ActionScript 2.0 :: X & Y Coordinates Of An Attached Movie From An Array
Dec 7, 2004
I just want each instance of the movie clip from my collect_array to show up in a different x & y position.
(the collect_array is defined as an array elsewhere). It displays the first item in the array once (or it's displaying all the items on top of each other).
PHP Code:
if (collect_array.length > 0) {
var xplace = 50;
var yplace = 50;
[Code].....
View 1 Replies
Similar Posts:
Jan 2, 2010
Basically its an onPress event handler on a movie clip that attaches another movie to it when pressed.The problem is, I only want the movie clip to be attached once in the designated x,y coordinates, no matter how many times the main object is pressed. I'm essentially trying to write my own FreeTransform script, that allows users to resize the object.
Below is the my source code:
ActionScript Code:
chair_mc.onPress = function() {
var bounds:Object = chair_mc.getBounds(this);
//
[code]...
View 5 Replies
Mar 26, 2006
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
View 4 Replies
Mar 22, 2009
If I attach a movieClip this way:
[cODE]....
View 9 Replies
Jan 7, 2010
First the code:
tt = function (prev,nex,coox,alf) { attachMovie (nex, nex, _root.getNextHighestDepth()); nex=eval(nex); nex._x = coox; nex._y =
[code]....
View 10 Replies
Dec 11, 2007
I have a layer called SCRIPT and on the first frame i put an actionscript that attach a movieclip (attachMovie). After i attach that movie clip i set the _x and _y coordinates to a specific place. This movie clip has a combo box inside.On another layer i have a button, when you click on this button i attach a movie clip (attatchMovie), this is the same movieclip i attached before on the first frame of SCRIPT layer.Here is the problem, when you click on the button for second time the movieclip attached go to coordinates 0,0.but, if a open the movieclip and delete the combobox everything works fine.Im including a very simple fla file to illstrate the problem, feel free to download it to see what im talking about.
View 2 Replies
Jun 7, 2007
is there anyway to put all movies that are attached with attachMovie in an array?
ex.
attachMovie ('ball','ball1',this.getNextHighestDepth())
then it will allso run a code that push the array with 'ball1' ? ?
View 2 Replies
Aug 8, 2008
I'm working on a little slideshow that loads images on an interval. The images load on the stage fine. But there are no transitions. I want it so it fades. But at the moment they just go on the stage.[code]...
View 14 Replies
Mar 26, 2012
Here's my problem:I've imported nearly 5000 x,y coordinates from an external file. What I want to do is go through each pair of x,y coordinates and see count how many times each one occurs.Considering the amount of entries I have, how can I make this process easier?
View 9 Replies
Mar 12, 2006
I have a few items on the stage with different types of item.
cube_0 ++
square_0 ++
triangle_0 ++
and so forth
I have this scroll bar to rotate each item. When a user click outside of it, it will close down(removeMovieClip) I want to store the last x and y coordinates of [let's say] cube_0 's scroll bar.. so that when a user re-opens the scrollbar, it will be at the last coordinate when they close it.
View 4 Replies
May 13, 2008
I'm pretty new to actionscript. I have an outline of a human body. When the user would click on one part of the body (x y coordinates) it would return the name of that part of the body? I'm assuming i would be using an array in this instance. How you can assign x and y coordinates to an array?
View 2 Replies
Mar 9, 2004
I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this. Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it.
Let's use the most basic drawing example I can find:
[AS]_root.createEmptyMovieClip("line",1);
_root.onMouseDown = function(){
line.moveTo(_xmouse,_ymouse);
line.lineStyle(0,0x000000,100);
this.onEnterFrame = function(){
line.lineTo(_xmouse,_ymouse);
}}
_root.onMouseUp = function(){
this.onEnterFrame = null;
}[/AS]
Where/what gets added to just capture all those _xmouse and _ymouse?
View 14 Replies
Apr 17, 2012
I've got an array of Strings each of which have been input by a series of coloured buttons with sounds attached. When a play button is pressed the strings that correspond to different coloured sounds should play one after the other. Instead they all play at the same time as one jumbled mess of noise and I have tried everything to get it to work. The trace shows that the for loop through the array seems to be doing the right thing which is why I can't understand why it won't just play back one after the other.
This is the code for the play button:
PlayBTN.onRelease = function(){
trace("PlayButton Pressed");
for(var i:Number =0; i<songArray.length; ++i){
trace("Inside Loop");
trace(i);
[Code] .....
View 1 Replies
Oct 8, 2004
What is the best way to attached sound to my movie. I used to used the sound obejct as such:
my_Sound_sound = new Sound();
mySound_sound.attachSound("soundID");
But by under the linkage menu I am only able to select export in the first frame. Which makes my first frame super huge. Than my preloader will not load until the sound, so it is no good.
View 4 Replies
Oct 8, 2004
What is the best way to attached sound to my movie. I used to used the sound obejct as such:
my_Sound_sound = new Sound();
mySound_sound.attachSound("soundID");
etc etc.
But by under the linkage menu I am only able to select export in the first frame. Which makes my first frame super huge. Than my preloader will not load until the sound, so it is no good. What shall I do?
View 4 Replies
Apr 21, 2009
I have a full browser scrollbar I found from here, that has class of 'ScrollExample'.as, but I have a difficult time adding it my website.I used a UIloader on my main site with the instance name of 'loadit' and placed it on top left corner of my site.I have a button on my main site with the code:
Code:
btn_1.addEventListener(MouseEvent.CLICK, ContactClick);
function ContactClick(event:MouseEvent) {
var loadit = new Loader();
[code]....
but when I click on btn_1 I get this error:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at ScrollExample/initStage()
at ScrollExample()
View 5 Replies
Aug 6, 2009
I am using a button (btn1) to attach a movie (hole01). The movie attaches fine but I can't seem to get it to go to the second frame of the attached movie and play.
[Code]...
View 2 Replies
Jul 18, 2009
Im pulling images from an xml file and I want to attach an onRelase and onRollOver event to each one, but it's not working
var thumbWidth = 24;
var thumbHeight = 24;
var xml = new XML();
[Code]....
View 8 Replies
Oct 27, 2008
I am trying to move attached movie clips, but I've come across a problem. This is the code inside the movie clip that's attached:
ActionScript Code:
function moveFrom(which){
for (i=which;i<20;i++){
[code]....
View 9 Replies
Feb 13, 2009
I've attached a movie clip using the attachMovie method. I was wondering if it's possible to handle the attached movie clip... I don't know if I'm expaining this correctly but I'd like my movie clip to perform some simple actions (gotoAndPlay, Stop)This is my (lame) script:
//Ataching clip
this.emptyClip.attachMovie("photo001","Img001",get NextHighestDepth());
//Action for the attached clip
this.emptyClip.gotoAndPlay("starting");
View 3 Replies
Feb 18, 2009
How do i change movie clips inside MC3?lets say i have a button called but1 inside MC3, how do i make his enabled=false?
View 6 Replies
Jan 28, 2010
I copied this code from the web that creates snow and I have this code on frame 100. I want to remove this movie clip when it starts back again on frame 1.
[Code]...
View 2 Replies
Dec 13, 2005
I'm having trouble figuring out how to target a series of movie clips i'm attaching to my movie.I'm loading some xml for a slideshow and i'm generating a series of dots at the bottom of the screen to indicate how many steps are in the slideshow and the circle is meant to highlight your current position as you step through the presentation.the MC for the dots is two keyframes with a different color and a stop action on each frame.
Here's the rundown of the code:
1. There's nothing weird here, i'm just bringing the xml in [code]
2. Here is the loadXML function i reference in the xml.Data.onLoad above:[code]Okay so now i have some dots with the instance names, step0, step1 etc. right? And at the end of my loadXML function you see the firstImage(); function. This is where my problem is, how do i target the first (step0) instance? I have no problem when I write "step0.gotoAndStop(2);" but I need to figure out how to use a variable to keep moving it along when i make my next and last functions for the slideshow.
3. Here is the firstImage function:[code]how do i target the step the same way i target the image? do i have to go back and do something in the loadXML for loop?[code]
View 2 Replies
Nov 13, 2006
is there a cleaner way to attach movie clips than this type of syntax?
_root.attachMovie ("Frame", "frame", 60);
frame._x = 375;
frame._y = 375;
[code].....
View 2 Replies
Feb 12, 2008
I used the tutorial posted at http:[url]... Now I have a button on my stage that attaches a movie from the library.
on (release) { this.holder.attachMovie(contents�,�contentslinks� ,1); }
It works fine but I also have buttons inside the attached movie clip that need to control a movie that is already on the stage.
contentslinks.contents_link_1.onRelease = function() { content_mc._visible = false; book_mc.directGotoPage(4);
If I just place the attached movie on the stage the buttons work but I when I proceed to use attachMovie, they do not work. How do I get the buttons in the attached movie to address the movie that is already on the stage?
View 1 Replies
Mar 21, 2008
I have a website, when you click a menu item it fades the current page out, and the selected one in. No problems with that, it all works well.
The only problem is, within those attached movies, all the actionscript doesnt work. I have, for example, a research page, which have 4 buttons, each of which attach a movieclip to and empty movieclip... Just a simple attachMovie function, but it doesnt work. If copy the research movieclip into a seperate flash file, everything works and the movies are attached fine, but in the website .fla, after the research page is loaded itself, none of the movies attach properly.
Are there any known issues with attaching movies within an attached movie?
View 2 Replies
Sep 23, 2008
about making a Flash application that sticks to the bottom of a web page, even when scrolling?
View 1 Replies
Apr 1, 2010
i attach a movie to an other with this code currentMc = clips[0].cont.attachMovie("about", about, 0, {_y: 10 });
this works fine, bunt in de about movieclip there is a function that is called setData (xmlfile , cssfile) i want to call to fill the clip with the data provided in the funtion but i can not figure out how to call the function in the about
View 5 Replies
Dec 19, 2011
I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue
var lp:Point = new Point(e.localX,e.localY);
I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2
var lp2:Point = new Point(e.localX,e.localY);
now surprisingly it was giving correct values as expected and I went back and changed the code as
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);
now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.
View 1 Replies
May 21, 2007
I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:
transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....
I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:
red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
draw(200, 0, 0);
View 4 Replies