Library Affect Swf File Size?

Jun 2, 2009

When I first learned Flash (oh, so long ago) I was taught that unused items in your library would affect your swf's file size. Is this true?

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I have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.
  
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[Code]....

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Is there any reason why a MouseEvent.CLICK would affect only 1 of 5 items, whereas a MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT affect 5 of 5 items when each event listener is applied exactly the same way?For some reason, of the 5 images I've imported, only the last image is able to be clicked and have click actions applied, yet it is able to receive the ROLL_OVER and ROLL_OUT messages. So that leaves me thoroughly confused.

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Code:
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[code]...

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I am manually drawing 3D lines on screens. I am NOT using the native X Y Z properties of Sprite.private var displayCoordinates:Vector.<Number> = new Vector.<Number>;

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[code].....

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I've made a library in flex with different components and my CSS I want to use in different projects (the goal of a library....). BUT even if I can use my components, I can't use my CSS file which is in the library. When I try <mx:Style source="assets/style.css" />, it wasn't found :(

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ActionScript 3.0 :: MouseEvent.CLICK Would Affect Only 1 Of 5 Items

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Is there any reason why a MouseEvent.CLICK would affect only 1 of 5 items, whereas a MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT affect 5 of 5 items when each event listener is applied exactly the same way? For some reason, of the 5 images I've imported, only the last image is able to be clicked and have click actions applied, yet it is able to receive the ROLL_OVER and ROLL_OUT messages. So that leaves me thoroughly confused.

[Code]....

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I wrote a function within a function to control 2 Tweens.(the 2nd one isnt in the function, it's called)My problem is... is that it works for the first time.. the button is hovered over and all the other buttons show themselves and then disappear again, except the one you're over. Then I do it a 2nd time and it doesn't work. why is it only working right one time? and why isn't the if statement I put in the local function affecting the for loop? The 2nd time it takes the button you're hovering over with it and fades it out. (even though the if statement registers according to trace)this is the code

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[code].....

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I have a lot of the following warnings:Duplicate variable definition.variable 'elem' has no type declaration.Illogical comparison with null. Variables of type Boolean cannot be null.Will they affect the performance of my flash application? Will they affect the compiling time?

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ActionScript 2.0 :: 10,000 Movieclips Hidden, Will Affect Speed?

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I have 10,000 movieclips, but all are _visible = false , everyone of them is hidden. I want to know, the fact that they're hidden, in terms of the processor usage, is as if they don't even exist? Or are they causing some burden on the processor, and hence affecting the speed of the movie?

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I have an image with a translucent rectangle sitting over it (white rectangle with alpha = 0.5) I'd like to apply a filter to the rectangle and have it affect the image below it. For example, apply a blur to the rectangle and see the part of the image below the rectangle get blurred.

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ActionScript 3.0 :: Do Dynamic Classes Affect Performance

Jan 22, 2010

From what I hear, getting/setting dynamic properties is a lot slower than regular properties.

But does allowing a class to be dynamic slow down the entire class for regular property getting/setting?

For instance, let's say I have this class (pretend those properties have setters as well):

Code:
public dynamic class Hero
{
public function get endurance():int
{ return _endurance; }

[Code].....

Obviously, calling and setting the "magic" property will be a lot slower, but will all properties become slower to get/set just because the entire class is set to dynamic?

Is it better to not set the entire class to dynamic, and instead create a new dynamic object, "additionalStats" where properties can be get/set to instead?

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ActionScript 3.0 :: Scrolling Through One Set Doesn't Affect The Other Sets On The Stage?

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I have a project in mind in which I would like 3 sets of interlinked images that are displayed on the same stage.  While the mouse is over one set the wheel button allows for scrolling through that set of images and so on for the other two sets of images.
 
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Do Objects That Are On Stage But Off Screen Also Affect Memory Upon Playback?

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In my flash scene, I want to put several items off screen (to make things easier) which are going to rush through the scene (they are very big in size) but I worry that they might slow down the movie as it's playing.

But if I have things off the scene (out of view upon playback), do they affect the speed of the movie (affecting the memory and slowing things down)? To give you a better idea here is the scene: There is a vehicle moving quickly and the camera is facing the right side of the vehicle, so we can see the moving landscape behind the vehicle. I can either create a very very long landscape and movie it all one time (if having the long landscape off the screen does not affect the movie's speed), or I can create certain points of the movie where I ad and take away from the landscape.

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