ActionScript 3.0 :: Flash MovieClip / Bitmap X,y, Width,height After Scaling For CopyPixels Function?
May 18, 2010
I have a 50x50 fixed rectangle in the center of the stage. I am using this rectangle as a "hit area" to copy pixels of a bitmap that is draged by the user to line up an area of the image he/she would like to crop.I have preview of the hit area displayed while the bm is being dragged which works well. However, once the bitmap is scaled using the slider component the preview area no longer reflects what is in the hit area.
Code below:
function mouseDownHandler(e:MouseEvent):void
{
// Contraint #8 - Define drag bounds[code].....
I have a container object that i add children to. I want to change the height & width of the container without the children scaling. In this case I draw a rectangle in flash which I'll use as the container object then export for AS.
I'm doing an xml image gallery. The bitmaps are loaded using a loader and loadClip. What's the easiest way to read the bitmap width and height? Is it worth trying BitmapData? PS I'm tracing the _width and _height of the container mc on onLoadComplete, but it's giving me 0, 0.
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I'm loading a flash MovieClip (Test.swf) like below. The problem is I can't read the size of mc (mc.width and mc._width both return 0, for the height as well), but I need to scale it. I have the stage size, I can scale, but I don't have the size of Test.swf, so I can't scale it to fit into the stage... ActionScript2, not actionscript3. If it was 3, I could get the value from the loader, but with as2??? The problem is I don't have control over the swf I load, so I can't put it's dimensions in the first frame...
a movie clip symbol is designed and subclassed in Flash, but get instanced and addChild-ed in AS3. It works well as long as I don't change it's width/height property (scaling works too), but if i do, it disappears
I have placed 3 movieclips named mcParent, mcChild1, mcChild2 and 1 textbox in flash. child are childrens of parent movie clip. child1 and child2 both are of sizes 300 whereas parent movieclip is 600px, textbox is placed inside child2 movie clip .
I have made the flash to auto resize according to the screen area. Everything works well, but after resize it resizes parent and all childrens and textbox which is correct. The problem is with the correct placement of textbox on mcChild2. I have seen that after resize, mcParent width and scalex both changes but the child clips doesn't changed its sizes even they are stretched but there sizes are not updated due to which I am unable to get the exact location of where to place the textbox.
I have a movieclip in the library that contains a RadioButton component and a TextField; it serves as a container. I pull the clip out of the library at runtime and populate the text into the TextField. I don't know what height the TextField within the movieclip will be but I want the movieclip's height to be the same as the height of the text in the TextField so I can position it appropriately. However, the container movieclip always wants to be some other default height (I think 100px) and when I try to change it thru code after the text is set, it scales the whole thing (TextField & RadioButton) and looks like garbage! I need to set the height dynamically without the stupid scaling.
You would think the movieclip would resize based on it's content but it doesn't! I've tried pulling it from the Library, I've tried doing everything thru code, but neither changes the height vs. scaling issue.
Look at the example: Left sqaure mc1 is cachedAsBitmap right square mc2 is usual MC. Go mouse over the edge for scaling for both mc's. Cached movieclip goes crazy How I can bypass this thing easily?
Is there any performance difference? I am scaling a 2000 - 4000 wide movieclip, within a 600 wide stage. Does it matter which way I scale it in terms of CPU usage; myMovieClip.scaleX *= 2; or myMovieClip.width *= 2; The movieclip will be scaled multiple times and to varying sizes.
i am using a movieclip who has two nested movieclips, the problem i am dealing is that when i try to get the width or height of the parent movieclip it always showing the values of the small nested movieclip, when i draw the movieclip it draw perfect but when i read this values shows that error, what can i do?
I am playing around with an old Zelda: Link's Awakening tile set, and was trying to make an application that will display the current selected tile.
I am well versed in as2 but have never had need for the bitmap classes until now. I have found examples of the copyPixel() function that work but could not get it to work in my code.
I have attached the .fla file I saved it as a CS2 (Flash 8) file. (I use CS3 and/or CS4 depending on which computer that I am currently using. This one is in CS3)
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am trying to copy pixels from a user scaled bitmap into a 50x50 target area. I am not seeing the new bitmap does not reflect the scaling of the initial bitmap.
function onSliderChange(e:SliderEvent):void { scaleClip(slider.value, dynamicX, dynamicY); dynamicX = holder_mc.x;
I'm working in Flash Builder 4.5 in pure Actionscript 3.0
I have a movieclip (swc) , I am doing the following :
_visualItem.bgMiddle.height = 200;
bgMiddle is an independant clip only has a single shape in it. On debugging the height remains the same (2.2) but the width changes to 5111. Haven't been able to track it down.
I'm making a little photo album in flash, where my pictures are being added in a movie clip. The problem I have is when I add a with and height to my movie clip, I can't see it anymore. It's probably a stupid mistake, but I've been searching for an solution these past days, but I didn't find any.
(when I don't add the width and height, I can see the pictures) Here's a little part of the code.
Code: var mc:MovieClip = new MovieClip(); mc.width=300; mc.height=100;
I need to know how to change the width and the height of the movie clip. I know how to scale x and y but that doesn�t work in my case because i have for example an object which height is 75 pixels and width is 137 pixels. X scale and Y scale would work if my objects were 100 pixels width and 100 pixels height.
I've a movieclip in my library ready for export to ActionScript. It's width and height is (723, 614.05), but I tried to put it on stage manually and check. When I get the item from library in ActionScript i get that's it's width and height is (743.65, 626.75). How can that be possible?
I know there have been several similar posts but of those I've read, there hasn't been an easy straight forward solution that will work dynamically. The solutions posted have ranged from
super.width = wvalue;
super.height = hvalue;
which I did not get to work, and it seemed from the response to the suggestion neither could the person who originally asked for help, to suggestions about using scale, all the way to having to create an event handler that will get notified after the load, which I guess would work once but wouldn't work dynamically.
Here is the scenario -
I want to change width and height for a MovieClip, but I dont want to scale it, (its more like cropping the MovieClip, not shrinking or stretching) and I want to do this several times not just after the load of the MovieClip.
So my questions are:
1) Is there anyway to do this that really works, that hopefully isn't totally convoluted?
I develop some components where I use movie clips as skin. In the scene I have 2 movie clips with width 200px and height 100px, one of them I change the width to 200px and height to 100px, well, it should remain the size as nothing happens but it doesn't. The movie clip that I change the size through as3 it's actually getting smaller, and more strange, it only happens when the movie clip has an Outline. The file is attached. It's Flash CS4.