ActionScript 3.0 :: Library Item's Children Are Null In The Constructor?

Nov 24, 2009

I have a class tied to a library item, but no matter what I do, if I access any of the children (added via the stage in the Flash IDE) in the constructor of the class, they always return null and give me #1009 errors.

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I have a class in my .fla's library called StatBar_object. StatBar_object is an inherited class that extends from a custom class StatBar, while StatBar extends from MovieClip.

However, StatBar's constructor has a parameter (the constructor reads "public function StatBar(target:int)"). Thus, I continually get an output of:

"ArgumentError: Error #1063: Argument count mismatch on StatBar_object(). Expected 0, got 1.
at actionscript.stat::StatBox_object()
at actionscript.modes::battle_mode()"

Is there any way to get StatBar_object's constructor to include StatBar's parameter?

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I have an ArrayCollection with following structure (when viewed in debug mode):
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OK, so I have code making a new graphics item and calling it sliderBar:

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Flash :: Dynamically Adding Children From Library Using Array?

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i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.

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ActionScript 3.0 :: Dynamically Adding Children From Library Using Array?

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i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;

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[code].....

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Actionscript 3.0 :: Add Library Clip On CLICK Without It's Children Playing?

Apr 18, 2009

I'm using a CLICK event to add a MovieClip to the stage from my library. Within the added MovieClip is a child MovieClip animation with a stop() on it's first frame.For some reason when I add the parent MovieClip to the stage on CLICK, the child clip immediately starts playing, even though it has a stop() on it's first frame. This is how I'm doing it:

Code: Select allstage.addEventListener(MouseEvent.CLICK, mouseClick);
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Loading An Item From The Library

Jun 10, 2009

I've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.

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ActionScript 3.0 :: AddChild Item In Library?

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Is it possible to click on an item in the library and see where it is being used?

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I understand how to preload a loading SWF, and I understand how to preload from one frame then go to the next, so please don't post about doing those.My question is can you preload a symbol from the library and keep all code and content in one frame? I've searched everywhere and can't seem to find any tutorials to do this.

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ActionScript 2.0 :: Add A Library Item To Stage

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I am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.

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package {
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[Code]...

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and i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,

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I built a website for our company, but because my boss kept adding stuff as I was building, the navigation-function became a total mess. On top of that, the need has risen to make the site multi-lingual, and I would like to get the back-button and deep-linking to work properly.So, I decided to rewrite the navigation-function using the exanimo stateManager. The site structure basically has two levels: Six main sections (L1), most of which have subsections (L2). All these "pages" are library items that get attached to a holder MC (L0). So for instance, the first page is built by attaching "home_NL" to L0 and calling it L1, and then attaching "home_welkom_NL" to L1 and calling it L2.

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Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??

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ActionScript 3.0 :: File Not Displaying Library Item On Stage?

Sep 27, 2008

The following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?

package {
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[Code]...

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Is there a way to know how many times a library item is being used in your Flash file?

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Professional :: Flash CS5 - Library Item Contents Disappear

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  I have a large library that I am organizing of vector only files, some imported from Illustrator.
 
When I re-name some of the items other Movieclip items in the library lose their contents and all that is left is an empty symbol.
 
I repeated this several times and tried to find workarounds. Like duplicating the symbol. This worked for the one item but then it deleted another symbols contents.

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ActionScript 3.0 :: Targeting Attached Library Item Sub-elements?

Aug 13, 2009

I've created a movieclip in my library which has, among other things, a dynamic text field. This text field has an instance name of "txt".

I then attach this movieclip and want to set the txt instance, but I get an error:

Code:
1119: Access of possibly undefined property txt through a reference with static type flash.display:DisplayObject.

Here's my code:

Code:
var mcLoader:DisplayObject
public function MainClass() {
mcLoader = addChild(new MainLoad)

[Code]....

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ActionScript 3.0 :: Access A Library Item From Class Other Than DocClass?

Jan 23, 2010

I have an item in the library that is exported for actionscript. Its class name is MoveArrow and in the document class I create an instance of it the following way[code]...

HOw do I access a library item from outside the documentClass?

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ActionScript 3.0 :: Obtain List Of Item Nabes In Library?

Jan 21, 2011

I simply want to generate a list of the items in my library. (Then i want to read an external file and format the text in as3. All this bec I'm too lazy to learn CSS.)

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