ActionScript 3.0 :: Counting Coordinates From An Array?
Mar 26, 2012
Here's my problem:I've imported nearly 5000 x,y coordinates from an external file. What I want to do is go through each pair of x,y coordinates and see count how many times each one occurs.Considering the amount of entries I have, how can I make this process easier?
I'm using a PHP Script to create XML. Which pulls through the data from a Database. I have an video list, which pulls through X amount of videos. But I want to show them 5 at a time. I want to hide a button once it reaches the amount of videos in the XML.Hope there's enough detail in this question. My script is as follows.....
// Event Handler protected function videoRetrieval_resultHandler(event:ResultEvent):void { var videoData:ArrayCollection = event.result.videos.video;
Is there anyway to count the number of occurrences of an element in an array? E.g. array = (a, a, c, h, a, h, g, j, j, j) //Number of times each element appears in the array a=3 c=1 h=2 g=1 j=3
I have an array example from a Flash Connection tutorial, and I'm wondering if there's an easy way to add a bit of code to count through the user's clicks.
What I'm trying to do is count the clicks, so that once someone has clicked on all 5 buttons, something happens.
Code: var clipArray:Array = [home_mc, about_mc, products_mc, services_mc, contact_mc]; for (var i:int = 0; i < clipArray.length; i++) { clipArray[i].buttonMode = true;
I have a few items on the stage with different types of item.
cube_0 ++ square_0 ++ triangle_0 ++ and so forth
I have this scroll bar to rotate each item. When a user click outside of it, it will close down(removeMovieClip) I want to store the last x and y coordinates of [let's say] cube_0 's scroll bar.. so that when a user re-opens the scrollbar, it will be at the last coordinate when they close it.
I'm pretty new to actionscript. I have an outline of a human body. When the user would click on one part of the body (x y coordinates) it would return the name of that part of the body? I'm assuming i would be using an array in this instance. How you can assign x and y coordinates to an array?
I have a pure ActionScript 3 problem, but the simplified test case I've prepared is in Flex 4 for better visibility (the source code is below): Since Flash Player 11 / AIR 3 support JSON natively, I've decided to move a multiplayer game, which used XML for communicating with server, to JSON. But I have a frustrating problem, that given two Objects like
I just want each instance of the movie clip from my collect_array to show up in a different x & y position.
(the collect_array is defined as an array elsewhere). It displays the first item in the array once (or it's displaying all the items on top of each other).
PHP Code:
if (collect_array.length > 0) { var xplace = 50; var yplace = 50;
I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this. Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it.
Let's use the most basic drawing example I can find: [AS]_root.createEmptyMovieClip("line",1); _root.onMouseDown = function(){ line.moveTo(_xmouse,_ymouse); line.lineStyle(0,0x000000,100); this.onEnterFrame = function(){ line.lineTo(_xmouse,_ymouse); }} _root.onMouseUp = function(){ this.onEnterFrame = null; }[/AS]
Where/what gets added to just capture all those _xmouse and _ymouse?
I created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0 Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0; var seconds:Number = 0; var minutes:Number = 0; var pauseTime:Number = 0;
I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code
var gp:Point = new Point(e.stageX,e.stageY); //global point var lp:Point = uic.globalToLocal(gp); //local point
uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue
var lp:Point = new Point(e.localX,e.localY);
I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2
var lp2:Point = new Point(e.localX,e.localY);
now surprisingly it was giving correct values as expected and I went back and changed the code as
var gp:Point = new Point(e.stageX,e.stageY); //global point var lp:Point = uic.globalToLocal(gp); //local point var lp2:Point = new Point(e.localX,e.localY); var lp2:Point = uic.globalToLocal(gp);
now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.
I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:
transforms x,y,z coordinates into Flash x coordinate xFla = function (x, y, z) { // cartesian coordinates[code].....
I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:
red line style(1, "0xFF0000", 100); plot(0, 0, 0); draw(200, 0, 0);
Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.
hy this very simple preloader is not counting? It sits still on 1%, thats it, then eventually the content of the next scene fills the screen.(I use to import a number of heavy images to Scene 2 to slow the loading process down.)
I'm working on a demo (mx 04) and it has a little over 14,000 frames so far. The preloader was working before but now it isn't. Is there a limit or something to how flash works when there are so many frames used?
What actionscript code will be able to determine these numerals for me and assign them to variables? I want 1 variable to tell me how many firstChild(s?) there are <inventors>
Another variable to tell me how many children each firstChild(?) has, <person>
And another variable to tell me how many children each <person> has (name & comment)
I'm creating a news rotator based on RSS feed XML. I would like to display the number of news items and which number is currently displaying as they rotate through the timer. (i.e. item 2 of 4)I have been able to get the total number of items using the length() method, but I'm not sure how to reference each item. Do I need to actually append a node and assign a number or is there an easier way.
why this very simple preloader is not counting? It�s stuck on 1% (or whatever), then eventually the content of the next scene fills the screen. If you can�t open the attached file here�s the plan:There are 3 scenes. Scene 2 and 3 are just filled with images, or that�s the idea at least.Scene 1 is called "Preloader". It contains one layer("actions") with two frames. The first frame has the following actionscript:
a = getBytesLoaded(); b = getBytesTotal(); c = Math.ceil((a/b)*100)+"%"; if(a == b) { nextScene(); }
The second frame has the following action:
gotoAndPlay(1);
In the first frame of the actions layer, on the stage, there is a dynamic textbox with the variable "_root.c"(no quotations).
trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.
In the first frame you have to input numbers in three input text fields. And then in next frame when you press "1" "2" and "3" the same numbers appears in three dynamic text fields. I've done all that, but what I cannot figure out is how to make this numbers appear with counting up (e.g. by 50 [0, 50, 100, 150,...]).
I saw already this old thread showthread.php3?t=116768&page=2 (sorry, not allowed to post links) and I tried to manage the code from user "sunlis" to work, but not successfully. And his code is written in ActionScript 1 or 2, I'm not sure, but I need ActionScript 3.0 code.
how to write a function that will count how many characters you can enter to text field i.e: we have a text field with max char = 60, and when you type text we see that number going down
The problem is, I don't want to use an array like I have it right now, because then updating it is a pain. What I want to do is retrieve the xml file, count the *pic* element and take that number and put it into a variable to multiply it by *random*. I then want to display the background file in an empty mc, as well as retrieve the *name* and *location* elements and display them in a text box. D**n this sounds complicated now.
I've got flash animation down pretty well. I'm working on a photojournal system, based on the kirupa.com photo gallery tutorial, and I'm working on customizing it. Part of this being a image count number(dynamictext named 'viewed') that changes each time the button's pushed forward or backward, but is limited to the number of photos...I'm currently at this point:for my back button I have this:
Now the problem is that well, the backbutton goes into negatives once it gets down to zero, and the forward button stops at 60... but the gallery loops, it goes from the last image to the first when you go forward and vice versa going back ward, is there anyway I can get this to go 0 to 60 backward and forward with AS?
how I can count the number of clicks that people have made on a link in a flash movie. Not just the number of clicks one person makes within the movie but the number of clicks everyone has made
I am trying to count the number of nodes in an XML file but the names of the nodes will differ slightly, probably by a number. In the code below I need to know how many'commandx' nodes I have, 'x' being a number.
I have an object that rotates based on the mouse positionand I'm trying to count the degrees as it rotates.for example if i rotate 200 degrees cww the degree measurement is 200if i will rotate another 350 degrees cww the degree measurement will be 550now if i rotate 150 cw the measurement will be 400 now.I have this code: (it counts radians, but it is the same idea)p1 = mouse position