Actionscript 3 :: Getting A List Of Library Objects?
Feb 5, 2010
Is there a way to access or iterate through a list of all objects exported to ActionScript from the Flash IDE? I'm looking to save myself some hassle by just iterating through selected MCs and processing them in a certain way, without knowing their names.
if there is a way to get a manual text list (or an array or really just anything I could use to get an overview) of items in the library of an FLA...?
I have about 60 movieclips of different flags in my FLA- they all are "linked" to be used in Actionscript- so they have names there but are not named otherwise (as instances on the stage, for example).
Is there a way to get a list of them? I don't want to have to type them all out manually, if there is another way
What I want to do is compile an .fla with nothing on the stage but several of the movieclips are set to export on first frame in the properties linkage manager. When the .swf runs, I want to loop through and get the names of all the exported assets so I can place them in an array and manipulate them later.
I want to turn the code over to the art team where all they have to do is attach my .as file for the document class. I will not know what they name their movieclips, yet they are instructed to name them alphabetically according to what order they should appear. (My code is a sort of self contained slide show).
I simply want to generate a list of the items in my library. (Then i want to read an external file and format the text in as3. All this bec I'm too lazy to learn CSS.)
1. I need Import MovieClip from Library into Current Frame (Current Frame mean, if we on frame 1, the movieclip will show on frame 1)
2. Hmm... i guess if we make Browsers on Flash its IMPOSSIBLE lol...
3. Do you know Windows ?, if we click and hold the title bar it will dragging, and if we click and hold the inside of windows, it will NOT Dragging.
4. Load an EXTERNAL SWF.
5. Load an External MUSIC or SOUND.
6. Save Current Setting, like changing the username it will ask you want to save your current setting?, yeah like that. the game is shooting, kicking, punching. there's Enemies, Traps, and Fall into Fire or something he will die.. i need basic of it..
I was trying to set up library movieclips to extend an abstract class so they could share common methods, but can't, as all library movieclip objects have to extend MovieClip.My second thought was then to at least insure that all of these objects - which each need their own class now -- implement the same functions -- so I have the following
Code:
public class MyClass extends MovieClip implements MyInterface and then in MyClass I have a function that implements someFunction in MyInterface.I keep getting error 1044: Interface method someFunction in namespace MyInterface not implemented by class MyClass.
I have a stage with instances of bauble_mcs on it that are attached by the document class of the main timeline (can someone tell me what the right term is here? I don't know what I call the main time line in AS3).
I then have instances of snow_mc attached by the same class. Inside the snow_mc I want to test to see if it is hitting any bauble_mcs but I don't know how!
Apparently it's relatively simple in AS3 using a stage mouseevent.MOUSE_OVER listener, but I need an answer in AS2, which doesn't have the mousevent listener. Is the only way to get a list of objects under the mouse cursor, to do a recursive list of every object in the file and do a hitTest to get true/false on each? There must be a simpler way, right? I've seen a bunch of comments on forums that say "use hitTest", but hitTest just returns true or false, and not with the name of an object you hit, so maybe there's a way to use it that I'm not considering?
I have a movie clip on my scene with a number of objects all prefixed with a keyword 'build' (e.g. 'build8934', 'build4920') - is there any method, array or object that I can access that would give me access to a list of objects for that movie clip?I'm intending to loop through an add events to an instance which matches the prefix 'build' and set additional properties based off that instance.x.
I'm used to using list variables/objects a lot from the Flash player in AS2, to make sure objects have really been removed, onEnterFrames have really been deleted etc, or even to make sure arrays are correctly populated etc, just for general debugging purposes.Now when clicking list objects or variables in AS3, I just get Level 0, and that's it.How do I see a list of all objects/variables in AS3?
does anyone know if it's possible to use variables to call objects from your library onto stage like this:I have an object in my library called Level01 as is it's linkage
Actionscript Code: var MyMap:String = "Level01";addEventListener(Event.ENTER_FRAME,LoadMap);function LoadMap(event:Event) { var myLVL:MovieClip = new MyMap();// how do you use the variable
I have a question about a library one would create inside a Flash document. I have a bunch of pieces of graphics objects inside a library for a FLA file. I then drag these pieces onto stage to build a more complex object. I then select all those pieces and group them and convert this new object into a movie clip. From there I move it into the library for that FLA file. I notice there is both a graphic for this object plus the movie clip for that object. To me these are 2 separate objects. So when I delete the graphic of the object, it also deletes the movie clip I created of the object.
I want to have a canvas with some "floating" property. Basically when I add child to it, the child should float at the top. When I add the second child, it should float above the previous one. For example the canvas width is 100, and I have two VideoDisplay with width 100 and height 75.
canvas.addChild(video0); // Or canvas.addChildAt(video0, 0); // video0 should be at x=0 and y=0 canvas.addChild(video1); // Or canvas.addChildAt(video1, 1); // video1 should be at x=0 and y=0, while video0 x=0 and y=75
I've been heavily mired in 3D recently, and decided to pay a visit back to good ole Flash.
My problem is this. I'm extending the MovieClipLoader class to create a Preloader Class (yes I'm sure it's been done fifty billion times but). I'm trying to refer to a symbol in a common library, the preloader symbol itself.
baseClip is a MovieClip object which takes a MovieClip passed to the constructor of the class in the FLA. (say a container movieclip which has a target clip preloaded into it) The class does load the target clip into the baseClip, but doesn't show the preloader, which makes me think I'm not referring to it properly.
I´m starting to learn flash cs5 a couple hours ago. Currently i´m learning how to use layers. Imagine that I put a rectangle and an elipse inside layer 1. Then I create a new layer with a photo. How can I see the list (root) of objects that are inside each layer? I know that I can use the outline color to visually identify them but is it possible to see the objects as a root?
So, events bubble up the display list. That's great if that's what you want. But what if you have objects on the stage that are not related that need to listen for events from each other? A simplified example:
var objA = new ObjA; addChild(objA); var objB = new ObjB;
[Code]....
Object B can listen for events dispatched by object C. But I also need object A to listen for events dispatched by object C. Also, these objects are created in different classes so I can't hard code references to each other.
I am developing one small demo application. In that i have created one action script class named City which has two fields. cityId, cityName and i have also mapped this class with my backend java class City using tag RemoteClass. at Java side City class contains same fields as in actionscript city class.
I'm currently working on a game. I'm breaking down each piece of the game into individual classes and movieclips. The intro begins by going to the main menu which is a MC in my fla library. This is called through the document class. then all actions the main menu MC performs are commanded through the MainMenu class. When starting the actual game, MainMenu calls a function from the document class, after it is removed from the stage, that puts an empty movieclip called Level on the stage.
For whole damn month I spend writing script for a actionscript application on Flash CS5. I had my Window$ Crashed!! and when I tried opening the flash file, it says "error opening File!". my swf is sized 0 KB, I even bought a decompiler, Trillix Flash Decompiler and tried to decompile the swf, it says swf corrupt. Now all I have is some classes and external swfs. Those thousands of as3 codes inside the fla file and the library objects are all gone.
I'm working on a simple image processor in AS3 and as usual I almost had it finished when an annoying little problem appeared. I want to open an image using a dialog box, and once the image is open I want the "selectBtn" (which is in my Library) to disappear. However when I try the code below I get a: "Error #1009: Cannot access a property or method of a null object reference". I'm sure it's something simple but I just can't figure it out!
// declare variables var image:Bitmap; var loader:Loader = new Loader();
I have a class. Let's say it's a video player and I have a library of art for it. So I now want to load the swf of this video player into another project and type it as videoPlayer (class file).
The problem with this is the class starts looking in the parents library for the linked art. A simple fix is copy over all the objects with a linkage id from the original video player fla. But I would rather not to reduce file size.
I am a flash developer and I've got some experience in games and applications, but there is a problem that always comes back and that I solve in sometimes discussing manners, but I've decided to find the "good way" of doing it.Ok, here's my problem :I have a game where I set the publish setting to export in Frame 10. Most of the graphic content is already on the stage on the frame 10, but there are a few MovieClips that I add and remove using AS from the stage (a "How To Play" movieclip, for example).All the movieclips I want to use with AS are set to export in Frame 10 and are used in different custom classes.Everything works just fine if I set everything to export on Frame 1 and all my graphics are on frame 10, but not if I export in any other frame than 1.The workaround I've found is to create an instance of the objects I want to load outside of the stage, but I hate that way of doing things :I get no error if I create an instance of my movieclips through AS, but they won't show up when added to the display list (yes, I know how to use addChild )