ActionScript 3.0 :: AddChild Item In Library?
Sep 7, 2009How do I addChlid(); an item in the library?
View 1 RepliesHow do I addChlid(); an item in the library?
View 1 RepliesI can't access a loaded swfs library and add children from it. My mainContainer.swf loads in index.swf, within index.swf I have a movieclip in my library named page_mc that exports with it.
I want to add page_mc to the index.swf stage from an AS file that I import within my document class of mainContainer.
ActionScript Code:
Actionscript Code:
var x = new page_mc(); //page_mc is the class for the mc in index.swfvar mc = path.addChild(x);
I'm trying to simply add an instance of a movieclip from my library onto the stage using AS3 code. I've exported actionscripts for the movieclip in the first frame. Why does it want me to include a class name that is not being used by any other item in the library?
Also I call the library item like so:
this.addChild(box);
What steps am I missing? It keeps saying "1067: Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject.
Is there anyway in ActionScript 3.0 to assign instance names to movieclips in the library without assigning linkage id? I said that because I have over 1000 movieclips in the library that I need to be able to manipulate at runtime. I hope I don't have to Right Click -> Linkage... a thousand times to assign the linkage IDs. How can I reference to the library movieclips without having to name 1000 times?
View 7 RepliesI get
ActionScript Code:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at com::index/openWindow()
My mainContainer.swf loads in index.swf, within index.swf I have a movieclip in my library named page_mc that exports with it.
I want to add page_mc to the index.swf stage from a AS file that I import within my document class of mainContainer.
ActionScript Code:
public function openWindow(e:Event)
{
var page_mc = new page_mc();
path.addChild(page_mc);
}
I have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
[code].....
I'm having a problem adding a library clip to my stageI can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
Code:
import com.app.views.mediaDisplay;
import com.attach_clips.Clip;
[code]......
What I'm going for is importing a button from the library using this addChild thing. I've managed to do this with the preset button allready in flash, like this:
ActionScript Code:
import fl.controls.Button;
var btn:Button = new Button();
[code]......
I want to load multiple different movieclips from my library(mc1, mc2, mc3 etc.)with a loop and I can't seem to succeed with this..
each movieclip is unique and it would be a nightmare to code them.
I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
import com.app.views.mediaDisplay;import com.attach_clips.Clip;
public class FLVTest extends Sprite { private var _mediaDisplay:mediaDisplay; public function FLVTest() { this._mediaDisplay = new mediaDisplay(null); var clip_1_mc:Clip=new Clip(); var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }}
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage. Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
package com.app.views {
import flash.display.Sprite; import com.attach_clips.Clip; public class mediaDisplay extends Sprite { public function mediaDisplay(attachControls:Sprite) { var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }; }}
how I could 'attach' test_clip to the stage from mediaDisplay?
I've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.
View 3 RepliesI'm loading a bunch of tiles for a tile game and just decided to rewrite the whole game in AS3 instead of AS2. I just want to add my library tiles named from "mc1"-"mc15" to my patch mc and place them on the stage! What am I doing wrong? And can I skip an if/switch at the end deciding which tile to fetch from the library? I'm not getting any error messages.. it's just that nothing shows up Here's the code!
[Code]...
how can I import a movie as a library item for another movie?
View 2 RepliesIs it possible to click on an item in the library and see where it is being used?
View 5 RepliesI understand how to preload a loading SWF, and I understand how to preload from one frame then go to the next, so please don't post about doing those.My question is can you preload a symbol from the library and keep all code and content in one frame? I've searched everywhere and can't seem to find any tutorials to do this.
View 6 RepliesI am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.
View 1 RepliesI'm trying to do singleton movieclip from library, but can't get it work, how should I proceed?[code]1136: Incorrect number of arguments.Expected 1.And it is refering to the MyMovieClip.as file, to the line where I have "_myMovie = new MyMovie();".
View 6 Repliesgetting a external class package to load and custom library item?
package {
import flash.display.MovieClip;
public class Ball extends MovieClip {
public var radius:Number;
[Code]...
and i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,
package{ import flash.display.MovieClip import a1 public class setup extends MovieClip{ var bottle:a1 public function setup() bottle=new a1()
[code]....
Is there a way to find the location a clip in the library is used?
View 0 RepliesI built a website for our company, but because my boss kept adding stuff as I was building, the navigation-function became a total mess. On top of that, the need has risen to make the site multi-lingual, and I would like to get the back-button and deep-linking to work properly.So, I decided to rewrite the navigation-function using the exanimo stateManager. The site structure basically has two levels: Six main sections (L1), most of which have subsections (L2). All these "pages" are library items that get attached to a holder MC (L0). So for instance, the first page is built by attaching "home_NL" to L0 and calling it L1, and then attaching "home_welkom_NL" to L1 and calling it L2.
This all works fine, until I've clicked Voices . If I click a section after that, the L0 gets faded out, but L1 is not removed. And since the function then tries to attach a new library item as L1 and will not continue until it is loaded, navigation simply hangs.
Unfortunately luister_NL, which is loaded when you click Voices, is a fairly complex movie clip (by my standards, at least). It allows the visitor to listen to samples of our voice-talents based on language, style and gender. These can also be selected and ordered through a form.Something in this movie clip is preventing Flash from removing it from the stage, but I cant figure out what.
Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??
[AS]
Stage.attachMovie("myLogo", "myLogo", 1);
[/AS]
The following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?
package {
import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;
import fl.controls.listClasses.CellRenderer;
[Code]...
Is there a way to know how many times a library item is being used in your Flash file?
View 6 Replies I have a large library that I am organizing of vector only files, some imported from Illustrator.
When I re-name some of the items other Movieclip items in the library lose their contents and all that is left is an empty symbol.
I repeated this several times and tried to find workarounds. Like duplicating the symbol. This worked for the one item but then it deleted another symbols contents.
I've created a movieclip in my library which has, among other things, a dynamic text field. This text field has an instance name of "txt".
I then attach this movieclip and want to set the txt instance, but I get an error:
Code:
1119: Access of possibly undefined property txt through a reference with static type flash.display:DisplayObject.
Here's my code:
Code:
var mcLoader:DisplayObject
public function MainClass() {
mcLoader = addChild(new MainLoad)
[Code]....
I have an item in the library that is exported for actionscript. Its class name is MoveArrow and in the document class I create an instance of it the following way[code]...
HOw do I access a library item from outside the documentClass?
I simply want to generate a list of the items in my library. (Then i want to read an external file and format the text in as3. All this bec I'm too lazy to learn CSS.)
View 2 Repliesis it possible to reference an item that is present in the library of an external SWF.Like use a attachMovie on a movieclip thats located in an SWF which is imported using loadMovie?
View 6 RepliesI have a class tied to a library item, but no matter what I do, if I access any of the children (added via the stage in the Flash IDE) in the constructor of the class, they always return null and give me #1009 errors.
View 3 Replies