Cannot Drag File To Stage From Library?
May 2, 2009
I'm trying to create a photo gallery and thumbnails in Flash. I've completed the following:
1.Open a New Flash document (action script2.0).
2.Properties Panel to change the size of the stage to 600x400 pixels and set the frame rate to 16 frames per second.
3. Select all of your images and thumbnails and imported them to the Library.
4. Rename the 1st Layer to masterclipmc
5.Select Rectangle from the Tool Bar and draw out a box.
6. Align the rectangle to the stage CTRL "K" by selecting "to stage", then vertically and horizontally center align.....
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May 6, 2010
We are the developers of a complex Flash component (url...) which worked without issues on Flash CS3 and CS4. Now, in Flash CS5 (both Mac and Windows versions) we have found a couple of problems at author-time
-1- After installing the mxp file containing the component, when trying to drag the component from the Components panel to the stage, or to the Library panel, it doesn't work. There's no way to import the component!
-2- If we open an existing FLA (created with Flash CS4), the component doesn't show correctly at author-time: you only get a black frame, instead of the expected result (it should show a white background with a logo in the middle). When compiling, everything works fine.
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Mar 29, 2011
I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).
Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....
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Sep 27, 2008
The following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?
package {
import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;
import fl.controls.listClasses.CellRenderer;
[Code]...
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Sep 14, 2010
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
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Mar 22, 2011
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
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Feb 10, 2010
We're having a problem in a particular Flash file. The file has about 6 large PNGs and some symbols. At some point, the library becomes unresponsive when we try to drag an element from the library onto the stage, or into a folder in the library.[code]...
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Aug 18, 2009
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
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Jun 8, 2007
i have got a problem with actionscripting.That is i created 3 tab buttons and each tab buttons has got its symbols.I want to drag and drop them onto the canvas ,using drag and drop,but however when i click the second tab button the first symbol that i drag to the stage dissapears?Anyone knows how to make it stay .Is like a Signage developer for LTA(Land Transport Authority) Designer.
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Oct 25, 2010
I'm using a common library fader movie clip. Inside the movie clip, is another movie clip called vertFader.
The code is simple.
vertFader.addEventListener(MouseEvent.MOUSE_UP, putDown);
vertFader.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, putDown);
function pickUp(event:MouseEvent):void {
vertFader.startDrag(false, new Rectangle(-6.3, -50, 0, 100));
} function putDown(event:MouseEvent):void {
vertFader.stopDrag();
}
Here's my problem, everything works great except that vertFader doesn't drag. It will start the drag if I click it. It will also stop the drag if I click again. But if I click and hold the mouse button all day it will never start dragging. I'm not sure if it's a lag issue, or because I'm using a wireless mouse?
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Mar 3, 2011
3 circles which can be dragged over a target (one for each circle)When the circle is placed on its target it loads its respective xml playlist into 4 buttons (play, pause, forward, back)I want to be able to create some kind of function to control the volume, either using a slider or a rotary dial, whichever is easiest!
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Mar 19, 2009
I want to add a nice mc. It is on my library. I've checked "Export for Actionscript" and "... frame 1" checkboxes. It has a name "step2". Base class name "flash.display.MovieClip".I also have an .as that works ok.
I've included what I think I need
PHP Code:
package { import flash.display.Sprite; import flash.events.*; import flash.media.*; import fl.controls.*; import fl.data.DataProvider; import flash.display.MovieClip; ...
However, when I try to create it with something like:
PHP Code:
var mc:test2=new test2() ; addChild(mc);
The debugger tells me that can't find the contant test2. Why I can access my movieclip step2?
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Jan 13, 2012
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!)
SWFUpload - latest release 03/2010, documentation
fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
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May 9, 2010
So I am trying to add a variable from my library to the stage. My variable is a chunk of text saved as a movie clip titled KatText. The issue is I can add it straight onto the stage via this code:Code: this.addChild(KatText ());However when I try to add it as a variable so I can position the text I get the error 1067: Implicit coercion of a value of type Class to an unrelated type flash.display: DisplayObject.This is the code I am trying to use to define the varible from the library:[code]
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May 18, 2010
I have a picture gallery and I'm trying to figure out how to bring on the next picture by dragging the one currenly on the screen off of the screen to the left. Im not looking for the code exactly but just an explaination of the sequence of code or some kind of quazy code so I get the idea.
If you want me to post my gallery code I can do that. its just a bit long. Currently it works with using "next" and "back" btns I just have not been able to change it to work with startDrag etc.
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Jan 20, 2011
I have developed a simple drag and drop learning object, which works exactly as I intend it too except for one small problem. I have a selection of labels and each one has its own X and Y variables; now when I drag a label if I hit the target then it is dropped into place and if I miss my target it calls the Number variable for the X and Y of the MovieClip and it snaps back to its original co-ordinates - great.
The problem I have found is when I drag the label holding down my left hand mouse button towards the edge of my stage, as my mouse cursor holding the label passes from inside the stage to outside I lose my hand icon and the label is in limbo until I bring it back into the stage but then I am forced to drop the label just inside the stage and the X and Y variable no longer holds the original co-ordinates of the MovieClip, but is overwritten it seems to the new co-ordinates near the edge of the stage, so the snap back goes to the edge of the stage and not where it should. I have gone down the route of creating a rectangle bound to keep the label within the stage but as I hit the bound it unfortunatley acts in much the same way as when I drag outside the stage.
I understand that AS3 is listening out for a MOUSE EVENT and that it cannot listen when the cursor is outside the stage; I have come across the MOUSE LEAVE function would this work? I basically want my code to detect when the MovieClip has been dragged outside the stage and automatically snap it back to the co-ordinates held within the X and Y variables and stop dragging letting the user try again.
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Aug 24, 2009
I have a movieClip on stage.I wanted to make it so that you can click on stage and drag and if you drag up and right value increases and if you drag down and right value decreases.So that I can resize the movieclip (scaleX & scaleY) based on that dragging.
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Oct 4, 2011
I am making a game where I reference "Player_mc". There are many different characters you can play as, so there can't be only one movieclip being called "Player_mc" I have each character (movieclip) in the library. How can I call upon them to come to the stage and be given the instance name "Player_mc".Also how can I remove them when the character is changed?[code]
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Jul 27, 2009
I'm using CS4 and was wondering why when I import my PSD files onto the stage I don't get a symbol created in the Library but when I import into the Library itself I do? Is there a prefercence somewhere I can turn this off or on so I don't have them created?
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Aug 5, 2010
getting a MovieClip item onto the stage within say the Document Class.
The trick is though, I would like to do it when the MovieClip linkage refers to a Class name, but does not actually have a Class document created.
I know that you could give it a class complete with document and that would be easy. But if you have say 10 enemy objects that literally do the same thing but just look different, why should I create 10 separate classes!
or am I barking up the wrong tree and I should just set up 10 different enemy styles within the 1 MovieClip and just attach the 1 Class to it?
Though I would still like to know how to get a MovieClip onto the stage dynamically from the Library when it doesn't have a Class file associated with the Class name in it's linkage
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Jun 23, 2011
The following code I found on website is for working with the image which is in library. But how to modify it to work with the image on stage. Because I don't want to use it from the library.
Is it the AS2 code or AS3. If it is AS2 code how to modify it to work with AS3.
[Code]....
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Jul 7, 2009
just wondering why this code returns: 1137: Incorrect number of arguments. Expected no more than 0.when relating to this:var cm:collectionsMenu = new collectionsMenu('cm');
[Code]...
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Feb 26, 2010
I am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.
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Apr 27, 2011
All I am trying to do is add a movieclip from the library to the stage from the class below. The trace works but the dang thing does not show up. I am trying to get into using classes finally.
Code:
package classes
{
import flash.display.MovieClip;
[Code].....
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Mar 17, 2009
I dragged and dropped my movie clip on to the stage, and it doesn't play. Other movie clips play, but the one I need to use doesn't play. I even added a function that is supposed to play the clip when you click on another clip, and it doesn't work although others do. I've attached the fla for reference, the clip that I'm trying to use is wipe3.
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Nov 12, 2009
Is there any possible way that you could drag and drop the stage itself? I mean, Id rather not have to make a bounding box for what could be an infinite number of images randomly placed on and off the stage's view.
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Sep 25, 2009
Everything appears to work correctly, my images are loaded and land on the stage where I want them, but I can't drag them. It seems like the event listener (that i've highlighted) isn't being applied. As a side note, I've done this same thing with loading items from the library, and it works. I copied a lot of the the code from my test project to this one and when I load the bitmaps instead of pulling them from the library, it breaks.
package {
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.events.*;
import flash.net.URLRequest;
public class Main extends MovieClip {
[Code] .....
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Jun 28, 2011
I'm having difficulty getting a photoshop document logo onto the flash stage. I've tried dragging the psd layer onto the stage and also tried importing through flash as a jpeg but no matter what I do, my image has a white box around it which makes any animations look discouragingly terrible. How can I best get multiple psd text layers and also a seperate psd layer that's a portrait cutout without having a white box around the image. All I want to do is make a banner with a gradient background that glows while a portrait cutout glides from the left and text layers appear from the right. What would be the best frame rate for this type of simple animation?
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Jun 29, 2007
Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.
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Jun 15, 2010
I'm facing difficulties trying to drag and drop dynamic MC when their registration point go out of the stage.I'm using Tweener easing, and when this happens I get errors coming from Tweener and also from the stage.listeners..
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