Flash CS3 :: Cannot Drag Elements From Library / Within It
Feb 10, 2010
We're having a problem in a particular Flash file. The file has about 6 large PNGs and some symbols. At some point, the library becomes unresponsive when we try to drag an element from the library onto the stage, or into a folder in the library.[code]...
I'm trying to place these external library elements in full screen mode.[code]But I don't know how to make them listen to a stage listener to scale and position relative to the stage size or resize.
We are the developers of a complex Flash component (url...) which worked without issues on Flash CS3 and CS4. Now, in Flash CS5 (both Mac and Windows versions) we have found a couple of problems at author-time
-1- After installing the mxp file containing the component, when trying to drag the component from the Components panel to the stage, or to the Library panel, it doesn't work. There's no way to import the component!
-2- If we open an existing FLA (created with Flash CS4), the component doesn't show correctly at author-time: you only get a black frame, instead of the expected result (it should show a white background with a logo in the middle). When compiling, everything works fine.
i have got a problem with actionscripting.That is i created 3 tab buttons and each tab buttons has got its symbols.I want to drag and drop them onto the canvas ,using drag and drop,but however when i click the second tab button the first symbol that i drag to the stage dissapears?Anyone knows how to make it stay .Is like a Signage developer for LTA(Land Transport Authority) Designer.
I'm using a common library fader movie clip. Inside the movie clip, is another movie clip called vertFader.
The code is simple. vertFader.addEventListener(MouseEvent.MOUSE_UP, putDown); vertFader.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); stage.addEventListener(MouseEvent.MOUSE_UP, putDown); function pickUp(event:MouseEvent):void { vertFader.startDrag(false, new Rectangle(-6.3, -50, 0, 100)); } function putDown(event:MouseEvent):void { vertFader.stopDrag(); }
Here's my problem, everything works great except that vertFader doesn't drag. It will start the drag if I click it. It will also stop the drag if I click again. But if I click and hold the mouse button all day it will never start dragging. I'm not sure if it's a lag issue, or because I'm using a wireless mouse?
I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).
Code: var movieArray:Array = new Array(); movieArray = ["Red", "Green" , "Blue"];[code].....
3 circles which can be dragged over a target (one for each circle)When the circle is placed on its target it loads its respective xml playlist into 4 buttons (play, pause, forward, back)I want to be able to create some kind of function to control the volume, either using a slider or a rotary dial, whichever is easiest!
I made a .as Class where some graphical elements are spawned into the stage. However, the Flash (.fla) have some internal graphics that are supposed to be over the graphical elements spawned from the custom class.I tried to make another layer over the layer where the as3 Class is being called, but unfortunately it doesn't do anything, the graphic from the .as still appearing over the internal .fla graphics.
I have a flash file that loads in a external swf. That swf contains a form that I want to control the tab order on. The external swf has form fields in it, and I have their tab indexes set. When I hit tab, flash ignores the flash index, and focuses on some of the navigation elements of the parent .swf. What am I doing wrong?
I have two differnt flash elements on a new webpage we are working on. One is simply animated flames on a logo, the other is a burning image transition script I just bought.
[URL]
Why do the animated flames stop when the image transition occurs? How do I fix it?
I am busy building a site that uses Flash, jQuery and standard JavaScript.It seems that the communication between these platforms often takes some time to complete. I can see that some users will think that nothing is happening and click the Flash buttons over and over. This will cause even more of a wait since more Flash to JavaScript communication is triggered.My solution: What I would like to do is make my Flash content un-clickable until my JavaScript and jQuery are done running. I don't want to do this by sending JS commands to the Flash since I do not want to increase the communication between the two. What I have done is use JS to set the CSS "curser" property to the "wait" when you move it anywhere on the page, and to "not-allowed" when you move your mouse over the Flash content, at least until one jQuery animation is done running.
The problem with my solution: It seems that when I move my mouse over the Flash element focus shifts off of the html and on to the embedded Flash object. This means that the "not -allowed" curser pops up for just a second and then disappears. What I ned to figure out: I was wondering if anyone has an idea of how to prevent the embedded swf object from accepting focus? In other words I would like the Flash buttons to be deactivated when you click one of them or one of several html elements that trigger jQuery animations. I don't want to use a JS command to call a Flash function that does this, since I don't want to add to the communication time, which is in reality my original concern.
I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.
I've written a test to experiment with this phenomenon:
As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.
I'm dealing with multiple hard to find/small/transparent elements within nested MovieClips in Flash CS5. Is there no outline window where I can get to an element through a tree format vs having to look around on the stage? The closest thing I've found is the Movie Explorer window, but it doesn't go any deeper than the scene level? But what about symbols with their own timelines?
I know that I have to set the wmode property, but where do I set the property in flex paper.Following is the code to embed Flexpaper into the HTML document.
<script type="text/javascript"> var doc = '<?php print $doc; ?>'; var numPages = <?php echo getTotalPages($pdfFilePath . $doc) ?>;
i just started using Flash builder 4 and i have a problem.As it is based on Eclipse I"m excepting, when I move mouse over undefined Method, class, variable that small Eclipse like window pops up and let shows me some choices for creating interface, class, renaming, classpath fixes etc.
I want to load 2 different elements on my flash video:First is a dynamic photo (I take the specific number from an external variable)Latter is a swf video... I saw that I need a loader and I can load everything.. but how many loaders I must have? Can I use only one changing the function called on end event?
I have a Adobe illustrator file which contains all design elements of my projects. I am trying to import that file into flash, i am not able to import properly(design elements are getting disturbed). So i have exported from AI to swf. How can I import this swf (contains all design elements) into my source file (Flash file) .This swf I tried to import into flash but design elements are not coming properly.
Access stage objects (like Movie Clip or text fields) from sub classes.The problem came when I define a subclass and try to access stage objects. How can I do that?Imagine I have a movie clip named redBox_mc on the stage.I want to change it`s alpha after I get my xml loaded.(or any other action in subclass)
Main class:
package src{ // .. public class code01 extends MovieClip { public var rt:xmlReader = new xmlReader("art.xml"); // my subclass
I building a C# application with a WebBrowser control in it and and I am trying to figure out a way to get the flash content within the web page to not display as it is sucking up a ton of my CPU and memory. I've been trying to remove the <object> tag within the page (there's only one) by getting it via browser.Document.GetElementsByTagName("object") and setting its outerHtml to an empty string. It returns one element (confirmed by the Count property) but accessing the first element ([0]) gives an index out of range error. I've tried doing it via a foreach loop but nothing happens at all and there are no errors. If I try to retrieve <div> elements instead of <object> elements, the foreach loop runs. Am I doing something wrong here, is there a bug, or is there a better way to remove the flash content?
[Code]...
EDIT: I just figured out that while the DocumentCompleted event is being called, it is being called before JavaScript injects the flash content onto the page. I've tried a few "sleeping"-like methods but they all stop the web page from processing too. Any way to wait for more time (5 seconds or so) while the webpage continues to render?
I am trying to create a fullscreen chat program using Flash AS3, and so far, everything is going well, except for when the window is resized, the whole thing is proportionally resized.I would like it to ONLY resize the chat text area, when the resize is done vertically, keeping the controls the same height consistently, also I would like the buttons for sending the chat to maintain their size, with the input box increasing in width when the size is increased horizontally.Obviously the SWF resizing will be done by JavaScript/jQuery .onResize() and thus I will be able to set a mimimum width and height for the swf, maintaining usability.
I'm working with a Flash (CS5) presentation, so I have a "Next Slide" button on my app. Sometimes, I want to be able to fade in certain elements when I hit "Next Slide".My current way of doing this:
Create a MovieClip from a Rectangle with an opacity tween from 100 to 0 (with ActionScript to stop() at first frame).Copy and paste the MovieClip over the place where I want it to fade in, and give the instances a unique name.Add actionscript to the relevant keyframe of the slide with just rectangle1.play().This works fine when running. The only disadvantage is that once I have one of these rectangle MovieClips on my page, I can't see what's behind it, making it annoying to design the presentation.
im trying to set up a simple form where you can type a pin and submit it to switch to another movieclip. Im using Flash CS5 and ActionScript 3. I have some MovieClips which get resized on a RESIZE Event. The movieclips get perfectly resized to the stages size so they fill it out. The problem i have is the scaling. To avoid scaling everything i used the following two lines.