ActionScript 2.0 :: Eliminate Previous Attach Before Move To Next Attach MC?
Nov 5, 2006
how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach
after 2 second
mc2 attach --> remove mc1
after 2 second
how to move attach movie. What I wanna to do, I wanna attache movie clip to the stage(grey) and then i wanna attache another movie clip in to the stage( red) and another( blue). I wanna move just red and blue movie clip(axis:y) like they grow on grey movie clip.
One layer with a movieclip "man" with a script that makes it move around. One layer with two frames (different rooms)
Also at the door of each rooms a script that when the man walks into the door makes it jump to the second room.
The problem is that the character stays in the same place (since he is a different layer with one keyframe and then just ordinary frames. This works as it should.
Now one way to solve it is in the next room just create another movieclip identical to the man with the same scripts and place him by the door. However this makes it complicated when there are several directions and so on (basicly having to make one frame for every possible entry point in the room)
So im looking for a system so that when this script triggers
Code: onClipEvent (enterFrame) { if ((this.hitTest(_root.man))) { _root.gotoAndPlay("secondroom");
i'm trying to figure out how to reset or refresh clips that are dynamically attached to another clip based on records returned through xml.asically if the user chooses a different filter for the database query I need to be able to refresh a scrolling list made up of clips which will be different based on the filter.this is what I have for a function. I try to use "attachEmptyMovieClip" but to no avail
Code: getAll=function(){ members = getMembers.firstChild.childNodes;
I have a working TCP/IP socket server that loads 3-flash files in succession. How can I unload previous files and eliminate the garbage build up? 2-Flash clients are active, 1-the loader, 2-the next Flash file being loaded, however "the Flash files don't unload." Maybe there's a "put - kill" method or something similar to addChild removeChild in as3.
I was wondering if there's a way to attach objects to one another. Basically, for a flash animation, I have a monkey swinging back and forth on a branch. The transformation point is set at his hand on the branch, while his arm swings back and forth like a pendulum. His body is at the bottom of this pendulum, and right now I have to reset the body as his arm swings.
How do I attach the body to the bottom of his arm to its own pivot point so that they're always attached to each other, but so that the body always is in the SAME POSITION (i.e., when you rotate the arm, it does not also rotate the body).
am using Flash CS3 Professional and I have a Flash ActionScript 2.0 .fla file, my problem is that I have 2 symbols, on can be controlled by a simple script using arrow keys and the other is stationary but I want to attach the stationary one to the other so that it can pivot on this connection and will move with and pivot like a tail as it moves around the screen
This file has been supposedly changed from As2 to As3. It seems as if it used to stop when I first got it. But the links didn't work. When I followed troubleshooting protocols, it started looping non-stop.
Please help. I can't seem to attach the flv and the action script files. All I get from the output window is "Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts."
is it possible to attach the same movieclip twice?for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition"is there a way of attaching the same movieclip more than once? im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip); function attachMovieclip(event:MouseEvent):void {var addPage1:Page1 = new Page1();addPage1.x= 0 addPage1.y= 0addChild(addPage1); }
I need to change porperites on MC that is in a MC I just attached something and for some reason I can't seem to find out how to get an instance name into them or to just use the one thye have in the library.
s it possible to attach the same movieclip twice? for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition" is there a way of attaching the same movieclip more than once?
im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip); function attachMovieclip(event:MouseEvent):void { var addPage1age1 = new Page1(); addPage1.x= 0 addPage1.y= 0 addChild(addPage1); }
Here is a code to create one pop up when clicked a button and close it when required. I found it in "www.actionscript.org" but I like to attach this one to xml to fetch "title" and "message" from the xml. I tried but could not succeed, please advice how I wrote the xml and AS as well to create it.[code]
I'm on my way to try to make Iparigrafika pageflip FLA [URL]..I load the JPG's in with LoadMovie into the correct container... my question is, after a user flips a page, that container is filled in with another JPG. Now, if I go back I don't want to LoadMovie again (this causes a flicker). Is there a way to use Attach to attach JPG's that have already been loaded to the container?
I am making a little hidden object game and I want a sound to play everytime an object is clicked on, but I can't figure out how to do it.my sound is a movie clip called "meow". Anyone know how to do this?here is the code:
onClipEvent (load) { found = []; for (i=0; i<7; i++) {
I'm a completely noob but I'm currently working on an animated skype-button.I inserted the button successfully on my website.Now I'd like to attach the following command in AS3 to my movieclip when someone clicks on it [code]...
I know how to attach a movieclip dynamically using flash 8 and cs3 but not in cs4. can u pls help me on this.
I made a movieclip named "box_mc" and i deleted from stage. It's there in library. now i want to display the movieclip "box_mc" dynamically on stage. how to do this using flash cs4 ?
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:
Code: loadMenu(GUIname) { GUItoLoad = GUIname; var mcLoader:GUItoLoad = new GUItoLoad();[code]........
I've tried a few different things syntax wise, and have had a search and browse, but have come up empty handed.