ActionScript 2.0 :: Put All Movies That Are Attached With AttachMovie In An Array?

Jun 7, 2007

is there anyway to put all movies that are attached with attachMovie in an array?

ex.

attachMovie ('ball','ball1',this.getNextHighestDepth())

then it will allso run a code that push the array with 'ball1' ? ?

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Actionscript Code:
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[Code]....

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On the rollover - the movie recognises nothing as executable. OK >> Yes - I have linked in the properties, an identifier for AS Export .. for the original map_functions, inside it is an MC called close_mc - This MC is linked for AS Export as close_mc Why is this not working? PS. the function calls are from Lacos Tween engine.

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I'm creating some mc's on the stage with the attachMovie function in a loop. I have no problem naming them like that:

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ok, that's some basic question but it's 4 am, I can't find the answer in the tutz and I'm starting to get a headache...I'm creating some mc's on the stage with the attachMovie function in a loop. I have no problem naming them like that:foo.attachMovie("myClip", "myClip"+i, 200+i);But I need to name them with part of an array like that:foo.attachMovie("myClip", "myClip"+array[i]+"_mc", 200+i);I thought that would work but I guess my synthax is wrong... How do you mix strings and arrays elements inside the () of the attachMovie?

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if (collect_array.length > 0) {
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ActionScript 2.0 :: Calling Movie From Array For AttachMovie Property?

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I am trying to attachMovie from array.

Here it goes like this:
----------------------

var __reg3 = new Array ("1", "2", "3", "4");
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Then I tried using string:

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Then I tried this

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Then used this:

qt:String = '"';

_root.p1.attachMovie(qt+test1+qt, "run1", 1); -- Not working

But when I use like this, its working:

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I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene

[Code]....

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I'm trying to create a spinner for different ads for an advertising company website. Each ad has a name, such as "out" "pie" and "bigger". All of them are turned off except "pie" to start off with:

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//initialize movie
var itemArray:Array = new Array();itemArray[0] = out;
itemArray[1] = pie;
itemArray[2] = bigger;

[code]....

The thing is, I can' figure out the button script to cycle through this array. I want to click a forward and back button, lets use forward for now, and do something like (don't mind the syntax):

Code:
on (release) {
i+1, remember the spot, and make everything else invisible.
When you click again, you increment to the
next ad/instance name and so on.
}

What is the actual syntax for this?

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I have my code in the root first frame. I would like to know is it posible to attach movie from the library to array, but tu have that array created in some movie clip so the path to the newly created instance would be _root.some_movie_clip.array[i].

the code goes like this:

Code:
for (i=0; i<11; i++){
displayed_icons[i] = attachMovie("my_library_mc"+i, "new_mc_"+i, this.getNextHighestDepth());

[Code].....

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I have 5 movies in my library, called question0, question1, question2, question3, question4. I linked them with export for actionscript. I have an Array, called questions. Then I have a button that calls the getQuestion function. But I get the following error:

[Code]....

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ActionScript 2.0 :: Array For Naming Buttons And Loading Movies

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I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:

Code:
buttonNumber = ["1A", "2B", "3C", "4D", "1E", "2F", "3G"];
for(i=0; i<buttonNumber.length; i++){
var btnName:String = "btn"+[i]+"_mc";

[Code].....

But I can't seem to get it to work.

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I would like to randomly move three movie clips, placed in an array, within a set box. The script below worked with used with one movie clip, but not with all in an array.

var clipSpeed:Number= 1;
var speedX:Number = 0
var speedY:Number = 0

[code]....

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ActionScript 2.0 :: Array For Naming Buttons And Loading Movies?

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I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:

Code:
buttonNumber = ["1A", "2B", "3C", "4D", "1E", "2F", "3G"];
for(i=0; i<buttonNumber.length; i++){
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[Code].....

But I can't seem to get it to work. I'm a little shaky on array syntax and can't find a tutorial that addresses my particular problem.

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