ActionScript 2.0 :: Dynamically Attach OnEnterFrame To Attached Movieclips?

Apr 23, 2007

This one has me stumped. I'm missing a trick here I think; so why doesn't this work?

Code:
function makeClouds(clouds:Number) {
for (var i=0; i < clouds; i++ ) {

[code]......

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ActionScript 2.0 :: Dynamically Remove Attached MovieClips If Any?

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How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).

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ActionScript 2.0 :: Making Dynamically Attached Movieclips Act As Buttons?

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I have dynamically attached a number of movieclips inside a another movieclip on the stage, and now I want them to act as buttons, but I can't work out how. They are named as they are created, so I know I can target them, but as to how to assign an onRelease functions to them I have no idea.I don't want to hard code a load of onReleases, as the number of movieclips will change depending on outside data, how I could do this with a loop or something, given that I have an array of their names?

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point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..

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Actionscript 3 :: Attach Movieclips In A Movieclip From Main Time Line Dynamically?

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I've a movieClip called "picChange" and inside that movieClip, there is another movieClip called "picFrame" and inside that movieClip there are three movieClips called "HolderL1", "HolderL2", "HolderL3". I use these 3 movieClips to attach movieClips(questions for game) from library. I put movieClip inside movieClip to add some animation while it loads. I used following code:

for(var i:int = 0; i<3; i++) {
var pic_mc:String = "picLeft" + ranque[i];
var que_mc_class:Class = getDefinitionByName(pic_mc) as Class;

[code].....

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Actionscript 3 :: Load Some Images Through XML And Attach Into Dynamically Created MovieClips - Make Smooth Moving ?

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I have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.

_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....

Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?

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ActionScript 2.0 :: Control Attached Movies To Do Things OnEnterFrame

Apr 25, 2006

I'm kinda new to using attachMovie and i was wondering how to control attached movies to do things onEnterFrame. Example:

[Code]....

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ActionScript 2.0 :: .onEnterFrame And HitTest Now Apply To The Clips Attached To The Original Clip?

Jan 5, 2010

say I have a clip with an onEnterFrame running on it with a hit test to check if the user has rolled off the clip . . . Then i create an empty clip within that clip and attach clips to it. Will my .onEnterFrame and hitTest now apply to the clips i have attached to the original clip?

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ActionScript 2.0 :: OnEnterFrame=null - OnEnterFrame=undefined & Delete OnEnterFrame

Mar 29, 2008

onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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ActionScript 1/2 :: OnEnterFrame In A Dynamic Movieclips Array

Nov 6, 2009

What I'm trying to do is, generating some movieclips in a loop and putting them into an array and then enumerating the array and set an endpoint for each instance of that movieclip:

mc[i].onEnterFrame=function(){
this._y -=8/N;
if((getTimer()-lastT) > myLevel){
this.onEnterFrame=function(){}
}
}

lastT is the time where the scene was run for the first time. So i'm comparing the time for each instance to that "initial time" and check if its larger than myLevel which varies for each of the instances. So this code first runs for all the instances, each having a different "myLevel", then I expect to see they moved differently. But the result I currently get is all of the instances move to the lowest "myLevel" value and then stop.

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Made Two Attached Movieclips To The Stage?

Aug 17, 2009

I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code

[Code]...

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ActionScript 3.0 :: Removing The Attached Movieclips?

Jan 6, 2012

I'm creating a highscore list like this:

code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;

[code]....

I have a MovieClip with the linkage name of "playerResult" in the library. For every loop it takes the scores+names from the xml and displays them by creating a new instance of "playerResult" and attaches them one by one under each other.I need to be able to remove this highscore when it's not longer needed, thus (the most important part) freeing up memory. So I can then use the same code to show the scores again without doubling the memory it uses every time.

code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;

[code]....

... so I now have a name for each instance (playerResult0, playerResult1...) but still can't come up with a way to remove them.

The scores are displayed like this:

1 name score
2 name score
etc...

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ActionScript 3.0 :: Removing Attached Movieclips?

Jan 6, 2012

I'm creating a highscore list like this:

[AS]function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;

[code]....

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ActionScript 2.0 :: Add MovieClips From The Library At Runtime OnEnterFrame To Create A Trail Behind The MovieClip?

Mar 10, 2011

I want to add MovieClips from the library at runtime onEnterFrame to create a trail behind the movieClip that is moving on stage:
[Code]...

This just creates one instance of a movieClip "Follower". But how to make trail like effect - adding movieClips onEnter frame and positioning them according to "mcToFollow"?

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ActionScript 2.0 :: OnEnterFrame + MovieClips - Scroll Across The Screen As An Infinite Horizontal Scroller

May 29, 2008

A quick rundown of the code is I am creating movie clips that I then am trying to scroll across the screen as an infinite horizontal scroller. Here is the problem. I am able to create the effect I want using text fields, but when using movie clips and the EXACT code, it doesn't do anything. Here is the code: (sorry kinda long)

[Code]...

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ActionScript 2.0 :: Change Attached Movieclips X Position

Apr 12, 2011

I am using the following script in a MC to produce an empty movieclip and fill it with evenly spaced movieclips on demand.[code]The last piece of code repeated below should remove one of the attached movieclips when it is created then remove its iteration from the array and loop through all movieclips after it in the array and minus 30 from their y coordinate:[code]When I trace Wine[mc] it produces a list of names of movieclips after it in the array as it should, and the movieclip is removed as it should but the coordinates of the other movieclips remain unchanged.

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ActionScript 2.0 :: [FMX] Color Of Newly Attached Movieclips?

Jun 9, 2004

I want to add a "progress meter" whenever the user goes to the next question (whether the question was answered correctly or not). I want to attach movieclips along the bottom line, and I want the user to be able to specify some color and shape preferences for these "progress meter" elements. I'm bilingual, so I included my original, french comments (pour tous ceux qui sont francophones).

English:

Code:
function ajouterBalle(couleur, etat) {
var posX = (quelleQuestion*(640/ballesTotales))-(640/(ballesTotales*2));
this.attachMovie("mc_balle", "balle"+quelleQuestion, quelleQuestion);
this["balle"+quelleQuestion]._x = posX;

[code]....

mc_balle is actually just a movie clip with 3 keyframes, with shapes made of a fill (and no border).

I call upon the ajouterBalle function this way, which is supposed to create a "balle" or "progress meter node" using the right shape and color:

Code:
ajouterBalle(0xFF0000, 2);

The balls position themselves in the exactly right fashion and shape...but the color doesn't apply! So I'm wondering where is the problem. Perhaps with the dynamically created color contructors? Or the line just after, when I set the color?I am able to change the color of a background movieclip (read: non-attached) with no problem, but the dynamically created ones don't work...

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ActionScript 3.0 :: Multiple MovieClips With Attached Button?

Mar 10, 2010

I am thying to create a movieClip class that has a button attached at the right corner, and then load multiple instances at the stage. My problem is, that although one MovieClip is loaded correctly, all the rest have no button attached! How is that possible? what am i doing wrong???Also i would like to note, that besides the button i am attaching one more movieclip with and image (from a loader)Let me show you what I mean:

package multi{
public class Multi extends MovieClip{
var rightButton:SimpleButton=new SimpleButton();

[code]....

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ActionScript 3.0 :: Attach 2 Of The Same Movieclips At Once?

Jun 30, 2011

is it possible to attach the same movieclip twice?for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition"is there a way of attaching the same movieclip more than once? im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
 
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip);
function attachMovieclip(event:MouseEvent):void {var addPage1:Page1 = new Page1();addPage1.x= 0    addPage1.y= 0addChild(addPage1);
}

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ActionScript 3.0 :: Attach 2 Of The Same Movieclips At Once

Jul 1, 2011

s it possible to attach the same movieclip twice? for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition" is there a way of attaching the same movieclip more than once?

im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:

s_next.addEventListener(MouseEvent.CLICK, attachMovieclip);
function attachMovieclip(event:MouseEvent):void {
var addPage1age1 = new Page1();
addPage1.x= 0
addPage1.y= 0
addChild(addPage1);
}

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ActionScript 3.0 :: Finding Scripts Attached To Buttons/movieClips?

Apr 23, 2010

I am updating a file to AS3 that someone else worked on.  I'm getting the error about scripts attached to buttons/movieClips and have been through the file a few times already.  Is there a tool or something else that will help find the scripts?

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ActionScript 2.0 :: Make A Preloader If Have Only Attached Movieclips From The Library

Apr 12, 2004

How do I make a preloader if I have only attached movieclips from the library, I know how to make a preloader but not for attached movieclips. The movieclips are attached from level 0 to 12, and I want one preloader to preload all levels at once, how do I do that? Tried with a for loop to loop through all levels but it didn't work.

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ActionScript 2.0 :: Targetting Attached Movieclips / Play A Certain Frame

Oct 14, 2007

I did a search on the forums and found 2 threads that were relevant but didn't quite get what i wanted out of them.I've loaded a movieclip using attachMovie(); and ive put it into an empty movie clip (as you would with external MC's)My question is how i will go about targetting the loaded movieclip and having it play a certain frame.[code]

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ActionScript 2.0 :: Make A Preloader If I Have Only Attached Movieclips From The Library?

Apr 12, 2004

I have a little problem, How do I make a preloader if I have only attached movieclips from the library, I know how to make a preloader but not for attached movieclips. The movieclips are attached from level 0 to 12, and I want one preloader to preload all levels at once, how do I do that? , Tried with a for loop to loop through all levels but it didn

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ActionScript 2.0 :: Dynamically Remove Any Attached Mc's If There Are Any?

Mar 7, 2004

how would i go about writing a function that looks at an mc(empty mc) and deletes any attached movie clips (if there are any).

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ActionScript 2.0 :: Tweening Dynamically Attached MCs?

Apr 12, 2006

I am building using borrowed code from various tutorials. I am trying to make a grid with a dynamically attached clip(ball), use the grid as a mask for a picture(pic) and tween it forward on the press of a button (red):

[Code]..

My problem is that I cannot get the grid to tween forward on pressing red. I have tried various other ways to call function exp with no success, although I have noticed that:

[Code]...

successfully tweens the container clip for the grid. Furthermore, I have noticed Flash 8 takes some time before testing the movie. Is my code inefficient?

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ActionScript 3.0 :: Attach Different Movieclips With One Function?

Apr 26, 2010

I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:

Code:
loadMenu(GUIname) {
GUItoLoad = GUIname;
var mcLoader:GUItoLoad = new GUItoLoad();[code]........

I've tried a few different things syntax wise, and have had a search and browse, but have come up empty handed.

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ActionScript 2.0 :: Attach 5 Different MovieClips In An Array?

Jan 20, 2010

i have an error in my game project. i am trying to attach 5 different movieClips in an Array.but i dont want these movie clips to be appear on the stage when i attach these. but these movie clips appears on the stage as soon as loop executes.

here's the code:

var terrorists:Array = new Array();
for(i=1;i<=5;i++) {
var terrorist:MovieClip=attachMovie("terrorist_"+i, "terrorist_" + i, i);
terrorists.push(terrorist);
}

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ActionScript 3.0 :: Using 1 Function To Attach Different Movieclips

Apr 25, 2010

I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.

[Code]..

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ActionScript 2.0 :: Flash 8 - Remove Attached MovieClips Contained In Variable

Jul 26, 2009

I need to remove some movieclips that are attached dynamically so they do not show up underneath the new movieclips that will be attached when a user clicks the next button. I've tried removeMovieClip with little success. I am able to remove one or two of them, but not all. I need all of the previously attached movies gone.

Here is the as2 for it.
PHP Code:
//Set functions
function show_movie() {
menu_mc._visible = true;
buttons_mc._visible = false;
teacherinfo_mc._visible = false;
} function displayInfo() {
[Code] .....

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