ActionScript 3.0 :: Add Multple Children From Library?

Apr 12, 2011

I'm trying to build a stave builder for dragging and dropping notes onto a staff.[code]...

View 9 Replies


Similar Posts:


ActionScript 2.0 :: Removing Multple Movie Clips At The Same Time?

Jul 22, 2009

I have a small, hidden button that runs the following code.

Code:
on (rollOver) {
for (k=0; k<50; k++) {
duplicateMovieClip(this.snow, "snow"+k, k);
}
inside my movie clip, I have this

[Code]...

View 6 Replies

Flash :: Dynamically Adding Children From Library Using Array?

Feb 1, 2010

i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.

in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;

var mc:String = state_ar[currentState];
this.container.attachMovie(mc,mc,this.getNextHighestDepth());
targetMC = this.container[mc];

How would i do this in AS3?

View 3 Replies

ActionScript 3.0 :: Dynamically Adding Children From Library Using Array?

Jan 31, 2010

i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;

ActionScript Code:
var mc:String = state_ar[currentState];
this.container.attachMovie(mc,mc,this.getNextHighestDepth());

[code].....

View 7 Replies

Actionscript 3.0 :: Add Library Clip On CLICK Without It's Children Playing?

Apr 18, 2009

I'm using a CLICK event to add a MovieClip to the stage from my library. Within the added MovieClip is a child MovieClip animation with a stop() on it's first frame.For some reason when I add the parent MovieClip to the stage on CLICK, the child clip immediately starts playing, even though it has a stop() on it's first frame. This is how I'm doing it:

Code: Select allstage.addEventListener(MouseEvent.CLICK, mouseClick);
function mouseClick (event:MouseEvent):void
{

[code]....

View 8 Replies

ActionScript 3.0 :: Library Item's Children Are Null In The Constructor?

Nov 24, 2009

I have a class tied to a library item, but no matter what I do, if I access any of the children (added via the stage in the Flash IDE) in the constructor of the class, they always return null and give me #1009 errors.

View 3 Replies

Flex - Compile Multple Independent Mxml Files At One Time?

Jun 11, 2009

Our application has over 15 different top-level mxml files to create individual controls that are used in our pages. We are using Ant to do our automated builds, and are calling the mxmlc task for each mxml file separately (See question 78230 similar example). Running the compiler separately for each mxml file, however, is already adding up to a considerable amount of time. Our build time is approaching 10 minutes, 5 minutes for compiling our flex apps, and 5 minutes for compiling hundreads of java classes, building jars, installer etc. Each flex compile run is reasonably quick (15-20 seconds), but they add up.

Is there a way to compile all of them with one call to mxmlc?

View 2 Replies

ActionScript 3.0 :: Xml.children() Returns Grand-children And Gr8-gran-children?

Nov 18, 2009

I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)

Code:
<root>
<dir name="images">

[code]....

View 2 Replies

ActionScript 3.0 :: Flash AddChild(["something"+likethis]) - Add Children From The Library

Feb 3, 2011

I want to add children from the library that are named something like b1, b2, b3 etc. I'd like to add a numeric var to the name so that I can randomly or incrementally reference them. I can't seem to get the syntax/implementation right.

[Code]...

View 9 Replies

ActionScript 3.0 :: Multiple Children Spawned With Timer Makes Old Children Inactive?

Mar 24, 2009

In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??

View 4 Replies

ActionScript 3.0 :: [CS4] Children Inside Children - 1119: Access Of Possibly Undefined Property NumChildren

Jan 12, 2011

I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:

[Code]...

In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.

View 4 Replies

ActionScript 2.0 :: RollOver & RollOut In Children's Children's Movieclip?

Jan 11, 2010

I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?

Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);

[code]......

View 9 Replies

Data Integration :: Pulling In Children Of Children In XML

Sep 23, 2006

Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.

Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:

[Code]...

View 4 Replies

Flex - Access Children Of Children Recursively?

Mar 10, 2010

I have a Canvas which has many components inside it and those again, have many components inside them.

getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).

Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?

View 3 Replies

Data Integration :: Pulling In Children Of Children In XML?

Jul 24, 2010

I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:

total = xmlNode.childNodes.length;
totalb =
xmlNode.childNodes[0].childNodes[5].childNodes.length;

[code].....

View 1 Replies

Actionscript :: Add Children To Accordion Children In Flex 4?

Oct 28, 2011

I have an ArrayCollection that is read to generate containers in an accordion programmatically:

<s:ArrayCollection id="_ac_ps">
<fx:Object label="Block and lot" data="_blocklot" searchType="districtblocklot"
info="" />

[code].......

View 1 Replies

ActionScript 3.0 :: Accessing Children Of Children

Jan 11, 2011

for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]

View 2 Replies

Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

View 4 Replies

ActionScript 3 :: Flash - Download The JSON Library As Part Of The Core Library?

Nov 13, 2010

it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work

View 1 Replies

ActionScript 3.0 :: Add Images From Folder Into Library Without Using Import To Library Option?

Sep 24, 2009

How can we import images using AS3 code so that when they are imported once will remain in the library forever..

View 3 Replies

Actionscript 3 :: Is An Alchemy C Library Faster / Slower Than An Equivalent Library

Apr 19, 2011

I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.

View 2 Replies

Actionscript 3 :: Library For Interactive Path Drawing (or Any Other Library For The Equations)

Oct 31, 2011

I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?

Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?

View 1 Replies

ActionScript 2.0 :: Share Child Swf's Library With Main File's Library?

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.

View 3 Replies

ActionScript 3.0 :: Referencing A Library In A Library?

Jul 29, 2011

As one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).

View 0 Replies

Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

View 3 Replies

IDE :: Adding Children To XML?

Jan 27, 2009

Well I have something like this:

<tests>
<test>1</test>
</tests>

[Code]....

Is there a way to make it add the child properly instead of botching the entry up like that?

Code:
var test:XML = new XML("<tests><test>1</test></tests>");
test.appendChild(new XML("<test>2</test>"));
trace(test);

View 1 Replies

IDE :: Children And Go To Next Frame?

Mar 18, 2010

I am creating a breakout game and below is a part of my code:

function updateGame(e:Event) {
if (ball_mc.hitTestObject(brickone_mc)) {
beepSound.play();
yVel*=-1;
removeChild(brickone_mc);

[Code]...

I have got it removing the bricks as each brick has an instance name, I am now wanting to go to an end screen once all the bricks have been removed, is there a way to count the children and then put a gotoAndStop() in?

View 1 Replies

Parents Won't Stop Having Children

Nov 10, 2009

ok, my Digital arts class is making a flash project, and im like the only one actually making a game, so im pretty much alone. i got a lot of help from the people on the AS3 forum, but im pretty sure that my question is too easy to put there. so, i have an array, and it basicly puts a spike on the screen at a random Y, and moves it across the screen, but, when i hit a spike, and ti goes to the you lose screen, the loop keeps adding children, and putting them on the screen, is it possible to just say stop adding children, and go to the next frame? i have a break, but when i stop colliding with the spike in the next frame, the spikes start coming again. also, can i totally reset the movie? cause when i just go to frame 1, the array plays itself ontop of itself and it gets twice as hard

View 2 Replies

AS3: Added Children Not Showing Up?

Nov 27, 2009

I'm getting a list of movieclips with attached scripts to display, but when I try to put them on the sceen nothing shows up.I can trace the elements in the list and it will tell me there are elements there.I can trace getChildAt(numChildren -1) and it will tell me there is something there but nothing is visible.If I generate the list in the constructor of the class that handles the displaying it does show them, but when I try to load them when they are actually needed they don't show up.Here's a simplification of the code(its a small part of a larger project and I can't put all of it up somewhere public)This code does what it should do(unfortunately that is not what I need done)

Code:

package foo.bar
{
import flash.display.MovieClip;
import flash.display.DisplayObjectContainer;

[code]...

The traces all show up so I know its running the method, the traces tell me it adds stuff the the screen, but what I see on the screen remains completely stagnant, as if nothing is being added.

View 2 Replies

ActionScript 3.0 :: Can't Remove The Children

Mar 12, 2010

adding all the bricks of another movie clip into an array in my controlling mc (GameScreen). Except, when I try to remove them from the display list by accessing them from their array, I get

Quote:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller at flash.display:isplayObjectContainer/removeChild()...and so on

I'm guessing it's something to do with adding another movie clip's children into an array in a movieclip that isn't the stored clips' direct parent, but it's parent's parent.

Code:
private function checkBrickHit():void{
for(var i:int=0;i<brickArray.length;i++){

[code]....

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved