ActionScript 2.0 :: MC Conflict - Attach Graphics
Apr 9, 2005
I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
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Apr 9, 2005
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
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Oct 8, 2009
i am trying to receive in my function as a parameter either a shape or a sprite and then access their graphics property, but this gives me an error:
Code:
public static function makeRect( obj:DisplayObject, ...
var g:Graphics;
if(obj is Sprite){
[code]...
//1119: Access of possibly undefined property graphics through a reference with static type flash.display:Graphics.
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Nov 5, 2006
how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach
after 2 second
mc2 attach --> remove mc1
after 2 second
[code]....
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Dec 18, 2001
If you have a Mac check this out:[URL] Notice that in IE the Flash just disappears when you mouseover the rollover images. Also note that the rollovers swap very slow. There is a conflict here I just can't figure out.
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Jul 28, 2009
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
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Mar 6, 2009
I have an image that grows on mouseover and shrinks on mouseout, and I'm using the following script for the events:
[code]...
The problem is that while the image is growing or shrinking,if the mouse is on the exact border it simultaneously gets stuck on both the mouseover and mouseout fuctions, resulting in seizure-inducing loop. Is there any way to ensure that a function completes once it's started, or some other way to avoid the simultaneous over/out condition?
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Oct 14, 2009
I have two differnt flash elements on a new webpage we are working on. One is simply animated flames on a logo, the other is a burning image transition script I just bought.
[URL]
Why do the animated flames stop when the image transition occurs? How do I fix it?
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Apr 25, 2011
I have an actionscript 3 based website that is loading font outlines dyncamically, from external font swfs, using a common technique.
...
var FontLibrary:Class = e.target.applicationDomain.getDefinition("font") as Class;
Font.registerFont(FontLibrary.fontClass);
Everything works fine until I attach assets from an swc containing text with the same font.At which point only the outlines from the swc are used. So for exampe, if the swc has a dyncamic TextField, containing the letters "abc" then only those letters will display in the website and not the entire alphabets that where previously loaded dyncamically from the font swf.
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May 5, 2004
How can I change the following so it won't conflict with sounds inserted manually in keyframes. Currently when this function is active, the loop sound works but the other sounds don't play..
Code:
soundTrack = new Sound();
soundTrack.attachSound("loop");
[code].....
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Nov 30, 2005
Im wanting to make a Movieclip budge when my mouse tries to go over it.Sort of a scattering effect.Say on my stage I have a movieclip, which contains a picture of a square.When my cursor goes near Square movieclip, it scatters, and reveals some text which is on the stage
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Mar 30, 2010
I'm creating an application with an animated kid figure. All the kid symbols sit in a kidLibrary.Fla file, Each of these symbols have a class named "Kid" linked to it on its Properties >Base Class. This Kid class is responsible for setting the right color and hair type for each kid symbol instance. Every time i need to include one of these kid symbols i drag it to the current .fla file I'm working on. If I place only one kid symbol in the library of the file I'm working on, everything works fine!
Now here is the problem: When i place more than one kid symbol in the library, and then drag it to the stage, then one of the symbols works fine while the other one doesn't seem to access all the properties of the Kid base-class. The result is that only one symbol act perfect while the other one(s) not.
[Code].....
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Sep 8, 2010
I'm an artist, not a developer, but I work with various media. I am so~so with AS3 and JS and a total noob with PHP and databases.Anyway, I am writing a Class based on keyboard events and I am finding that if the keys are hit too fast the triggered events don't complete.I'll explain further:I have a picture broken into parts (a red background here, a blue stroke there, and so on). Each one of these elements is a Library Object, and they are all set to alpha=0, and each one in turn, is tied to a key on the keyboard. When the key is struck, the picture element goes to alpha=1, plays a sound, and starts tweening back towards alpha=0.
Code:
public class TypedImageV4 extends MovieClip {
public function TypedImageV4() {
[code].....
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Sep 21, 2010
An unashamedly naive question, I'm afraid, from someone trying to get to grips with as3 classes... I have a movie clip (a car) on the stage that's linked, through the 'Class' field in the symbol properties dialogue box, to a class which allows it to move. This works fine, until I attempt to set up collision detection for a movieclip representing the track, by importing a CollisionDetection class; then, the car movement class does not appear to be imported at all. Neither does it appear to work when I include any import statement on the main movie's timeline.
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Aug 8, 2009
What i'm trying to do is make a drag able square and use a different cursor that I made to do so. It worked fine until I added the code for the cursor.[code]...
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Aug 14, 2010
the first code (which I put into a frame) is somehow in conflict with my document class.I get these error messages:
1046: Type was not found or was not a compile-time constant: URLRequest
1180: Call to a possible undefined method URLRequest.
1180: Call to a possibly undefined method navigateToURL
But when I only use that code and unlink the document class it works. So there must be somehow a conflict between the two, but I have no idea how to integrate this code into my document class -I already tried it but the error messages keep coming, probably I didn't do it right.
code in frame:
Actionscript Code:
btn_contact.addEventListener(MouseEvent.CLICK, contactClickHandler);function contactClickHandler(event:MouseEvent):void { var url:URLRequest = new URLRequest("../Subpages/SubpageContact.html"); navigateToURL(url, "_top");}
[CODE]....
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Feb 1, 2010
I have a flash project that when published with the "Transparent Windowless" Window Mode setting under File, Publish Settings, under the HTML tab... the following Action Script 3 code causes the link to be blocked by the IE 7 and 8 pop-up blocker when I use the "_blank" target and embed the flash movie on my page in Dotnetnuke, however if I use the "_self" target the link opens fine in the same window. If I publish the Flash project using the "Window" Window Mode the link opens in a new window with the "_blank" target without a problem. I need the Transparent setting because I have a menu bar on my page the drops down over the Flash and the menu goes behind the Flash movie unless it is published using the transparent setting.
[Code]...
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Apr 15, 2010
I have a hitTest on an enterFrame event that adds a movieClip.I then want the movie clip to be on a timer that changes it to another movieClip.As you can imagine, there is a conflict because the hitTest always finds the original Mc an so over-rides the timer.I know this is a logic problem but I cant seem to figure it out.I am pretty sure I am thinking about this the wrong way.here is some of the code:
//this is the hitTest
this.addEventListener(Event.ENTER_FRAME,leftPillarHit);
function leftPillarHit(ev:Event):void {
[code].....
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Jul 8, 2011
I got this website at work which I've just updated.It was working pretty well, yesterday I showed it to a friend.And it was working perfectly. This morning, I hear sound but all i get is a black screen.It works on every other browser (chrome, firefox, SeaMonkey, etc.) but in Internet Explorer, black screened.If anyone can,I need a quick solution, my bosses are freaking out and that is kindda out of my league as for "trouble shoot".Why something that was working not even 12 hours go goes awry on me today?
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Jan 8, 2011
I have 2 controllers on my stage, one behaves like an analog controller (A) for left/right up/down etc, controlled with a TouchEvent. The firing controller (B) is bound to another TouchEvent.problem is TouchEvent seems to be much slower than using say MouseEvent.MOUSE_DOWN for controller (B) which results in a much faster firing mechanism. If I am using TouchEvent to control (A), and MouseEvent.MOUSE_DOWN on controller (B), (B) will not fire unless I release (A) meaning I cannot move and shoot at the same time which is frustrating, but I can use a MouseEvent for controller (A) and a TouchEvent for controller (B). how I can stop the conflict?
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Aug 8, 2011
Following on from an answer I gave here: AS 3 | Cloning Png image data
I knew that to get a transparent BitmapData Object it was necessary to specify a background color of black, but until I was called out on it I never bothered to check why. Having checked, I wonder if there is a reason I don't see for what seems like conflicting default arguments to the BitmapData constructor? First, here is the constructor as defined in the documentation:
public function BitmapData(width:int, height:int, transparent:Boolean = true, fillColor:uint = 0xFFFFFFFF)
the default value for transparency is true.Now consider what the docs say about the transparent parameter:
transparent:Boolean (default = true) — Specifies whether the bitmap image supports per-pixel transparency. The default value is true (transparent). To create a fully transparent bitmap, set the value of the transparent parameter to true and the value of the fillColor parameter to 0x00000000 (or to 0). Setting the transparent property to false can result in minor improvements in rendering performance.
It seems to say that this parameter is useless unless you set the fill color to black. So why then is the default fillColor value 0xFFFFFFFF?If a developer wants the performance gain of no alpha channel, it must be explicitly specified:
var bmd:BitmapData = new BitmapData(width,height,false);
And if a transparent BitmapData is required, that too must be explicitly specified:
var bmd:BitmapData = new BitmapData(width,height,true,0x000000);
So at no point can we rely on the shortest constructor form, without accepting a performance hit, and I can't understand why.Surely either the fillColor should default to black:
var bmd:BitmapData = new BitmapData(width,height); // transparent BitmapData
or transparency should default to false:
var bmd:BitmapData = new BitmapData(width,height); // faster, no-alpha BitmapData
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Jul 7, 2009
Scenario:swf B compiles with class Vo in it and displays it's values swf A compiles with a revised version of Vo in it and loads swf B
Result:
swf B shows swf A's revised Vo class properties and not the version it got compiled with even though nobody told swf B to change it's Vo properties.
Has anyone encountered these kinds of situations? How is everyone dealing with this?
[EDIT] Since the forums still seem to be broke, you can grab my sample files here. Compile B.fla and then change class Vo version property and you'll see when you compile A that B display's the new Vo version. Link to Files
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Dec 9, 2009
I have a video, it's 3:11 but it will only play until 2:41 then it will stop...... but when I fast forward to 2:42 or 2:43 it will play till the end..... how do I fix this file so it will work..... what do I do.
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Jan 19, 2004
I used this tutorial[URL] and everything worked great but i also wanted other images to load in a different loadbox at the same time. (Using the same button) Not being in expert in action script, i duplicated the code, changed all the variable names accordingly but i had a problem. The 2 scripts don't seem to work together. One loads the images properly and the other doen't. If i take 1 off, the other works and vice-versa. I am sure i changed all the variable names but they still conflict somehow.
Code:
this.pathToPics = "images/";
rray = ["journeys0.jpg", "journeys1.jpg", "journeys2.jpg"];
this.fadeSpeed = 10;
this.pIndex = 0;
[code].....
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Sep 25, 2009
when I write my own classes do I need to take care of the reserved keywords, or this doesnt matter?I usually do try to make my own names but sometimes I just cant think of anythinglike say I want to write my own URLLoader class:Code:public class URLLoader extends EventDispatcher {will this be a problem?
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Nov 17, 2009
I have one swf (let's call this 'A') that loads in an external swf via my own pre-loading class. We'll call this 'B'.s both swfs are written by myself, the structure follows the same one I always use, ie. a DocClass named 'Main'. When B is loaded in, the DocClass's clash - ie. B calls A's DocClass. a) Is this normal behaviour?b) Will this conflict occur for any other variables/functions that share a name?
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Feb 10, 2006
i'm trying to figure out how to reset or refresh clips that are dynamically attached to another clip based on records returned through xml.asically if the user chooses a different filter for the database query I need to be able to refresh a scrolling list made up of clips which will be different based on the filter.this is what I have for a function. I try to use "attachEmptyMovieClip" but to no avail
Code:
getAll=function(){
members = getMembers.firstChild.childNodes;
[code].....
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Apr 26, 2008
I can't reference a dynamic text field inside a button, sends an error.... so... How can I do a work around on this? I need...
a) to set a variable to a string value based on button clicked.
b) the button to represent embedded text (I am using a custom font).
Simple trick, or link? Or is there a way I am not finding to reference a dynamic text field within a button?
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Aug 11, 2011
I want change the HBox's style when click any object inside this HBox. I set handle for click event of HBox, and then I found it very difficult to select item in the combobox in this HBox.When I click the combobox, it drops down its item list, and HBox style changed, then combobox drop up very quickly, I have no time to select an item in the Combobox.Here is my codes, is there any way to avoid this problem?
<mx:Repeater id="itemRepeater">
<mx:HBox id="itemHBox" styleName="active" click="onItemClick(event);">
<mx:ComboBox id="cb1" dataProvider="{dp}" close="closeHandler(event);"/>
[code].....
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Sep 22, 2009
I am working on a Flash movie that has interspersed FLV movies that play. A detect script listens for when the movie is completed and returns to play the main timeline.These FLV videos occupy one frame at a time. Then the presentation continues. Then another FLV...etc like that.The movie controls work fine until I pass the first video frame. Then the stop/play/mute volume slider stop working.I want to resolve the conflict. Or blank keyframe the movie script to "hop" over these movie frames. But then I get duplicate script errors because I cannot "unload" the scripts to add them back after the blank keyframe.Anyway, I cannot see what is conflicting. The detect script is only 2 lines. Here are the two scripts:
1. Detect script in movie frame[code
2. Main Movie timeline controller script:[code]
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