thousands of as3 codes inside the fla file and the library objects are all gone.
I'm working on a simple image processor in AS3 and as usual I almost had it finished when an annoying little problem appeared. I want to open an image using a dialog box, and once the image is open I want the "selectBtn" (which is in my Library) to disappear. However when I try the code below I get a: "Error #1009: Cannot access a property or method of a null object reference". I'm sure it's something simple but I just can't figure it out!
// declare variables var image:Bitmap; var loader:Loader = new Loader();
I have a class. Let's say it's a video player and I have a library of art for it. So I now want to load the swf of this video player into another project and type it as videoPlayer (class file).
The problem with this is the class starts looking in the parents library for the linked art. A simple fix is copy over all the objects with a linkage id from the original video player fla. But I would rather not to reduce file size.
I am a flash developer and I've got some experience in games and applications, but there is a problem that always comes back and that I solve in sometimes discussing manners, but I've decided to find the "good way" of doing it.Ok, here's my problem :I have a game where I set the publish setting to export in Frame 10. Most of the graphic content is already on the stage on the frame 10, but there are a few MovieClips that I add and remove using AS from the stage (a "How To Play" movieclip, for example).All the movieclips I want to use with AS are set to export in Frame 10 and are used in different custom classes.Everything works just fine if I set everything to export on Frame 1 and all my graphics are on frame 10, but not if I export in any other frame than 1.The workaround I've found is to create an instance of the objects I want to load outside of the stage, but I hate that way of doing things :I get no error if I create an instance of my movieclips through AS, but they won't show up when added to the display list (yes, I know how to use addChild )
With some excellent help from ilike2 I was able to import random objects from a library that can then be dragged to their respective targets (on repeat). However, I forgot to mention that I need to drag more than one of these objects onto the same target and I don't know how to change the actionscript to accommodate this. Would anyone be able to help me with this? In the example below I would also like Blue2 to target targetBlue_mc Here is the code:
I need to create an object in code which can then be imported to the stage. Specifically it's a circle with an ellipse cut out of it. The size and position of the ellipse masked out need to be parameterized by sliders, and the size of the circle as a whole is also a parameter which might be dragged out on the stage.
Does anyone have an example of how to programatically create an object in action script which can be imported to the library which can take parameters (or rather expose some methods) which can be wired to other things in the project like a knob or slider?
Assume i have in library 3 items and the linkage names are: _cl_1, _cl_2 and _cl_3. Now i am reading from an xml the values 1,2,3. Or it could be more complex like 2,2,1,3,2,1,2 How can i create the corresponding objects using the xml values?
I would like to have in my Flex application the ability to post objects (for instance images or text items) where user can drag/drop for absolute positioning on the screen, resize it and rotate it (although not high priority). I'm wondering if there is a library that would do so out of the box or do you recommend implementing my own?
PBar contains two SimpleButtons (pBarProgress and pBarLoaded) and a MovieClip (pBarBg).I import pBar from the library like this:private var pBar:PBar = new PBar();and add it to a container MC on the stage like this:containerMC.addChild(pBar);Up to this point, everything works great. I can see pBar and its children on the stage when I run my movie. But then I want to start referencing and manipulating pBar's child objects, but nothing I do works. Ive tried ...pBar.pBarProgress.scaleX = 0;var pBarProgress:SimpleButton = Bar.getChildByName("pBarProgress") as SimpleButton; pBarProgress.scaleX
I have a flash project that exports at around 3MB, I am trying to create a preloader for it but it seems to get called after the preloading is complete, there for, making it useless. My stage is empty, nothing on the timeline. The preloading script is called in the main document class. Does anyone know why this isn't working, am I calling my preloader function at the wrong place or are my objects in the library loading first? Here is the code,
Code: var myArrow:ArrowMovieClip = new ArrowMovieClip(); var vectorDisplayObject:DisplayObject = stage.addChild( myArrow );
I used the code above to create an instance of an arrow graphic that I made using the line tool (the graphic is embedded in a movie clip). I now want to add different colored fills and different stroke sizes and colors using code. Is it possible to do this with pre-drawn vector graphic objects, or is it only doable if I create the arrow with code using things like lineTo and curveTo?
Creating a dynamic scroll panel using two objects from my library and accessing images from a folder using some basic XML. The ScrollPanel loads fine, the 6 instances of the empty movieclip holders load. The function that traces the instance of the movieClip names is working. My trouble is accessing the instances of the movies to load the loaders in order to view the jpgs called from the folder. I receive an "access of undefined property" message if I type thumbLoad0.addChild(pic1ldr); etc, which you will see at the very bottom.