ActionScript 2.0 :: Share Child Swf's Library With Main File's Library?

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.

View 3 Replies


Similar Posts:


Actionscript 3 :: Share TextArea Component In Multiple SWF - Runtime Share Library?

Jan 12, 2011

How to share TextArea Component in multiple swfsaylib.swf (has TextArea Componenet)main.swf (Import TextArea Componenet from lib.swf)section.swf (Import TextArea Componenet from lib.swf)

View 1 Replies

ActionScript 3.0 :: Share A Library Over Multiple Swf's?

Jul 11, 2009

how can I share a libary over multiple swf's? Case: I made a few different swf's which all use one or two components, is it possible to create a shared libary, so that only one swf, the main swf, has to compile these components? Otherwise every swf is 20kb bigger than needed

View 1 Replies

ActionScript 3.0 :: Get Component Assets To Appear In The Symbol Library Of Main Fla File?

Sep 16, 2010

I have built a component, but the assets do not appear in the symbol library of the destination fla when I drag the component to the stage. This is fine, except that I have embedded a font in the component. To ensure the font exists in the destination swf, it must exist in the symbol library of the destination fla.My component extends the UIComponent class, and I have a component shim, although I'm still not entirely sure of its functionI have followed all of the steps found in the 9 part MenuBar tutorial, and everything works, except for this one issue.

View 2 Replies

Javascript :: Flex - Share Code Between Library Without A Bridge?

Apr 15, 2012

I'm involved in writing a Flex/ActionScript library and in the future I will be involved in writing the same library in JavaScript. Rather than writing a library in each language and having to maintain them separately I was wondering if it was possible to:

1) Write the code in one language and share the code into the other e.g. Write the code in JavaScript and use the same .js files in ActionScript

2) Write the code in one language and perform a conversion into the other

I know it's possible to communicate between Flash/ActionScript and JavaScript but I'd like to avoid the overheads in using the technology bridge so this isn't really an option.

How do other people deal with writing and maintaining libraries that do exactly the same thing but in different languages? Specifically how do people do this between JavaScript and ActionScript?

View 2 Replies

Flex :: Flash Loader Demands Library Files In Folder Other Than Folder Where Main Project File Is?

Jul 29, 2010

i have situation in which i have some library projects, say

"DataProcessors","Lib2"

, included in my lets say "MainProject" (a web project) placed on directory

"E:in-debugMainProject.swf"

, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that

"E:DataProcessors.swf"

not found but i have those lib files on

"E:in-debugDataProcessors.swf"..

what could be the possible errors.

View 1 Replies

ActionScript 3.0 :: Adding Child From Library?

Jan 28, 2009

I am currently working on a project that has me adding and removing a notepad that is a movieclip. Initially, I put the notepad to the outside of the stage and just moved it in with a button click, but now I want to make it so that it appears and disappears from the stage.

I tried the following code and kept getting a 1010 error. Property undefined for "addNotepad".

View 1 Replies

Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

View 4 Replies

ActionScript 3 :: Flash - Download The JSON Library As Part Of The Core Library?

Nov 13, 2010

it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work

View 1 Replies

ActionScript 3.0 :: Add Images From Folder Into Library Without Using Import To Library Option?

Sep 24, 2009

How can we import images using AS3 code so that when they are imported once will remain in the library forever..

View 3 Replies

Actionscript 3 :: Is An Alchemy C Library Faster / Slower Than An Equivalent Library

Apr 19, 2011

I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.

View 2 Replies

Actionscript 3 :: Library For Interactive Path Drawing (or Any Other Library For The Equations)

Oct 31, 2011

I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?

Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?

View 1 Replies

ActionScript 3.0 :: Access Child Items Of A Library?

Sep 10, 2009

Having this litle code, how do I access the erro textArea?[code]...

View 1 Replies

ActionScript 3.0 :: Loading A Swf From Library To Main Timeline?

Dec 10, 2011

I am new to actionscript and having trouble running an external swf that I imported into my main fla library. The external swf I created is an image with keyboard interactivity (essentially text appearing with the image when you tap on a key). On import, I created AS 3 linkage by going into the properties window of the swf in the main library. In the properties window I gave the linkage a class name of "balloon" and checked "export for actionscript." After that I wrote up the code in the first frame of my main Timeline to display the swf. When I test my movie the swf image appears but the text appears without any keyboard interactivity and loops on and off. I am unsure why this is happening and want the external swf to play as it would on its own. Keep in mind the external swf on its own works fine and only displays the text when a key is pressed.Here is the code in the main fla:

import flash.display.MovieClip;
import flash.events.MouseEvent;
var myMovieClip:MovieClip = new balloon();

[code].....

View 1 Replies

ActionScript 3.0 :: Referencing A Child Of A New Object Instance From The Library?

May 20, 2009

I make a movie clip in the library ( a button with a text field on it ) and export it for actionscript. Then I create an instance of the object using code ( myButton = new Button1(); ).And then I want to access and change the text field ( whose instance name is "myField" in Flash ) afterwards.Is that possible, or I have to create a custom class for the object, or just create an entire button dynamically?

Because what I have tried until now doesn't work.

Code:
var button1:button_test1 = new button_test1();
button1.x = stage.width / 2;
button1.y = stage.width / 2;

[code]....

This questions is for all movie clips: is there a way to access a movie clip's objects with actionscript after you have created (with code) an instance of that object (which was designed in flash, and exported for AS) ?

View 2 Replies

ActionScript 3.0 :: Main Class - Setting Object In Library

Jul 21, 2011

I have a Main class that I call from the .fla file. Everything work fine until I set a object in the Library "export for actionscript"... after that the stage didn't work anymore, the stage now return "null", just because I checked an object to "export for actionscript". I'm using flash cs5 and it never happen to me with the early version of flash.

View 1 Replies

ActionScript 3.0 :: Runtime Shared Library - Main And Assets SWF

Mar 26, 2009

This is the concept I want to get into code:
1) Have a Document Class attached to the Main.swf
2) Have a Assets.swf that has all MovieClips that set to Export and have been given actual Classes.
3) Have the document class Load the Assets.swf.
4) Once loaded, be able to create instances of the MovieClips from Assets.swf by writing the code in the Document Class of Main.swf

I can get all this to work.. However what I am finding is if I have a public function on the Document class that creates an instance of something from the Assets.swf, lets say var okTest:TestClass = new TestClass(); I have to also import it in the Document Class (import com.test.TestClass). When I compile it, yes it works. If I remove the Assets.swf file it doesn't display. Ok.. But I've noticed that the Main.swf file is including all the imported classes (eg: com.test.TestClass) so the Main.swf filesize is pretty much the same as the Assets.swf file.

I also ran it through a decompiler and can see yes in fact Main.swf is including all those Classes from Assets.swf because I'm trying to access them from Main.swf and had to import. So the biggest question is how do I go about this properly? Being able to load the asset file that has movieclips etc that have custom classes. Then create instances of those classes within the document class but only if Assets.swf is loaded.

View 2 Replies

ActionScript 3.0 :: Unable To Compile Clips And Put Them Into Main Movie Library

Jun 17, 2009

I have code like this:
 
ldr = new Loader();              var req:URLRequest = new URLRequest("SWF/Somefile.swf");
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);              ldr.load(req);             Object.addChild(ldr);
 
That I use to load SWF movies into a flash file. I do this because I am unable to compile clips and put them into my main movie library without breaking the actionscript and causing everything to go haywire.The problem with this is that it will only work so long as the swf movie file is within the vicinity of the SWF/Somefile.swf. I need to make a standalone SWF for my purposes.

View 3 Replies

ActionScript 2.0 :: Dynamically Attach Movieclips From The Library Into One Main Movieclip?

Dec 19, 2008

point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..

View 1 Replies

ActionScript 2.0 :: [Flash MX2004] HitTest A MC That Is On The Main Stage With Another MC From The Library?

Jul 19, 2004

Is there any way to hitTest a MC that is on the main stage with another MC from the library? i want to have multiple instances of the same object but dont want to go around labeling every instance with the same name, and applying the hitTest function to every instance of this MC wouldb't be wise. I have a MC inside an other MC that i am trying to hitTest with a single moveable MC on the main stage. The code i am currently using is:

[Code]....

View 3 Replies

ActionScript 3.0 :: Library Mc's As Buttons - Send The Playhead To Different Labels On The Main Timeline

Jul 6, 2009

I created a menu of invisible movieclips (from a library item with the class name Invis) with buttonmode set to true so that I can have them send the playhead to different labels on the main timeline. I could use some help with determining which button is clicked and then placing code that executes depending on which button is clicked.

Here is what I have so far on frame 1 of my timeline:

This works - I get [object Invis]0,or [object Invis]1...etc in my output //window depending on which one I clicked. Just not sure what to do next

View 3 Replies

ActionScript 3.0 :: Unable To Reference Child Display Objects Of Clip Imported From Library?

Jun 17, 2009

PBar contains two SimpleButtons (pBarProgress and pBarLoaded) and a MovieClip (pBarBg).I import pBar from the library like this:private var pBar:PBar = new PBar();and add it to a container MC on the stage like this:containerMC.addChild(pBar);Up to this point, everything works great. I can see pBar and its children on the stage when I run my movie. But then I want to start referencing and manipulating pBar's child objects, but nothing I do works. Ive tried ...pBar.pBarProgress.scaleX = 0;var pBarProgress:SimpleButton = Bar.getChildByName("pBarProgress") as SimpleButton; pBarProgress.scaleX

View 1 Replies

ActionScript 3.0 :: Referencing A Library In A Library?

Jul 29, 2011

As one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).

View 0 Replies

Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

View 3 Replies

Javascript :: Flash Library For File Upload With File Size Limit And Progress Bar?

Jan 13, 2012

Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):

Uploadify - not many releases, latest 12/2010, no documentation (!)
SWFUpload - latest release 03/2010, documentation
fancyupload - looks buggy.

phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?

View 2 Replies

Css :: Can't Use File Which Is In The Library

Jun 9, 2010

I've made a library in flex with different components and my CSS I want to use in different projects (the goal of a library....). BUT even if I can use my components, I can't use my CSS file which is in the library. When I try <mx:Style source="assets/style.css" />, it wasn't found :(

So, how I should do to have a CSS file in my library which can be use in a project ??

View 1 Replies

ActionScript 3.0 :: Add External SWC File To Library?

Jun 16, 2009

I'm trying to add the Flint Particle system to my Flash CS4. I downloaded the swc file. Currently this file is residing on my desktop for testing purposes. I am on a Mac, if that makes any difference, but I went to file -> Publish settings -> Flash... then under the AS3 settings I added the path to the swc via the swc importer under the external library path. I then added the code that was given Here (under step 5-- add the Action Script)When I go to run the file, though, [code]...

View 4 Replies

Cannot Drag File To Stage From Library?

May 2, 2009

I'm trying to create a photo gallery and thumbnails in Flash. I've completed the following:

1.Open a New Flash document (action script2.0).

2.Properties Panel to change the size of the stage to 600x400 pixels and set the frame rate to 16 frames per second.

3. Select all of your images and thumbnails and imported them to the Library.

4. Rename the 1st Layer to masterclipmc

5.Select Rectangle from the Tool Bar and draw out a box.

6. Align the rectangle to the stage CTRL  "K" by selecting "to stage", then vertically and horizontally center align.....

View 2 Replies

Library Affect Swf File Size?

Jun 2, 2009

When I first learned Flash (oh, so long ago) I was taught that unused items in your library would affect your swf's file size. Is this true?

View 3 Replies

Actionscript :: Use File In Flex Library?

Jun 1, 2011

i want make own flex library and in this library use own actionscript file which will i use in more component in this library..this file contents eg only code

public function computeSum(a:Number, b:Number):Number {
return a + b;
}

but when i can this create just when i click File-New-Actionscript File (filename - OK) is in Problem view Error: A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved