ActionScript 3.0 :: Obtain List Of Item Nabes In Library?
Jan 21, 2011
I simply want to generate a list of the items in my library. (Then i want to read an external file and format the text in as3. All this bec I'm too lazy to learn CSS.)
my mission is to select an item in a DataGrid instance with nothing but the coordinates on screen.
We are implementing right-click functionality in our Flash application, with the goal of being able to right-click a DG row, which would select that row plus show a popup window containing some context commands.
I have managed to get the right click event into my Flex app with the help of this site.
Further progress so far has been to obtain the DataGrid instance via
var objects : Array = this.getObjectsUnderPoint(new Point(this.mouseX, this.mouseY));
and then to investige each of the array's items, for one of those 'parent.parentList' refers to the DataGrid instance.
I couldn't find any point-to-item converter function or anything.
PS: Using the standard Flash ContextMenu is, unfortunately, not an option.
Is there a way (a method) to obtain the location of an item no matter where it is. Maybe something that looks for an item finds it's path and puts that path at to a _global
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer { [Embed(source="/assets/trapezium_alpha.png")] private static var TrapeziumMask:Class; private static var trapeziumMaskInstance:BitmapAsset;
I want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist" function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
Creating a dynamic list and associating a picture with each list item. i need the list to be scrollable, and i want the list and it's associated picture to be displayed randomly when the application is re-launched. i.e it doesnt show the same list everytime.
I also what to be able to sort the displayed list items. e.g if the list items is about restaurants, i want users to be able to sort the displayed items by either; district, cusine type and gastro type.
I want to add a SimpleButton to a list item in a list component. I am getting the CellRenderer for the list item I want and using the addChild method to add the simple button. The button appears in the right spot on the list item but it doesn't function like a button. It's like the contents of the buttons first frame is added to the CellRenderer and nothing else.
I've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.
I try to list add the icon used the additem function but it just can display the lable name that icon function didn't work. I convert the icon type movie clip , shape and icon that still can't dispaly in the list. Actually, I want dynamic list let user choose the icon.
Not sure if you guys remember flash paper or not, but basically I am trying to clone it in AS3. The layout anyway, not the actual conversion. I have my PDF pages and SWF format and I have them loading into a tile list. I want to get the Y value of each item in the tile list so I can make a page browser.
I understand how to preload a loading SWF, and I understand how to preload from one frame then go to the next, so please don't post about doing those.My question is can you preload a symbol from the library and keep all code and content in one frame? I've searched everywhere and can't seem to find any tutorials to do this.
I am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.
I'm trying to do singleton movieclip from library, but can't get it work, how should I proceed?[code]1136: Incorrect number of arguments.Expected 1.And it is refering to the MyMovieClip.as file, to the line where I have "_myMovie = new MyMovie();".
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
I'm looking for a way to disable a specific item within a List component. I had thought there would be something along the lines of myList.listItems[3].enabled = false like you find in many other GUI type languages, but I can find no documentation of this in Flash AS3. What confuses me is that there is Disabled_skin and Selected_disabled in the Cell Renderer skins, so obviously it's something that has been catered for - unless I've misunderstood the use.
I have an AS file which contains all of the code for a main menu. This code loads another AS file which initializes code for the general items that will be on the stage throughout the whole flash. But when I initialize the code for one of the menu items after it's clicked I don't know how to get 2 of the items from the stage elements code to be on top of the display list. Because, as the code for the menu item loads the two stage elements are going to cover the items from that code and after its loaded its going to open up and show them the items that are loaded from the menu item code.
I have a screen which is essentially an address screen. Amongst other fields. there are two fields on the screen which are used to enter the region of the user. One is a combo box, the other is a plain text field.
After the user selects their country from a drop down list, if that country has a list of regions associated with it, a Combobox is populated and displayed, with the text field being hidden. If there are no regions associated with the country then the combobox is hidden and the text field is displayed:
I have two spark lists and want to drag items from one list to the other. When im dragging an item and over the other list item, i want the target item to change the background coloer.Basically instead of showing the black line indicating that I will drop between elements, I want to see the target item highlight.
I have a list of objects containing an icon, a label, and a tooltip. I want to show only the icon and the label. The tooltips should be visible on mouse over an item.
Is there a way i can achieve this without writing my own mouse-over/out functions?
(notice that dataTips are a different thing as they are displayed only when the label is cut)
I have a List with an item renderer and would like to enable drag-and-drop onto the items in the list, rather than adding the data to the list. Is it possible to find the item that is being hovered over when dragging?
How do I wordwrap in a spark list w/ an itemrenderer? This posting at[URL] works 100% but when I try to set a separate item renderer, I can't get the word wrapping...instead, I get an ugly horizontal scroll bar. HEre is my mxml: