ActionScript 3.0 :: Scaling A Bitmap To Mouse Coordinates?

Dec 1, 2010

I have a turret in the middle of the screen and I want to draw a laser from there to the mouse coordinates. I could do this with this.graphics.lineTo(mouseX,mouseY) etc. but I'm not happy with the graphics I can get programmaticly so I want to get the same effect but with a graphic I've imported.But I'm stumped on how I can scale the graphic to the mouse coordinates.I'm also concerned that even if I can scale it it will look stretched. Does anyone know of a good way to do this?

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[Code]...

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[Code]....

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I am making a game where when I click a movie clip on stage and the man will walk to that area. The man only moves one space when click, so it works if you continualy click the mouse. I just want to click the mouse 1 time and the character walks to that spot. Here is my code,

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In this code when I MOUSE_DOWN on the upArrow the box scales larger till it's 350 pixels wide I want the scaling to stop on MOUSE_UP. Example [URL]
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[Code] .....

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Actionscript Code:
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[Code]....

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[Code]...

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private function this_MOUSE_MOVE(event:MouseEvent):void

[code]...

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PHP Code:
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It also need to have some random scaling to it, maybe something like this code below.

Code:
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[code]....

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I have a dragable movie clip that on release I want to scale, depending on the mouse position, the further the mouse up the screen (y) then the smaller the clip scales on release.

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