ActionScript 2.0 :: Attach 5 Different MovieClips In An Array?
Jan 20, 2010
i have an error in my game project. i am trying to attach 5 different movieClips in an Array.but i dont want these movie clips to be appear on the stage when i attach these. but these movie clips appears on the stage as soon as loop executes.
here's the code:
var terrorists:Array = new Array();
for(i=1;i<=5;i++) {
var terrorist:MovieClip=attachMovie("terrorist_"+i, "terrorist_" + i, i);
terrorists.push(terrorist);
}
is it possible to attach the same movieclip twice?for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition"is there a way of attaching the same movieclip more than once? im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip); function attachMovieclip(event:MouseEvent):void {var addPage1:Page1 = new Page1();addPage1.x= 0 addPage1.y= 0addChild(addPage1); }
s it possible to attach the same movieclip twice? for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition" is there a way of attaching the same movieclip more than once?
im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip); function attachMovieclip(event:MouseEvent):void { var addPage1age1 = new Page1(); addPage1.x= 0 addPage1.y= 0 addChild(addPage1); }
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:
Code: loadMenu(GUIname) { GUItoLoad = GUIname; var mcLoader:GUItoLoad = new GUItoLoad();[code]........
I've tried a few different things syntax wise, and have had a search and browse, but have come up empty handed.
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.
I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2)[code]...
I have a problem with attaching more than one movie clip to this control structure, I need to attach 8 different movieclips. Till now the code attaches only one mc the "window". windows = 8; for (c=1; c<=windows; c++) { attachMovie("window", c, c); }
I was screwing around one day and thought I'd make a little line-drawing-thing. Basically it just attaches movie clips and draws lines between them using the drawing API. That was the easier part. Now I though I'd take it a step further and add some curves. I tried but the attached file is the best I could think of.
square.fla is the original file lineCurve.fla is the file in which I tried to add curves.
I am trying to attach a movieclip and make rows with 3 movieclips each. I can attach the moveclips and make space between them but i cant figure how i can make rows...
here's the code
Code: var gamesData:XML = new XML(); gamesData.ignoreWhite = true; gamesData.load("xml/games.xml");
I have a mc (changeColorMc) and three movieclips. The three movieclips are created on the fly (so there could be more movieclips) and filled with a color from an Array. This works fine.
Now I want to add an eventlistener for each movieclip, so when someone push one of the movieclips the movieclip with the name "changeColorMc" gets that same color from the colorArray.
My question is: How can I pass the color value from the colorArray to the buttonPressed function? Is this possible?
I was also thinking that I had to create three buttonPressed functions ie. buttonPressed1, buttonPressed2 and buttonPressed3 and attach these to the created movieclips.. but how? Because I don't know up front how many movieclips there will be..
point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..
I've a movieClip called "picChange" and inside that movieClip, there is another movieClip called "picFrame" and inside that movieClip there are three movieClips called "HolderL1", "HolderL2", "HolderL3". I use these 3 movieClips to attach movieClips(questions for game) from library. I put movieClip inside movieClip to add some animation while it loads. I used following code:
for(var i:int = 0; i<3; i++) { var pic_mc:String = "picLeft" + ranque[i]; var que_mc_class:Class = getDefinitionByName(pic_mc) as Class;
I am attaching mc's from the library using xml to populate the textfields. What I am wanting to do is show the first six mc's, then after say 10 seconds show the next six. With a text field displaying "1 of 3", after 10 seconds, "2 of 3" ....etc. A bit similar to image galleries really (sorry if I haven't explained this very well).Anyhoo, heres what I have so far, it loads the mc's one after each other:
I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.
The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:
ActionScript Code: onClipEvent(load){ Sound1 = new Sound(); rndClip = ????????;
[Code]....
I need to load this array as Sound1 so that the correct sound file plays to match the random number.
I'm trying to attach clips based on elements in an array. then when all the clips are attached, i'm using setinterval to have the attached clips slide onto the stage and stop in a row.the name of the dyamically attached clip isn't tracing in my function (the one with interval set).
I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:
var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){ var [code]...
since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)
how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach after 2 second mc2 attach --> remove mc1 after 2 second
I have a loop that goes through an array and duplicates (and positions) movieclips on the scene and loads JPGs into them with "loadMovie". I then try to attach an "onRollOver"-handler to the movieclip but it doesn't respond. Here's the thing: It works fine when I don't load the images into the MC instances... but as soon as I do, the onRollOver is not responsive anymore.
I read the telltale line "loading a JPG or SWF into a movieclip replaces it"... is that the cause of the problem? I mean- can I not refer to the duplicated MCs anymore as soon as I load something into them? How could I work around it?
Is it possible to load up an array with movieclip instances from the library and use that as a reference to go to a certain index, snag that mc, and display it on the stage?
I have 2 arrays i.e.:[code]Is it possible to set the color of the moviceclips (mcclipsArray) to the relevant colors from the second array (mcclipsColorArray), so movieclip a becomes blue, b becomes red etc.