ActionScript 2.0 :: LoadMovie First, Then Attach?

Feb 17, 2005

I'm on my way to try to make Iparigrafika pageflip FLA [URL]..I load the JPG's in with LoadMovie into the correct container... my question is, after a user flips a page, that container is filled in with another JPG. Now, if I go back I don't want to LoadMovie again (this causes a flicker). Is there a way to use Attach to attach JPG's that have already been loaded to the container?

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Actionscript2 :: Attach Movie And LoadMovie?

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I have the following code:

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var nextLine = 0;

[code].....

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ActionScript 2.0 :: How To: Attach, Unload Then Loadmovie

May 7, 2007

I wonder whether this will work:

var myclip:MovieClip = _root.attachMovie("clip", "clip", 1000);
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[code].....

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how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..

mc1 attach
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[code]....

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i'm trying to figure out how to reset or refresh clips that are dynamically attached to another clip based on records returned through xml.asically if the user chooses a different filter for the database query I need to be able to refresh a scrolling list made up of clips which will be different based on the filter.this is what I have for a function. I try to use "attachEmptyMovieClip" but to no avail

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I was wondering if there's a way to attach objects to one another. Basically, for a flash animation, I have a monkey swinging back and forth on a branch. The transformation point is set at his hand on the branch, while his arm swings back and forth like a pendulum. His body is at the bottom of this pendulum, and right now I have to reset the body as his arm swings.

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Jun 30, 2011

is it possible to attach the same movieclip twice?for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition"is there a way of attaching the same movieclip more than once? im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
 
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip);
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in AS2 it shuld be smthing like this:

Code:
//with mcs with the linkage name home,abtus & contact in library
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[code].....

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Dec 6, 2010

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ActionScript 2.0 :: Naming The MC In A MC When Attach Them?

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ActionScript 2.0 :: AttachMovie Does Not Attach

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This actionscript for "attaching" five balls refuses to work! Why?

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I know how to attach a movieclip dynamically using flash 8 and cs3 but not in cs4.

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ActionScript 3.0 :: Attach 2 Of The Same Movieclips At Once

Jul 1, 2011

s it possible to attach the same movieclip twice? for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition" is there a way of attaching the same movieclip more than once?

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s_next.addEventListener(MouseEvent.CLICK, attachMovieclip);
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Here is a code to create one pop up when clicked a button and close it when required. I found it in "www.actionscript.org" but I like to attach this one to xml to fetch "title" and "message" from the xml. I tried but could not succeed, please advice how I wrote the xml and AS as well to create it.[code]

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attaching sound to a mc in mc. My script :

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onClipEvent (load) {
found = [];
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[code].....

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[Code]....

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ActionScript 3.0 :: Attach A Movieclip Dynamically?

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I know how to attach a movieclip dynamically using flash 8 and cs3 but not in cs4. can u pls help me on this.

I made a movieclip named "box_mc" and i deleted from stage. It's there in library. now i want to display the movieclip "box_mc" dynamically on stage. how to do this using flash cs4 ?

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Mar 20, 2010

how to attach background to caption

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ActionScript 3.0 :: Attach Different Movieclips With One Function?

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I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:

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I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

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