Finding The Mouse X And Y Coordinates?

Apr 18, 2011

I'd like to use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which classes I need to import or which listeners or handlers I need to use.

View 1 Replies


Similar Posts:


Flash :: Finding Closest Object In Proxmity To Mouse Coordinates

Mar 30, 2010

i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic.Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes.My Main Class which attachs the mcs, and monitors mouse movement and traces closest value.[code]

View 3 Replies

Finding Object At X And Y Coordinates

Oct 16, 2009

We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?

View 2 Replies

ActionScript 2.0 :: Finding X And Y Coordinates Of A MC

Oct 6, 2011

I have made a few posts now, and I'd like to especially Prid for not only answering them, but for giving me guidance on how to learn AS2. I am progressing very nicely, and have made a couple of simple games without any tutorials, but theres one thing I couldn't find. I have this character which can move, up and down, left and right. I also have an enemy trying to shoot at him. However, this enemy needs to know where the character is. I already have the shooting code (Prid), but it was for shooting in the direction of the mouse. What I need now is to replace the bit of code that finds the mouse coordinates with code that finds the coordinates of the player.

The shooting code is on the frame (doubt that is important to say, but still) and the instance AND name of the Character is, well, Character. So basically, I need a code to calculate coordinates of a movie clip that does not have a fixed position. Oh and one more thing, should I post simple stuff like this in the beginner section, because I've seen waaay more complicated stuff there than in the AS2 section.

View 9 Replies

ActionScript 1/2 :: Finding Coordinates Of A Color?

Jul 1, 2010

what i am trying to do is find the coridanates of anywhere there is the color red and save this in 2 variables. one  for the corodanets of the color on the x axis and one of the corordonates on the y axis.

View 7 Replies

ActionScript 2.0 :: Finding (X And Y) Coordinates For HitTest

May 5, 2010

I have a line dynamically drawn in a coordinatesystem. The line is drawn by the user. Now I wonder if there is a way to find out where the line crosses the y-axis. I know about hittest but how can I get exacltly where (x- and y-coordinates) for the hitpoint?

View 0 Replies

ActionScript 2.0 :: Finding Movieclip Coordinates?

May 19, 2009

for some reason whenever i call or define a variable like this:

Code:
onClipEvent(enterFrame){trace(k); k = go._y;}
the trace results in "undefined". dose anyone know why and how to get around this issue? it

[code]....

View 1 Replies

ActionScript 3.0 :: Finding Coordinates With 2 Objects

Nov 30, 2009

I get the feeling the title is misleading... What I try to achieve is quite simple (at least it sounds like a simple thing to do). I am trying to find the intersection of 2 objects in relation to each other. One of them is the character for my game, and the other is the obstacle (the floor, a barrel, etc). I need to find the coordinates of the character in relation to the obstacle. Here's a picture to make it a bit clearer:

Here the coordinates (and the cross) represent the origin of my objects, and the two squares are my character (twice to better represent the multiple possibilities). The number after the slash for the square is what I should get as the .x when my character hits the obstacle. I tried using getBounds(), but I really don't know about it and tried stuff based on the little knowledge I have about it (I won't post the code here, first it was horrible, and it also didn't survive the rage I had trying to get this to work...).

[Code]...

View 4 Replies

Actionscript 3 :: Finding Out Coordinates Of Drawn Objects In Flash?

Jan 6, 2010

I'm in the process of making a board game in Flash; as part of process of getting fully to grips with Flash AS3.

I have a JPEG of the original board. This contains ~ 1000 circles that players may move pieces between. Pretty standard board-game stuff. The circles are not in any way regularly spaced.

So far, I've drawn the circles in Flash, by hand, and positioned them where they need to be. This looks great - I can see all my places.

What I want to do now is create these circles programatically. I want to be able to do this so I can adjust how the spaces look (depending on game state). Eventually I'll want to be able to zoom / pan the entire game board as well.

My question is, is there a way of tagging each circle with a unique reference and then looping through and recording locations?

I'm thinking something a bit like the Javascript DOM "getElementsByTagName" or similar.

At the moment I can only see two options:

Convert each circle to a symbol and give it a unique class name so I can access it from code Go through and write down the X/Y of each circle (add to my DB of board locations that I already have) so I can plot them programatically

View 1 Replies

ActionScript 3.0 :: Finding Stage Coordinates Of Point Inside Rotated MC

Jun 5, 2011

I have a Movieclip (MC1) with and moving object (OBJ1) inside it and using AS3. I want to do a hit test on it with another object (OBJ2) that is on the stage. Normally I would just do MC1.x + OBJ1.x to get my coords for the hit test. But how do I do it if MC1 has been rotated?

View 2 Replies

ActionScript 3.0 :: Moving MovieClip In Perfect Diagonal - Finding Coordinates

Mar 2, 2010

Imagine two movieclips, both on the same Y axis. I want one MC to be able to diagonally move to the other MC X axis, all while making a perfect diagonal line until it reaches 100y. So just like this picture, that MC moves in a perfect diagonal until it matches the other MC.x, and 100y (no matter what, it can't go past 100y but must equal 100y). I probably made it sound more complicated than it is.

View 2 Replies

ActionScript 3.0 :: Mouse Coordinates In FF 3.6 On Mac OSX 10.6.3?

Jun 2, 2010

I have encountered really bad problem in one of our Flex projects. For some reason Flash can't get mouse coordinates properly. It returns something like (-107374182.4, -107374182.4) instead of good numbers. This happens when I'm using MOUSE_MOVE event in FF 3.6 on Mac OSX 10.6.3 with Flash Player 10. I have drag-n-drop in this projects, so with such ugly huge coords object goes far out of stage. Can't find solution in web, but there are some relative notes found...

For example, some info regarding 107374182.4 number can be found in internet.It seems 107374182.4 is something like NaN equivalent for some versions of Flash Player.Also I have found some notes regarding wrong mouse handling on Mac.The most interesting words there are: "on OSX it takes at least 1 frame to register the mouse's position". But it seems in my case it affects not only first frame after MOUSE_DOWN fired.Finally, there are movie on YouTube that demonstrates MOUSE_MOVE bug on FF/Mac.

I have tried:

- to get MouseEvent.stageX, MouseEvent.stageY (problem encountered);

- to get DisplayObject.root.mouseX, DisplayObject.root.mouseY (problem still appear, coordinates are bad);

- to use startDrag, stopDrag (it looks bugged too);

- to embed SWF into HTML with different wmode values.

View 0 Replies

ActionScript 2.0 :: Mouse X And Y Coordinates?

May 8, 2007

I need to get the mouse x and y coords for a game I'm making. I know how to do it with fererence to another movie clip, button, textbox, ... but not to the stage.If all else fails, I will attach a movie clip at (0,0) and then get the x and y coords from there, but if there is a simpler way, I would like to do that.

View 1 Replies

ActionScript 2.0 :: [CS3] Rotating Using Mouse Coordinates

Mar 12, 2008

I'm trying to create a simple site that when you move the mouse to the right of the screen a movie clip rotates one way abt 45 degrees and moves the other way when the mouse moves to the left.

I'm trying to get the effect of a horizon line rotating to the mouses movement around the screen.

View 10 Replies

ActionScript 3.0 :: Mouse Coordinates In An If Statement?

Sep 29, 2011

how to put mouse coordinates into an if statement, but as an 'if more than' but also 'if less than'. Something like:

Code:
if (mouseX > 190, but also <210) {
//do something
}

Is it possible to also do a similar thing to also include the Y position, to create a box of some sorts based on mouse position?
Something like:

Code:
if (mouseX > 190, but also < 210, mouseY > 20, but also < 100) {
//do something
}

I think it may have something to with setting each position as a var and pushing them into an array, but I can't get my head around it.

View 4 Replies

IDE :: Longitude And Latitude Using Mouse Coordinates

Oct 24, 2003

I have a new project which requires getting the Longitude and Latitude coordinates on a world map. I have searched everywhere for either the code or a tutorial,

View 4 Replies

ActionScript 2.0 :: How To Move Mouse Over Coordinates

Jul 19, 2004

I am looking to create a menu similar to the one found here:All I need to know is how do you get the bar on this site the white rectangle) to go to a specific x-axis location on mouse over?

View 3 Replies

ActionScript 2.0 :: Mc Moving According On Mouse X And Y Coordinates?

Jul 1, 2004

trying to make a MC to change s x location according to the mouse position. Les say that the Mc moves to x=100 when the mouse_x is > 300 and y < 200. and moves back when the mouse goes back.

View 9 Replies

ActionScript 3.0 :: Finding Mouse Position WITHOUT An Event?

May 3, 2009

I'm trying to get the position of the mouse while it is stationary. For example, if the SWF loads and the mouse is already on the SWF, how can I detect it's position WITHOUT waiting for the user to move the mouse.

how to grab the mouse position when the mouse moves, just not how to obtain that info when it has not moved yet.

View 1 Replies

Put X And Y Coordinates Of Mouse In Two Variables But Only On A Click On Workspace?

Apr 6, 2009

How can I put the X and Y coordinates of the mouse in two variables, but only on a click on the workspace.

View 1 Replies

Professional :: Control Timleline With Mouse X Coordinates

Feb 1, 2010

how to create a movie with a sequence of pictures and controlling the timeline frames with mouse x-coordinates?

View 4 Replies

Professional :: Control Frames With Mouse X Coordinates?

Feb 1, 2010

I want to take a folder with 20 pictures, in some way convert them into a movie. And then apply so that I can navigate the frames one by one in the movieclip by moving the mouse right and left  (move mouse left - navigate backwards frame by frame, move mouse right - navigate forward frame by frame).

View 2 Replies

Flex :: Obtain Item For Mouse X/y Coordinates?

Nov 24, 2009

my mission is to select an item in a DataGrid instance with nothing but the coordinates on screen.

We are implementing right-click functionality in our Flash application, with the goal of being able to right-click a DG row, which would select that row plus show a popup window containing some context commands.

I have managed to get the right click event into my Flex app with the help of this site.

Further progress so far has been to obtain the DataGrid instance via

var objects : Array = this.getObjectsUnderPoint(new Point(this.mouseX, this.mouseY));

and then to investige each of the array's items, for one of those 'parent.parentList' refers to the DataGrid instance.

I couldn't find any point-to-item converter function or anything.

PS: Using the standard Flash ContextMenu is, unfortunately, not an option.

View 3 Replies

Actionscript :: Get Mouse Z Coordinates On Flex Papervision3d?

Mar 17, 2011

I am working on panoramic scene . And I want to move a plane with cursor. When I move mouse, plane must be mouse coordinates. And I want to take plane 3D coordinates (x,y,z) expecially z-coordinate. I try below code. But it doesnt work correctly. Mouse and plane are not be same coordinates on screen. How I can do?

public class RayTracer
{
public static function getIntersection(viewport:Viewport3D, camera:CameraObject3D, normal:Array):Number3D

[Code]....

View 3 Replies

ActionScript 3.0 :: Scaling A Bitmap To Mouse Coordinates?

Dec 1, 2010

I have a turret in the middle of the screen and I want to draw a laser from there to the mouse coordinates. I could do this with this.graphics.lineTo(mouseX,mouseY) etc. but I'm not happy with the graphics I can get programmaticly so I want to get the same effect but with a graphic I've imported.But I'm stumped on how I can scale the graphic to the mouse coordinates.I'm also concerned that even if I can scale it it will look stretched. Does anyone know of a good way to do this?

View 0 Replies

ActionScript 3.0 :: Save The Mouse Coordinates Upon MouseClick?

May 20, 2011

I am making a game where when I click a movie clip on stage and the man will walk to that area. The man only moves one space when click, so it works if you continualy click the mouse. I just want to click the mouse 1 time and the character walks to that spot. Here is my code,

clickObject.addEventListener(MouseEvent.MOUSE_DOWN ,record_Mouse);
function record_Mouse(event:MouseEvent):void {
var record_MouseX:Number= mouseX;[code]........

/*I tried a loop for these last two lines, but it did not work, maybe I am doing it wrong, or maybe there is another solution? I also tried to return the value of man.x and man.y into a ENTER_FRAME event which does not seem possible with AS3*/

man.x+=vx;
man.y+=vy;
}

View 2 Replies

ActionScript 2.0 :: Get Isometric (3d) Coordinates From The Mouse Click (2d)

Sep 14, 2007

A few people asked me how to get isometric (3d) coordinates from the mouse click (2d).

The answer is: you have to assume that one of the x, y or z coordinates is fixed.

The original tutorial: [URL]

Original equations:

Code:
xFla = (x-z)*Math.cos(0.46365) + xOrigin
yFla = yOrigin - y - (x+z)*Math.sin(0.46365)
Legend:

[Code].....

View 2 Replies

ActionScript 2.0 :: Tracking Mouse Coordinates Into Array

Mar 9, 2004

I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this. Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it.

Let's use the most basic drawing example I can find:
[AS]_root.createEmptyMovieClip("line",1);
_root.onMouseDown = function(){
line.moveTo(_xmouse,_ymouse);
line.lineStyle(0,0x000000,100);
this.onEnterFrame = function(){
line.lineTo(_xmouse,_ymouse);
}}
_root.onMouseUp = function(){
this.onEnterFrame = null;
}[/AS]

Where/what gets added to just capture all those _xmouse and _ymouse?

View 14 Replies

ActionScript 3.0 :: Updating Mouse Coordinates Inside Loops?

Aug 31, 2011

I'm figuring out a way to update my mouse x and y inside a loop. In this small test block, I'm tracing the mouseX and mouseY twice. The first one is outside a loop. The second one is inside a loop.

When I test the SWF, you can see that the first trace changes constantly and seamlessly. But when you hold your mouse down, the code starts tracing the 2nd trace. Even though the mouse is down and moving, the mouseX and mouseY traced is not changing.

Actionscript Code:
import flash.events.MouseEvent;import flash.events.Event;var mouseIsUp:Boolean = true;stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);stage.addEventListener(MouseEvent.MOUSE_UP,

[Code]....

Closely related to the main question, when you click the stage, you would get 100 lines of the 2nd trace. Is there a way to break the loop as soon as the mouse is up?

View 4 Replies

Actionscript 3 :: Mouse - Local X And Y Coordinates Of Display Object?

May 27, 2010

i'm trying to trace the x and y coordinates from within a sprite. i've added a rectangle to the stage:

var rect:Rectangle = new Rectangle(10, 10, 200, 200);
addChild(rect);
rect.x = rect.y = 100;

adding a Mouse_Move event to the rect, i can trace mouseX and mouseY to receive the coordinates of the stage while moving over the rect, but how do i get the local x and y coordinates? so if i mouse over the very top left of the rect sprite, the mouseX and mouseY return 10 as the global coordinates, but how do i make it return 0 and the local coordinates of the sprite?

i assumed localX and localY was what i was looking for, but this doesn't work:

function mouseOverTraceCoords(evt:MouseEvent):void
{
trace(mouseX, mouseY, evt.localX, evt.localY);
}

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved