Library Affect Swf File Size?
Jun 2, 2009When I first learned Flash (oh, so long ago) I was taught that unused items in your library would affect your swf's file size. Is this true?
View 3 RepliesWhen I first learned Flash (oh, so long ago) I was taught that unused items in your library would affect your swf's file size. Is this true?
View 3 RepliesIs there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!)
SWFUpload - latest release 03/2010, documentation
fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
I have loaded a .swf into my main timeline, but it's quite large. I am trying to get it to fit in the constraints of my current movie. I have read that by putting it into a movie clip, it will constrain to that dimension. How do I accomplish this?
View 3 RepliesI have the following code, but changing the .size does not affect it at all.
ActionScript Code:
createTextField("my_txt",400, (_xmouse+15),(_ymouse-20),160, 80);
my_txt.multiline = true;[
In a project we use large flash FLA file with lots of graphic assets, but the actual data that is changed is just in a few symbols. Sometimes it is not very efficient to transfer the whole FLA file that comes up to 20MB now.
I was thinking about using Shared Libraries, but it seems that, even if you import external library, it still copies the whole assets into the destination file, but does not link it from external file. Consequently, size of the FLA file still remains the same.
Is there any way to split FLA files into few separate in order to minimise size of the most frequently updated file and keep all unchanged data in another file?
what is the total maximum file size that the flash cs4 library can hold?? because im experiencing error, right now, i have too many objects in the library.is it because of the too many items in the library?
View 5 RepliesIn my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
View 3 RepliesWhen I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
View 9 RepliesWhen I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
View 2 RepliesI made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
View 5 RepliesI have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.
Adobe Flash CS4 -
Index.fla file size: 523 KB
Index.swf file size: 55 KB
[Code]....
I would like to run a .swf file into an existing flash file, but the dimension size of the .swf file is too big. I am a beginner to flash and not sure of the steps to execute this. Would anyone be willing to walk me through the steps to import the code?
View 1 RepliesDoes anyone know the file size limitation of flex file uploader?
Currently I'm working on a project that uses flex and cake php. I heard that there is a 1GB of file size limitation in flex file uploader.
I have been making a game and have recently found out about the Combo Box component, I love it and it works really well, except for one thing.You play the game using the arrow keys, and when you press the arrow keys the character moves, AND it changes the value in the Combo Box, I do not want it to affect the combo box.Please do not say use the WASD keys or another set of keys as this will not affect it, because this is not an option, they are already being used!
View 9 RepliesI'm confused by a tip in Adobe's own documentation that says:Avoid using gradients, because they require many colors and calculations to be processed, which is more difficult for a computer processor to render.I understand how this would be true in a vector shape fill, but they aren't specifying vector. It seems to be implied they include bitmaps too, since the next couple tips are bitmap related.If they do in fact include bitmaps in this tip, can someone explain to me how this is possibly true? In a bitmap a pixel is a pixel. I don't see how it matter that the pixels form a gradiated color or not, the software still has to read and write each pixel regardless.
View 1 RepliesI have an array I am using to hold movie clips, and I'd like to be able to change all of them at once using the array. Now, I can do it using array[0,1,2,3,4,5,6,7,8...].changestuff but with 60 or so movieclips, it gets unwieldy. Is there a simpler way to go through the entire array and apply the changes to each movieclip stored within?
View 3 RepliesI have a series of buttons that when rolled over I want some text to highlight.First, I need to know if the text has to be a symbol with an instance name to get this done.Second I can't find the code to even begin making my buttons change another symbol
View 1 RepliesIs there any reason why a MouseEvent.CLICK would affect only 1 of 5 items, whereas a MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT affect 5 of 5 items when each event listener is applied exactly the same way?For some reason, of the 5 images I've imported, only the last image is able to be clicked and have click actions applied, yet it is able to receive the ROLL_OVER and ROLL_OUT messages. So that leaves me thoroughly confused.
Here is the code I'm using, I'd greatly appreciate your help ---
Code:
import XMLManager;
import caurina.transitions.Tweener;
import MakeHand;
[code]...
I am manually drawing 3D lines on screens. I am NOT using the native X Y Z properties of Sprite.private var displayCoordinates:Vector.<Number> = new Vector.<Number>;
private var displayMatrix:Matrix3D = new Matrix3D();
var pperspectiveProjection = new PerspectiveProjection();
pp.projectionCenter = new Point(sizeX/2,sizeY/2);
[code].....
I've made a library in flex with different components and my CSS I want to use in different projects (the goal of a library....). BUT even if I can use my components, I can't use my CSS file which is in the library. When I try <mx:Style source="assets/style.css" />, it wasn't found :(
So, how I should do to have a CSS file in my library which can be use in a project ??
Is there any reason why a MouseEvent.CLICK would affect only 1 of 5 items, whereas a MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT affect 5 of 5 items when each event listener is applied exactly the same way? For some reason, of the 5 images I've imported, only the last image is able to be clicked and have click actions applied, yet it is able to receive the ROLL_OVER and ROLL_OUT messages. So that leaves me thoroughly confused.
[Code]....
I want to use a button to affect multiple objects with a similar name, such as [code]I want to be able to use something like an array to affect them with a single line, rather than having to write every single object into a piece of code, such as [code]Where X equals any number. Sorry if this description is vague, I can't seem to get my head around arrays.
View 1 RepliesRecording an f4v file to FMS3.5, capturing video from a local camera through the Flash Player i'm getting poor quality and small video size - using:
cam.setMode(320, 240, 10);cam.setQuality(0,99);
Doesn't seem to have any affect on the recorded video, is this due to the cameras native resolution?
I wrote a function within a function to control 2 Tweens.(the 2nd one isnt in the function, it's called)My problem is... is that it works for the first time.. the button is hovered over and all the other buttons show themselves and then disappear again, except the one you're over. Then I do it a 2nd time and it doesn't work. why is it only working right one time? and why isn't the if statement I put in the local function affecting the for loop? The 2nd time it takes the button you're hovering over with it and fades it out. (even though the if statement registers according to trace)this is the code
import fl.transitions.Tween;
import fl.transitions.easing.*;
var shortInst:Array = [btn1, btn2, btn3, exit];
[code].....
I have a lot of the following warnings:Duplicate variable definition.variable 'elem' has no type declaration.Illogical comparison with null. Variables of type Boolean cannot be null.Will they affect the performance of my flash application? Will they affect the compiling time?
View 1 RepliesI have 10,000 movieclips, but all are _visible = false , everyone of them is hidden. I want to know, the fact that they're hidden, in terms of the processor usage, is as if they don't even exist? Or are they causing some burden on the processor, and hence affecting the speed of the movie?
View 10 RepliesI have an image with a translucent rectangle sitting over it (white rectangle with alpha = 0.5) I'd like to apply a filter to the rectangle and have it affect the image below it. For example, apply a blur to the rectangle and see the part of the image below the rectangle get blurred.
View 2 RepliesFrom what I hear, getting/setting dynamic properties is a lot slower than regular properties.
But does allowing a class to be dynamic slow down the entire class for regular property getting/setting?
For instance, let's say I have this class (pretend those properties have setters as well):
Code:
public dynamic class Hero
{
public function get endurance():int
{ return _endurance; }
[Code].....
Obviously, calling and setting the "magic" property will be a lot slower, but will all properties become slower to get/set just because the entire class is set to dynamic?
Is it better to not set the entire class to dynamic, and instead create a new dynamic object, "additionalStats" where properties can be get/set to instead?
I have a project in mind in which I would like 3 sets of interlinked images that are displayed on the same stage. While the mouse is over one set the wheel button allows for scrolling through that set of images and so on for the other two sets of images.
How do I separate the three sets of images, so that scrolling through one set doesn't affect the other sets on the stage? Each set has about 30 images each.
In my flash scene, I want to put several items off screen (to make things easier) which are going to rush through the scene (they are very big in size) but I worry that they might slow down the movie as it's playing.
But if I have things off the scene (out of view upon playback), do they affect the speed of the movie (affecting the memory and slowing things down)? To give you a better idea here is the scene: There is a vehicle moving quickly and the camera is facing the right side of the vehicle, so we can see the moving landscape behind the vehicle. I can either create a very very long landscape and movie it all one time (if having the long landscape off the screen does not affect the movie's speed), or I can create certain points of the movie where I ad and take away from the landscape.