ActionScript 2.0 :: Put All Movies That Are Attached With AttachMovie In An Array?
Jun 7, 2007
is there anyway to put all movies that are attached with attachMovie in an array?
ex.
attachMovie ('ball','ball1',this.getNextHighestDepth())
then it will allso run a code that push the array with 'ball1' ? ?
View 2 Replies
Similar Posts:
Mar 7, 2010
I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.
Actionscript Code:
if (bulletReady == true && dead == false && Key.isDown(1) == true) { for(x = 0; x<machGuns.length;x++){ bulletReady = false;
[code].....
View 2 Replies
May 13, 2007
I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho
here is my code
Code:
class close_btn extends MovieClip
{
function onPress () : Void
[Code]....
View 8 Replies
Sep 15, 2010
Is there a quick easy way to clear any and all movie clips I've attached inside an MC? Regardless of their name or layer?
View 2 Replies
Sep 20, 2006
why the attached movies when they are bigger than the stage go to the next line but tahy stay all in the same location
[Code]....
View 4 Replies
Apr 5, 2004
I have a movie called "my.fla" in which I attach some MC's.I also have buttons that load swf's in a "container".But when I test the buttons,the attached MC's in "my.fla" keep appearing before the swf loads.I tried EVERYTHING with removeMovieClip,but I can't get it to work(The swf's I load also have attachMovie in them)
Code:
MovieClip.prototype.attach = function(base) {
base["content"+nr].attachMovie("shirt_"+nr, "clip"+nr, nr);
if (nr == tot) {[code]....
View 3 Replies
May 15, 2009
I'm new in actionscript and i need a horizontal scroller with duplicated movies. The scroller works fine (isn't in the code below) but i can't see the duplicated movies or anything for that matter.
[Code]...
View 4 Replies
Jul 22, 2006
I am attaching a bunch of instances of a movieClip to my stage and I want to call a function in this movie clip that I'm attaching however I don't seem to be able to access the movieClips functions. Is there any known reason why this may be happening, something I don't know about attached clips? I'm doing something similar to whats below
Code: myPointer = attachMovie("libraryName","myNewName",newLvl); myPointer.doMyFunc(); I know the clip is attaching correctly because I can see it, but I can't seem to access any functions within the attached clip. I also know that "myPointer" is correctly addressing the attached clip because I can change the clips properties such as width and height.
View 1 Replies
Mar 21, 2008
I have a website, when you click a menu item it fades the current page out, and the selected one in. No problems with that, it all works well.
The only problem is, within those attached movies, all the actionscript doesnt work. I have, for example, a research page, which have 4 buttons, each of which attach a movieclip to and empty movieclip... Just a simple attachMovie function, but it doesnt work. If copy the research movieclip into a seperate flash file, everything works and the movies are attached fine, but in the website .fla, after the research page is loaded itself, none of the movies attach properly.
Are there any known issues with attaching movies within an attached movie?
View 2 Replies
Apr 25, 2006
I'm kinda new to using attachMovie and i was wondering how to control attached movies to do things onEnterFrame. Example:
[Code]....
View 2 Replies
Jul 12, 2006
i am loading some thumbnails from an xml file into a movieclip using attachMovie() - each thumbnail loaded is in it's own MC inside the 'container' MC. everything works great but i need to be able to scroll the thumbnails b/c the number of thumbnails can change but the space they have to fit into cannot. make sense? if attach them to a scrollpane or a textarea instead of a MC it only shows the last thumnail loaded or iterated in the for loop.
Code:
articleNos = seasArts.firstChild.firstChild.childNodes.length;
var item_spacing = 55;
var item_count = 0;
[Code].....
View 4 Replies
Nov 8, 2007
When I dynamically / randomly attach movies to the stage I dont want my movies to overlap eachother... How to do this? I tried using hitTest but that didnt work for me, so I wrote some kind of hittest function myself... but that doesn't work right either.
View 4 Replies
Jun 1, 2007
I am having problems accessing a button after I have attached it to the stage from the library... My code is as such:
[Code]...
On the rollover - the movie recognises nothing as executable. OK >> Yes - I have linked in the properties, an identifier for AS Export .. for the original map_functions, inside it is an MC called close_mc - This MC is linked for AS Export as close_mc Why is this not working? PS. the function calls are from Lacos Tween engine.
View 6 Replies
Sep 24, 2006
Code:
var numOfChars = 0;
setCharacters = new Array();
if (empty1.hitTest(_xmouse,_ymouse,false))
[Code]....
View 1 Replies
May 9, 2010
I'm creating some mc's on the stage with the attachMovie function in a loop. I have no problem naming them like that:
foo.attachMovie("myClip", "myClip"+i, 200+i);
But I need to name them with part of an array like that:
foo.attachMovie("myClip", "myClip"+array[i]+"_mc", 200+i);
I thought that would work but I guess my synthax is wrong. How do you mix strings and arrays elements inside the () of the attachMovie?I need to get something like: myClipArrayElement1_mc for the name of the attached movies...
View 2 Replies
Jul 8, 2010
I'm trying to reduce repetition in my code by using a for loop with an attachMovie call. [code]So I have a bunch of clips in array that I want to attach, and I just want to use the name of the clip as the instance name, but it doesnt seem to work.
View 3 Replies
Nov 28, 2002
ok, that's some basic question but it's 4 am, I can't find the answer in the tutz and I'm starting to get a headache...I'm creating some mc's on the stage with the attachMovie function in a loop. I have no problem naming them like that:foo.attachMovie("myClip", "myClip"+i, 200+i);But I need to name them with part of an array like that:foo.attachMovie("myClip", "myClip"+array[i]+"_mc", 200+i);I thought that would work but I guess my synthax is wrong... How do you mix strings and arrays elements inside the () of the attachMovie?
View 6 Replies
Apr 21, 2010
Fla is attached (small file, simple function)I am going thrue an array and create instances of 'inputter'.It all works fine for the last one in the array but not the first ones.Shortening the array-count still creates only the last one and not the first ones.
My function:
ActionScript Code:
doinit = function()
[code].....
View 1 Replies
Dec 7, 2004
I just want each instance of the movie clip from my collect_array to show up in a different x & y position.
(the collect_array is defined as an array elsewhere). It displays the first item in the array once (or it's displaying all the items on top of each other).
PHP Code:
if (collect_array.length > 0) {
var xplace = 50;
var yplace = 50;
[Code].....
View 1 Replies
Aug 8, 2008
I'm working on a little slideshow that loads images on an interval. The images load on the stage fine. But there are no transitions. I want it so it fades. But at the moment they just go on the stage.[code]...
View 14 Replies
Apr 18, 2010
I am trying to attachMovie from array.
Here it goes like this:
var __reg3 = new Array ("1", "2", "3", "4");
_root.p1.attachMovie(__reg3[0] + 1, "run1", 1); -- Not working
Then I tried using string:
[Code]...
View 3 Replies
Apr 17, 2010
I am trying to attachMovie from array.
Here it goes like this:
----------------------
var __reg3 = new Array ("1", "2", "3", "4");
_root.p1.attachMovie(__reg3[0] + 1, "run1", 1); -- Not working
Then I tried using string:
test1:String = __reg3[0] + 1
_root.p1.attachMovie('"+'test1+'"', "run1", 1); -- Not working
Then I tried this
_root.p1.attachMovie(" "" +test1+" "", "run1", 1); -- Not working
Then used this:
qt:String = '"';
_root.p1.attachMovie(qt+test1+qt, "run1", 1); -- Not working
But when I use like this, its working:
_root.p1.attachMovie("3", "run1", 1); -- working.
View 1 Replies
Apr 17, 2012
I've got an array of Strings each of which have been input by a series of coloured buttons with sounds attached. When a play button is pressed the strings that correspond to different coloured sounds should play one after the other. Instead they all play at the same time as one jumbled mess of noise and I have tried everything to get it to work. The trace shows that the for loop through the array seems to be doing the right thing which is why I can't understand why it won't just play back one after the other.
This is the code for the play button:
PlayBTN.onRelease = function(){
trace("PlayButton Pressed");
for(var i:Number =0; i<songArray.length; ++i){
trace("Inside Loop");
trace(i);
[Code] .....
View 1 Replies
Feb 17, 2006
I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene
[Code]....
View 4 Replies
Jun 13, 2005
I'm trying to create a spinner for different ads for an advertising company website. Each ad has a name, such as "out" "pie" and "bigger". All of them are turned off except "pie" to start off with:
Code:
//initialize movie
var itemArray:Array = new Array();itemArray[0] = out;
itemArray[1] = pie;
itemArray[2] = bigger;
[code]....
The thing is, I can' figure out the button script to cycle through this array. I want to click a forward and back button, lets use forward for now, and do something like (don't mind the syntax):
Code:
on (release) {
i+1, remember the spot, and make everything else invisible.
When you click again, you increment to the
next ad/instance name and so on.
}
What is the actual syntax for this?
View 3 Replies
Oct 30, 2010
I have my code in the root first frame. I would like to know is it posible to attach movie from the library to array, but tu have that array created in some movie clip so the path to the newly created instance would be _root.some_movie_clip.array[i].
the code goes like this:
Code:
for (i=0; i<11; i++){
displayed_icons[i] = attachMovie("my_library_mc"+i, "new_mc_"+i, this.getNextHighestDepth());
[Code].....
View 3 Replies
Mar 16, 2011
I have 5 movies in my library, called question0, question1, question2, question3, question4. I linked them with export for actionscript. I have an Array, called questions. Then I have a button that calls the getQuestion function. But I get the following error:
[Code]....
View 2 Replies
Nov 30, 2010
I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:
Code:
buttonNumber = ["1A", "2B", "3C", "4D", "1E", "2F", "3G"];
for(i=0; i<buttonNumber.length; i++){
var btnName:String = "btn"+[i]+"_mc";
[Code].....
But I can't seem to get it to work.
View 7 Replies
Jan 5, 2012
I would like to randomly move three movie clips, placed in an array, within a set box. The script below worked with used with one movie clip, but not with all in an array.
var clipSpeed:Number= 1;
var speedX:Number = 0
var speedY:Number = 0
[code]....
View 3 Replies
Nov 30, 2010
I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:
Code:
buttonNumber = ["1A", "2B", "3C", "4D", "1E", "2F", "3G"];
for(i=0; i<buttonNumber.length; i++){
var btnName:String = "btn"+[i]+"_mc";
[Code].....
But I can't seem to get it to work. I'm a little shaky on array syntax and can't find a tutorial that addresses my particular problem.
View 12 Replies