Two Flash Elements On Page Conflict?

Oct 14, 2009

I have two differnt flash elements on a new webpage we are working on.  One is simply animated flames on a logo, the other is a burning image transition script I just bought.

[URL]
 
Why do the animated flames stop when the image transition occurs?  How do I fix it?

View 1 Replies


Similar Posts:


Professional :: Make A Flash Swf. Start Only After All Other Elements Are On The DW Page?

Jan 9, 2010

Didn't know if I should be here or in the Dreamweaver forum. Just trying to figure out how to make a Flash swf. start only after all the other elements of the page have been downloaded. Is this something you would do in Flash through Publish Settings or would this be accomplished in Dreamweaver?

View 4 Replies

Flash :: Force A Browser To Load Swf Files Before Other Elements In The Page

Mar 4, 2010

Is there way to get the browser to always load any swf files before everything else on a page (exept the external css and swfobject.js). Using Firebug's Net statistics I can see the swf files generally load last.

We have all our external js files inserted at the bottom of the page to help loading times.

View 1 Replies

ActionScript 3.0 :: Correctly Removing Elements During Page Transitions?

May 4, 2010

Ive just finished the foundations on my flash site.. each button directs to each area etc etc.The way I have structured my buttons is as follow,[code]so basically if I click on a button Im not at already, the elements from the current section are removed from the stage and im directed to the new section.This works fine for simple objects like shapes and text but some of my sections have custom scrollers and functions and this is where I've run into some errors.If I remove from stage and set to null like I've been doing, everything still works fine, but my output window complains off null object references ? If I remove from the stage but dont set to null my functions stop working and I get an error stating the displayobject must be a child of the caller ?

View 0 Replies

Html :: Show Elements Over Flash Elements?

Jun 9, 2010

When i create a menu, the dropdowns go behind the flash element. But in some sites, like Digg, it is shown above. z-index is of no use

View 2 Replies

Flash :: JS Conflict In IE For Mac

Dec 18, 2001

If you have a Mac check this out:[URL] Notice that in IE the Flash just disappears when you mouseover the rollover images. Also note that the rollovers swap very slow. There is a conflict here I just can't figure out.

View 1 Replies

Flash :: Conflict Between Fonts In Swc And External Swf?

Apr 25, 2011

I have an actionscript 3 based website that is loading font outlines dyncamically, from external font swfs, using a common technique.

...
var FontLibrary:Class = e.target.applicationDomain.getDefinition("font") as Class;
Font.registerFont(FontLibrary.fontClass);

Everything works fine until I attach assets from an swc containing text with the same font.At which point only the outlines from the swc are used. So for exampe, if the swc has a dyncamic TextField, containing the letters "abc" then only those letters will display in the website and not the entire alphabets that where previously loaded dyncamically from the font swf.

View 1 Replies

Actionscript 3 - Flash TouchEvent And MouseEvent Conflict?

Jan 8, 2011

I have 2 controllers on my stage, one behaves like an analog controller (A) for left/right up/down etc, controlled with a TouchEvent. The firing controller (B) is bound to another TouchEvent.problem is TouchEvent seems to be much slower than using say MouseEvent.MOUSE_DOWN for controller (B) which results in a much faster firing mechanism. If I am using TouchEvent to control (A), and MouseEvent.MOUSE_DOWN on controller (B), (B) will not fire unless I release (A) meaning I cannot move and shoot at the same time which is frustrating, but I can use a MouseEvent for controller (A) and a TouchEvent for controller (B). how I can stop the conflict?

View 1 Replies

IDE :: Tree Menu Conflict W/ Newer Flash Player Versions

Jul 24, 2009

I got project, an accordion menu/tree menu, that just has 2 expanding parts. Very simple looking, but needs to look exactly like the image I was given.Not knowing much code, I luckily found an old sample of a real simple tree menu, since I didn't need any expensive components or plugins, nor did I want to deal with external XML files (can't code an XML worth a damn anyhow). But this old sample had everything in the fla, and did just what I needed it to. I attached it here, Menu_Old.zip.I took that exact same setup from the sample, and exact same code to make my current menu.At first, it did work fine, but the text looked really rough (I had to use images), but it definitely looked off. Looks fine in the fla, but when viewing the swf, the images are crap, some rollover states don't even line up.Then upon further inspection, I noticed that the profile of the original sample that I also built off of was an old Flash MX file. Profile said it was flash player 6, and actionscript 1.0. I'm guessing maybe player 6 just had crap antialiasing?Using flash CS3 (but saving these as flash 8), I was able to change the profile on the sample menu to flash 9 (& even actionscript 2.0) and it still works and looks fine, even after saving with the new profile.However, with my new menu that uses all that same code, when I use anything higher than flash player 6, my text look perfect again, but I lose all functionality!This doesn't make sense! And the guy needs this menu like yesterday! The way the text/images look in flash player 6 mode in unacceptable.

I am using flash cs3 and cs4 (same results on both).I put this post in this section because the code and original file are flash 8 or older stuff, plus in cs3, I did save these as flash 8 files.I both modified the original sample fla itself to the new menu to see if that might fix the problem, but it didn't.Nor did starting it over from scratch, despite again using the same old code.My new menu just isn't expanding, other than when profile is player 6 where it looks awful.You can see for yourself, if you change the current menu profile from player 6 to anything newer, the text looks great, but it will likely lose functionality like it does for me. Do the same with the old sample menu, you can even use the player 10 profile in cs4 and it still works.

View 2 Replies

Flex :: Flash - Error:- 1151: A Conflict Exists With Definition Obj_inst1 In Namespace Internal?

Jun 16, 2010

I have wrote a function like ,

private function addSelectedFunc():void
{
/**

[code].....

View 1 Replies

Professional :: Position Elements Relative To Other Elements Or In Absolute Values?

Jan 26, 2010

Is it generally to position elements relative to other elements or in absolute values?

View 2 Replies

ActionScript 3.0 :: Error 1152: A Conflict Exists With Inherited Definition Flash.displayisplayObject.x In Namespace Public

Jan 5, 2012

I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.

Here is my script for frame1

stop();
import flash.events.MouseEvent;
var x:int;
var y:int;

[code]....

View 2 Replies

ActionScript 3.0 :: Shift Array Elements Without Deleting The Elements?

Oct 1, 2009

does anyone know how to shift all the array elements by one or more without deleting the array itself?

Something like rotating the array:

1,2,3,4,5,6,7,8,9,10
10,1,2,3,4,5,6,7,8,9
9,10,1,2,3,4,5,6,7,8
8,9,10,1,2,3,4,5,6,7
7,8,9,10,1,2,3,4,5,6

View 4 Replies

Flash :: IE And Mozilla For Asp.net Page With Master Page And Content Page?

Jul 1, 2010

I have a master page and a child page and have placed the javascript code inside the child page for flash movie.

The problem is the movie seems working when there is a alert on, without at least one alert msg, the code does not work, I am sure you people can solve, I can see that the following code works well in both Mozilla and IE, but only if the alert is ON, if I put it off, then the code does not work. Can anybody tell me what is the workaround :

[Code]...

View 2 Replies

Flex :: Error Conflict Exists With Inherited Definition Flash.display:DisplayObject.mouseX In Namespace Public?

Feb 22, 2010

This appeared as I was trying to use a mouseEvent to move an object.I placed the variables for mouseX and mouseY in the public class. I did the same for direction X and Y but there was no error message for those.

View 1 Replies

ActionScript 3.0 :: Gallery Page With A Bunch Of Page Numbers - Click On A Page Number, The Over Script Should Stop Until Go To Another Page?

Jan 26, 2009

i'm trying to build a flash site and ran into a problem... i have a gallery page with a bunch of page numbers at the top. when you click on one, a movieclip loads of some images coming in.so the problem i'm having is that i made a little animation for when you roll the mouse over the page number (they scale up when the mouse is over, scale back when the cursor moves away)... what it's doing is when you roll over, it goes to a certain frame in the timeline and plays that animation.that's all working cool, but i need it to not do that once it's clicked on. so basically when you actually click on a page number, the over script should stop until you go to another page... here's the code i've written,

function over(event:MouseEvent):void {
this.gotoAndPlay(30);}
function out(event:MouseEvent):void {[code].....

View 0 Replies

ActionScript 3.0 :: Stacking Elements Under FLA Elements?

Jul 10, 2009

I made a .as Class where some graphical elements are spawned into the stage. However, the Flash (.fla) have some internal graphics that are supposed to be over the graphical elements spawned from the custom class.I tried to make another layer over the layer where the as3 Class is being called, but unfortunately it doesn't do anything, the graphic from the .as still appearing over the internal .fla graphics.

View 2 Replies

ActionScript 3.0 :: Mouseover/mouseout Conflict

Mar 6, 2009

I have an image that grows on mouseover and shrinks on mouseout, and I'm using the following script for the events:

[code]...

The problem is that while the image is growing or shrinking,if the mouse is on the exact border it simultaneously gets stuck on both the mouseover and mouseout fuctions, resulting in seizure-inducing loop. Is there any way to ensure that a function completes once it's started, or some other way to avoid the simultaneous over/out condition?

View 3 Replies

ActionScript 2.0 :: Sound Function Conflict?

May 5, 2004

How can I change the following so it won't conflict with sounds inserted manually in keyframes. Currently when this function is active, the loop sound works but the other sounds don't play..

Code:
soundTrack = new Sound();
soundTrack.attachSound("loop");

[code].....

View 14 Replies

ActionScript 2.0 :: Movieclip Conflict On Mouse Over?

Nov 30, 2005

Im wanting to make a Movieclip budge when my mouse tries to go over it.Sort of a scattering effect.Say on my stage I have a movieclip, which contains a picture of a square.When my cursor goes near Square movieclip, it scatters, and reveals some text which is on the stage

View 2 Replies

ActionScript 3.0 :: Conflict On Using The Same Base Class

Mar 30, 2010

I'm creating an application with an animated kid figure. All the kid symbols sit in a kidLibrary.Fla file, Each of these symbols have a class named "Kid" linked to it on its Properties >Base Class. This Kid class is responsible for setting the right color and hair type for each kid symbol instance. Every time i need to include one of these kid symbols i drag it to the current .fla file I'm working on. If I place only one kid symbol in the library of the file I'm working on, everything works fine!

Now here is the problem: When i place more than one kid symbol in the library, and then drag it to the stage, then one of the symbols works fine while the other one doesn't seem to access all the properties of the Kid base-class. The result is that only one symbol act perfect while the other one(s) not.

[Code].....

View 5 Replies

ActionScript 3.0 :: Keyboard Event Conflict?

Sep 8, 2010

I'm an artist, not a developer, but I work with various media. I am so~so with AS3 and JS and a total noob with PHP and databases.Anyway, I am writing a Class based on keyboard events and I am finding that if the keys are hit too fast the triggered events don't complete.I'll explain further:I have a picture broken into parts (a red background here, a blue stroke there, and so on). Each one of these elements is a Library Object, and they are all set to alpha=0, and each one in turn, is tied to a key on the keyboard. When the key is struck, the picture element goes to alpha=1, plays a sound, and starts tweening back towards alpha=0.

Code:
public class TypedImageV4 extends MovieClip {
public function TypedImageV4() {

[code].....

View 8 Replies

ActionScript 3.0 :: Conflict With Imported Classes?

Sep 21, 2010

An unashamedly naive question, I'm afraid, from someone trying to get to grips with as3 classes... I have a movie clip (a car) on the stage that's linked, through the 'Class' field in the symbol properties dialogue box, to a class which allows it to move. This works fine, until I attempt to set up collision detection for a movieclip representing the track, by importing a CollisionDetection class; then, the car movement class does not appear to be imported at all. Neither does it appear to work when I include any import statement on the main movie's timeline.

View 2 Replies

ActionScript 2.0 :: MC Conflict - Attach Graphics

Apr 9, 2005

I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.

View 2 Replies

ActionScript 2.0 :: Flash - Page Stops Dynamically Stretching After .swf Page Loaded?

Oct 8, 2007

I have a flash site that has four pages which all stretch to fit window size.As soon as I go to a gallery page that is called in via SWF, and come back, I loose my dynamic stretching of all my pages...I would like the SWF page to stretch to fit also, and its isn't.

View 2 Replies

Flash :: Program An Html Page To Move To A New Web Page On User's Clicking An Item Of An Embedded Movie?

Nov 21, 2011

Let me ask how to program an html page to move to a new web page on user's clicking an item of an embedded flash movie? But , in detail, I actually want to do a little different thing. I want that the parent html page remains there ,instead I want a child html frame has a new page after user's clicking the list item of the embedded flash movie.

View 2 Replies

Make A Flash Intro Page Continue As The Home Page?

Oct 13, 2009

So I am doing a flash intro page, but the intro becomes the home page, as in all the pieces come together to create the Flash home page, so that there is just one file for the home page that includes the intro from Flash..how do I make it so that all the parts on the page stay there indefinitely, because right now after a certain amount of time, they disappear due to using the timeline in Flash.

View 4 Replies

Professional :: Preloading An HTML / Flash Page On PREVIOUS Page

Jul 1, 2010

I have a site where all the pages have a common SWF embedded at the top (Nav and banner), but the rest of the page is HTML.Everything is working fine, but I'm finding the 'independence' between the HTML and Flash is making for some sloppy transitions from page to page.I was expecting the SWF to be delayed, at least for the first page visit(and I have a preload routine inside the swf to make it's delay and appearance a bit more visually pleasant), but was surprised to sometimes find the SWF appearing and playing while the HTML content was delayed (resulting in a SWF floating in black).What I'm wondering is if there's a way I can do some sort of preload on my index page.BUT, not the standard one that I'm sure everyone would suggest (like the javascript image 'preload', or the newer 'css visibility' preload trick). The problem with the standard one is that it doesn't check to see if everything is loaded.What I'm after is a routine on my index page that invisibly loads some of the elements from my inner pages (common swf, maybe some of the images) and WAITS until it's done before moving to the inner pages (displaying the company logo and/or a load status in the meantime).Many people would suggest a preloader inside the common SWF on my inner pages (which I have), but the problem with that on its own is that it doesn't stop the HTML from displaying.

I'm trying to figure out a way to do a preloader (like those in a SWF, which loops until everything is loaded) that controls both the SWF AND the HTML.Recently, I found that you can use one swf to preload another, which would be a potential solution, as I could make an SWF on the index page whose sole purpose is to load (invisibly) the common SWF, displaying the load status and then loading an inner html page once it's done.Problem is, I have bee having trouble finding the coding for that, as most searches for preloaders end up being about standard preloaders, where it's monitoring the same SWF that the code is on, as opposed to controlling a second, external SWF.Can someone point me to or provide me with the proper coding/procedure for a preloader that controlls a second external swf or give me a better solution?
 one?

View 1 Replies

Javascript :: Getting A Flash Video On New Page Load At Position It Was At On Last Page

Oct 11, 2011

I have a an unobtrusive flash video looping in the background of a website, it is not essential to navigation - it is purely cosmetic.The flash video loops every 30 seconds.As this video is on all pages, it jumps back to the start when a new page is loaded.Is there an actionscript / javascript way to get it to remember the position it got to on the old page so it can start there on the new page?I do know that this can be accomplished by loading the flash movie in a frame as well as by having the subsequent pages load the contents in AJAX but I was hoping not to go down this route.I have seen other people ask the question and allude to the solution but they only posted that they got it to work without saying how.

View 1 Replies

ActionScript 2.0 :: Load A Different Page For The Flash Player To Scroll Up All The Way To The Top Of The Page Itself?

Apr 25, 2007

Im working on a website for school, and im doing it through flash. The server ive been given is being taken up by thousands of pages, so its slow. Instead of loading each page through HTML, ive decided i could do a seperate frame for each page. However, to reach the menu at the bottom, you have to scroll down. Is there any way to make it so that when you click a button to load a different page for the flash player to scroll up all the way to the top of the page itself?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved