ActionScript 3 :: Flash - Download The JSON Library As Part Of The Core Library?
Nov 13, 2010it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
View 1 Repliesit is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
View 1 RepliesI would like to use the ActionScript 3 Core Library (in order to use the JPEGEncoder functions it includes) that you can download in here[url]...
but I've seen no information on how to install it. Does anybody know how to integrate this library into Adobe Flash CS3/4?
This is giving me major headaches! I'm having trouble even describing the problem in words. Basically, I want to be able to manage a core library (coreLib) of Actionscript classes with the following requirements: latest version is checked out when a new project starts. a dev can make changes to the coreLib and then commit them back into the repo as project is written (maybe bug-fixes, added features, etc.) the project contains a 'snapshot' of the coreLib so that, if returned to months later, it (as automatically as possible) has a copy of the coreLib that has guaranteed compatibility with the project.
I tried using externals but this can break compatibility going backwards. I'm currently exporting the coreLib into the project and its VC'd along with the project. I can't figure out how to get the changes back into the repo though, without just copying over the top and losing history.
I'm using as3 core library to do export a a movie clip into a jpeg. I can export the movie clip just fine, but I do come when I add a mask to the movieclip. When the jpeg is exported only the mask is visible. Heres how some of the code looks:
ActionScript Code:
//This is the movie clip created and imported to the Library then called again in AS3
var drawArea:DrawArea = new DrawArea();
[code].....
Where can I download the Molehill API / library from and what else do I need to get it running?
View 2 RepliesI am referring to Send image from flash to Asp.net for sending image captured by a webcam to an asp.net page. However I need to download base64 encoder to proceed. The link the user provided for downloading it seems to be broken. Can anyone tell me how I can download the base64 encoder?
View 2 RepliesI can only find how to download the actual PLAYER for 10.1, but which library is used in conjunction with it?Will the latest release of the Flex SDK have the libraries for the multi-touch events etc?Or is the SDK for 10.1 only available to people who work for Adobe? will porting to iPhone supported formats only be available in Flash Professional, or will SDK users also have that option?
View 3 RepliesI am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
How can we import images using AS3 code so that when they are imported once will remain in the library forever..
View 3 RepliesI've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.
View 2 RepliesI am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
View 3 RepliesAs one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).
View 0 RepliesLibrary symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
View 3 RepliesI'm working on a Flash AS2 application that needs to post JSON data to a web service.In previous projects, I've used LoadVars.send() or LoadVars.sendAndLoad() successfully to manage this:
var send_lv:LoadVars = new LoadVars();
send_lv.data = JSON.stringify({some json object});
var response_lv:LoadVars = new LoadVars();
response_lv.onData = function(rawdata) {
[code]....
In somepage.php, I can grab that JSON data using $_POST['data'].However, on this project, the developer of the web service requires the JSON content to be the BODY of the request (i.e., not a name/value pair). Is this possible with LoadVars?
I just installed flash CS5 and want to link my folder with my extended library classes so they are always linked when I create a new FLA. How do I make a permanent link? Can I also link .SWC files?
View 1 RepliesI'm working on a project and i need to open a swf file, change contents of a swf tag without touching other tags I've tried "SwfDotNet library" but it does not output the unknown tags. For example if it encounters a "EXPORTASSETS" tag it does not write it to the output SWF because the library is old and supports up to swf version 7 and the tag is new. Are there any libraries with this capability?
View 2 RepliesI was watching some tutorial, and there trainer imported com.greensock.TweenLite
I downloaded the greensock pacakge but can't figure out how, where to add this files so that when in AS3.0 i type import com.gre... it pops-up.
Apparently, there is a way to have one library, update a symbol in that library, and have the one update be reflected in 10 different documents that share that library. However, I cannot find any (coherent) documentation on how to do that.
View 1 RepliesFlash CS4 is crashing every time I attempt to import a collection of jpegs to the library.I've tried small groups (crashes eventually), running in obselete compatibility modes...This seems common (though no fix I've seen actually works) - is there an appliccable FAQ?
View 3 RepliesWe're having a problem in a particular Flash file. The file has about 6 large PNGs and some symbols. At some point, the library becomes unresponsive when we try to drag an element from the library onto the stage, or into a folder in the library.[code]...
View 2 RepliesI would like to use BitmapAsset class inside CS3 or CS5.I know that the class is somewhere inside flexSDK library (I use version 4.1). So is it possible to use flexSDK for "flash purposes" ?
View 2 Repliesi am new in flash development, i heard that Greensock lib is the best one. But when am trying to download its really confusing. there are a lot of names like
* TweenNano
* TweenLite
* TweenMax
* TimelineLite
* TimelineMax
* Tweening Platform v11
Which is the best or full featured lib.. where do i get the download link for the complete package or. lease guide me if am wrong.
I'm looking for a effects library for flex or flash, I used one in a project but I cant remember the name. It doesnt matter if it's not free or open-source.
View 2 RepliesNew to the Twitter API, but need to choose between 3 different Actionscript libraries available for the Twitter API.[code]...
View 1 RepliesI would like to know how can I install a library packages to a Flash project. I am using Adobe Flash CS4 and the library I'm trying to include is in AS3. The library can be found on [URL].
View 1 RepliesI am trying to push in the Google Analytics library into my As3 widget. I plan to use the EventTracking feature in addition to the regular HTML-like pageview tracking that it provides. I plan to use the library in As3 mode (not the Bridge mode) since the widget is embedded on a lot of external domains.
Using the SWC to add the component to my project adds about 50k in file size. And my widget in itself is a very painstakingly achieved 120kb. I cannot afford the 50k overhead and every KB trimmed takes me closer to actually using GA with my player.
I got the code down from [URL].. and am trying to figure out any libraries that I can weed out to save file size, yet retain core functionality.
In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:
[Code]...
Lets say I pick up a pure Javascript library... one that doesn't rely on the DOM in any way.Now, lets say I want to take that library and us it in Flex. Is there any good way to do this? I can't simply include the Javascript, as it is not close enough to ActionScript to compile... but is there a good converter that will do it for me? Take the Javascript prototype style classes and convert it to ActionScript classes?
Lastly, I don't want to use the Browser for this.I know that I can always use ExternalInterface to access the browser, but I am not always running my Flex app in the browser... sometimes it is Air, and sometimes it is in a PDF.
My image is a 72 dpi png file with sharpen effect , when i use [Import to stage], the image imported in the library get blurred( eye-realizable), but the image on the stage keep original quality(not blurred).I have try change library item properties ( lossless png..etc),import again but no thing different.
How can i make the library item have same quality as the image on the stage?(when i drag library item to the stage it's still blur , except the image on the stage create by [import to stage], also tried with jpeg but nothing different)