ActionScript 2.0 :: Control Attached Movies To Do Things OnEnterFrame

Apr 25, 2006

I'm kinda new to using attachMovie and i was wondering how to control attached movies to do things onEnterFrame. Example:

[Code]....

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This one has me stumped. I'm missing a trick here I think; so why doesn't this work?

Code:
function makeClouds(clouds:Number) {
for (var i=0; i < clouds; i++ ) {

[code]......

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ActionScript 2.0 :: .onEnterFrame And HitTest Now Apply To The Clips Attached To The Original Clip?

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say I have a clip with an onEnterFrame running on it with a hit test to check if the user has rolled off the clip . . . Then i create an empty clip within that clip and attach clips to it. Will my .onEnterFrame and hitTest now apply to the clips i have attached to the original clip?

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Is there a quick easy way to clear any and all movie clips I've attached inside an MC? Regardless of their name or layer?

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Sep 20, 2006

why the attached movies when they are bigger than the stage go to the next line but tahy stay all in the same location

[Code]....

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I have a movie called "my.fla" in which I attach some MC's.I also have buttons that load swf's in a "container".But when I test the buttons,the attached MC's in "my.fla" keep appearing before the swf loads.I tried EVERYTHING with removeMovieClip,but I can't get it to work(The swf's I load also have attachMovie in them)

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MovieClip.prototype.attach = function(base) {
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I can't decide what i want to use. I've made an admin page using flex adding FAQS to a database plus some other little options.but for the user i want a FAQS search app. I initially thought i would use flex, but i've come to the conclusion Flex is only quick when using the built in components. To me flash would be easier to create an app where i could control how things will visually appear.For example in Flex would it be just as easy in flash if I were to NOT use "lists" and "datagrids?" What if i want to have a "skinless" expand and collapse type menu?

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I am attaching a bunch of instances of a movieClip to my stage and I want to call a function in this movie clip that I'm attaching however I don't seem to be able to access the movieClips functions. Is there any known reason why this may be happening, something I don't know about attached clips? I'm doing something similar to whats below

Code: myPointer = attachMovie("libraryName","myNewName",newLvl); myPointer.doMyFunc(); I know the clip is attaching correctly because I can see it, but I can't seem to access any functions within the attached clip. I also know that "myPointer" is correctly addressing the attached clip because I can change the clips properties such as width and height.

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is there anyway to put all movies that are attached with attachMovie in an array?

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ActionScript 2.0 :: Attaching Movies Within An Attached Movie?

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I have a website, when you click a menu item it fades the current page out, and the selected one in. No problems with that, it all works well.

The only problem is, within those attached movies, all the actionscript doesnt work. I have, for example, a research page, which have 4 buttons, each of which attach a movieclip to and empty movieclip... Just a simple attachMovie function, but it doesnt work. If copy the research movieclip into a seperate flash file, everything works and the movies are attached fine, but in the website .fla, after the research page is loaded itself, none of the movies attach properly.

Are there any known issues with attaching movies within an attached movie?

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ActionScript 2.0 :: Scroll MC With Multiple Attached Movies Inside

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i am loading some thumbnails from an xml file into a movieclip using attachMovie() - each thumbnail loaded is in it's own MC inside the 'container' MC. everything works great but i need to be able to scroll the thumbnails b/c the number of thumbnails can change but the space they have to fit into cannot. make sense? if attach them to a scrollpane or a textarea instead of a MC it only shows the last thumnail loaded or iterated in the for loop.

Code:
articleNos = seasArts.firstChild.firstChild.childNodes.length;
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[Code].....

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When I dynamically / randomly attach movies to the stage I dont want my movies to overlap eachother... How to do this? I tried using hitTest but that didnt work for me, so I wrote some kind of hittest function myself... but that doesn't work right either.

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ActionScript 2.0 :: Movies - Accessing A Button After Have Attached It To The Stage From The Library

Jun 1, 2007

I am having problems accessing a button after I have attached it to the stage from the library... My code is as such:

[Code]...

On the rollover - the movie recognises nothing as executable. OK >> Yes - I have linked in the properties, an identifier for AS Export .. for the original map_functions, inside it is an MC called close_mc - This MC is linked for AS Export as close_mc Why is this not working? PS. the function calls are from Lacos Tween engine.

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ActionScript 2.0 :: OnEnterFrame=null - OnEnterFrame=undefined & Delete OnEnterFrame

Mar 29, 2008

onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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I have a movie clip on the main timeline with an instance name odometer_mc. nested in that mc there are seven movie clips, two are named m100_mc, and km1_mc. I want to get km1_mc to play when m100_mc gets to frame 20.

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Is it possible to control a MC that is attached to another MC?

Example:
-------------------------------------------------
on (release) {
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}

*loader* is the blank MC.... and I want to control the MC that is attached to it called *movie1*.

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In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.

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How do i change movie clips inside MC3?lets say i have a button called but1 inside MC3, how do i make his enabled=false?

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I use attachMovie to call movie clips succesively on the stage. I use a forward button to slide them in progression but when I want to go back in the same order everything gets messed up. You can see the swf playing here, [URL]..I numbered each frame so you can see when clicking on back button it gets messed up.

// Each of the button functions here call the add_page() function and pass the Identifier of the page that they will display b_0.onRelease = function() {

[Code]...

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The proposed task has to do with the creation of an application in which the user will be able to insert, drag&drop and remove rectangles. The properties of each rectangle (name,x,y) should be saved in an xml instance.

1.Create a vertical toolbar with the above buttons:

a.new rectangle
b.move
c.delete

2.Create a movieclip that will be your workspace on the right of your toolbar named stage.

3.Create a function that will be triggered by the new rectangle button and will attach to the stage rectangles as movieclips named rectangle(i) (rectangle1, rectangle2,...).

4.Create a function that will be triggered by the move button and will drag and drop a selected rectangle.

5.Create a function that will be triggered by the delete button and will remove a selected rectangle.

And what I have done so far is:

i = 1;
newrectangleButton.onRelease = function() {
stageMC.attachMovie("rectangleID", "rectangle"+i, i);
stageMC["rectangle"+i]._x = Math.random()*stageMC._x;

[Code].....

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I am using CS3 with Actionscript 2.0I am trying to get a play / pause button to control a movie clip.I have placed the MC on one layer and the button on another layer.The button works great.All I need is the AS to control the timeline of the movie clip.

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In short I am trying to have a looping movie clip (already an flv) on the 1st frame with a button that goes to the next frame where the movie only plays once (transition) and goes to frame 3,loads up a menu with a movie clip thats looping and from then a menu that links to other looping movies on different frames with text etc.

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I have a base move that loads other movies into an empty clip [code]...

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I have a main Movie that I'm using loadClip into empty HolderMc's. I am using listener inits and they are loading and working fine independently. the main movie loads swf A and B. I have a button in swf A needs to tell swf B (headHolderMc) to change:[code]I've tried _root.headHolderMc._alpha = 100; but nothing works.[code]

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ActionScript 2.0 :: Use Variables (on The Buttons) To Control External Movies?

Oct 14, 2002

I have a movie which is made up:

Level0= my interface layout with buttons

Level1= the different sections of the site, are loaded into this level (eg. home.swf, aboutus.swf etc.)

Because each of these sections has both an 'in' and 'out' transition, i want to use variables (on the buttons) to control these external movies that are loaded into the main movie (im even starting to confuse myself

basically in a nutshell... can you use buttons which control a movie ,which has been loaded at another layer, using variables....

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ActionScript 3.0 :: OnEnterFrame - The OnEnterFrame Is Not Triggered Automatically By Flash Player At Run Time

Feb 1, 2010

i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:

[Code]....

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ActionScript 2.0 :: Control The Music In A Base Movie When Different Movies Load Into It?

Feb 6, 2004

i want to know weather it is possible to control the music in a base movie when different movies load into it using load movie. it can done manually by using a volume slider. but is there any way to controll it using action script??Suppose "start.swf" is a base movie with a music (xyz.mp3, event sound, 50 loops) in which different movies load in defferent levels. I want to controll the sound volumes differently when each movie loads & plays.

like when "one.swf" loads the volume = 50,
"two.swf" loads the volume = 0

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ActionScript 2.0 :: Delete OnEnterFrame Start OnEnterFrame?

Sep 26, 2008

any consise methods to restart a deleted onEnterFrame that has been deleted?

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ActionScript 1/2 :: Sound Linkage When Loading Movies Into Movies?

Jan 16, 2007

I have an intro.swf file that is basically a movie with sound that is exported for actionscript but not exported in the first frame. I just stuck it in a movie on my timeline and it works great and the preloader works because it doesn't load the sound before the preloader. I use :

musicSound = new Sound();
musicSound.attachSound("music");
musicSound.start();
to play the sound in intro.swf.

However, now this intro.swf gets loaded into an index.swf and everything works fine and the sound plays as long as I have the sound included in BOTH the intro.swf and the index.swf and the sound is exported on the first frame in the index.swf. I was hoping I could remove the sound entirely from my index.swf since it already loads into the intro but so far

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ActionScript 2.0 :: Creating Reverse Rollover Movies Within Movies?

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I have been having trouble creating a movie clip with a reverse rollover effect within a movie which has a reverse rollover effect. that sounds confusing

In essence I wish to create a panel that rolls out on rollover and rolls back in reverse when the you rollout. I have done this using this script

[Code]...

However I wish to make movies within this movie that have the same effect on them. But when I create another movie or button within this movie it is not registering on rollover. I guess because the script on the main movie overrides it?

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