ActionScript 2.0 :: Tracking Mouse Coordinates Into Array

Mar 9, 2004

I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this. Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it.

Let's use the most basic drawing example I can find:
[AS]_root.createEmptyMovieClip("line",1);
_root.onMouseDown = function(){
line.moveTo(_xmouse,_ymouse);
line.lineStyle(0,0x000000,100);
this.onEnterFrame = function(){
line.lineTo(_xmouse,_ymouse);
}}
_root.onMouseUp = function(){
this.onEnterFrame = null;
}[/AS]

Where/what gets added to just capture all those _xmouse and _ymouse?

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[Code]...

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[Code]....

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