ActionScript 3.0 :: Attach Different Movieclips With One Function?

Apr 26, 2010

I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:

Code:
loadMenu(GUIname) {
GUItoLoad = GUIname;
var mcLoader:GUItoLoad = new GUItoLoad();[code]........

I've tried a few different things syntax wise, and have had a search and browse, but have come up empty handed.

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I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.

[Code]..

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s it possible to attach the same movieclip twice? for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition" is there a way of attaching the same movieclip more than once?

im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:

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here's the code

Code:
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[Code].....

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[Code]....
 
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[code]....

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[code]....

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[code]....

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[Code]...

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