ActionScript 3.0 :: Conflict With Imported Classes?

Sep 21, 2010

An unashamedly naive question, I'm afraid, from someone trying to get to grips with as3 classes... I have a movie clip (a car) on the stage that's linked, through the 'Class' field in the symbol properties dialogue box, to a class which allows it to move. This works fine, until I attempt to set up collision detection for a movieclip representing the track, by importing a CollisionDetection class; then, the car movement class does not appear to be imported at all. Neither does it appear to work when I include any import statement on the main movie's timeline.

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[Code].....

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The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

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[code]...

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[code]...

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[code]...

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[Code]...

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What i'm trying to do is make a drag able square and use a different cursor that I made to do so. It worked fine until I added the code for the cursor.[code]...

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code in frame:

Actionscript Code:
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[CODE]....

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Professional :: Transparent WMODE And OnClick Conflict?

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I have a flash project that when published with the "Transparent Windowless" Window Mode setting under File, Publish Settings, under the HTML tab... the following Action Script 3 code causes the link to be blocked by the IE 7 and 8 pop-up blocker when I use the "_blank" target and embed the flash movie on my page in Dotnetnuke, however if I use the "_self" target the link opens fine in the same window. If I publish the Flash project using the "Window" Window Mode the link opens in a new window with the "_blank" target without a problem. I need the Transparent setting because I have a menu bar on my page the drops down over the Flash and the menu goes behind the Flash movie unless it is published using the transparent setting.

[Code]...

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ActionScript 3.0 :: An EnterFrame Event And A Timer Conflict?

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//this is the hitTest
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[code].....

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Actionscript 3 - Flash TouchEvent And MouseEvent Conflict?

Jan 8, 2011

I have 2 controllers on my stage, one behaves like an analog controller (A) for left/right up/down etc, controlled with a TouchEvent. The firing controller (B) is bound to another TouchEvent.problem is TouchEvent seems to be much slower than using say MouseEvent.MOUSE_DOWN for controller (B) which results in a much faster firing mechanism. If I am using TouchEvent to control (A), and MouseEvent.MOUSE_DOWN on controller (B), (B) will not fire unless I release (A) meaning I cannot move and shoot at the same time which is frustrating, but I can use a MouseEvent for controller (A) and a TouchEvent for controller (B). how I can stop the conflict?

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Actionscript 3 :: BitmapData Constructor Default Seems To Conflict?

Aug 8, 2011

Following on from an answer I gave here: AS 3 | Cloning Png image data

I knew that to get a transparent BitmapData Object it was necessary to specify a background color of black, but until I was called out on it I never bothered to check why. Having checked, I wonder if there is a reason I don't see for what seems like conflicting default arguments to the BitmapData constructor? First, here is the constructor as defined in the documentation:

public function BitmapData(width:int, height:int, transparent:Boolean = true, fillColor:uint = 0xFFFFFFFF)

the default value for transparency is true.Now consider what the docs say about the transparent parameter:

transparent:Boolean (default = true) — Specifies whether the bitmap image supports per-pixel transparency. The default value is true (transparent). To create a fully transparent bitmap, set the value of the transparent parameter to true and the value of the fillColor parameter to 0x00000000 (or to 0). Setting the transparent property to false can result in minor improvements in rendering performance.

It seems to say that this parameter is useless unless you set the fill color to black. So why then is the default fillColor value 0xFFFFFFFF?If a developer wants the performance gain of no alpha channel, it must be explicitly specified:

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And if a transparent BitmapData is required, that too must be explicitly specified:

var bmd:BitmapData = new BitmapData(width,height,true,0x000000);

So at no point can we rely on the shortest constructor form, without accepting a performance hit, and I can't understand why.Surely either the fillColor should default to black:

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or transparency should default to false:

var bmd:BitmapData = new BitmapData(width,height); // faster, no-alpha BitmapData

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