We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?
i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic.Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes.My Main Class which attachs the mcs, and monitors mouse movement and traces closest value.[code]
I'd like to use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which classes I need to import or which listeners or handlers I need to use.
I have made a few posts now, and I'd like to especially Prid for not only answering them, but for giving me guidance on how to learn AS2. I am progressing very nicely, and have made a couple of simple games without any tutorials, but theres one thing I couldn't find. I have this character which can move, up and down, left and right. I also have an enemy trying to shoot at him. However, this enemy needs to know where the character is. I already have the shooting code (Prid), but it was for shooting in the direction of the mouse. What I need now is to replace the bit of code that finds the mouse coordinates with code that finds the coordinates of the player.
The shooting code is on the frame (doubt that is important to say, but still) and the instance AND name of the Character is, well, Character. So basically, I need a code to calculate coordinates of a movie clip that does not have a fixed position. Oh and one more thing, should I post simple stuff like this in the beginner section, because I've seen waaay more complicated stuff there than in the AS2 section.
what i am trying to do is find the coridanates of anywhere there is the color red and save this in 2 variables. one for the corodanets of the color on the x axis and one of the corordonates on the y axis.
I have a line dynamically drawn in a coordinatesystem. The line is drawn by the user. Now I wonder if there is a way to find out where the line crosses the y-axis. I know about hittest but how can I get exacltly where (x- and y-coordinates) for the hitpoint?
I get the feeling the title is misleading... What I try to achieve is quite simple (at least it sounds like a simple thing to do). I am trying to find the intersection of 2 objects in relation to each other. One of them is the character for my game, and the other is the obstacle (the floor, a barrel, etc). I need to find the coordinates of the character in relation to the obstacle. Here's a picture to make it a bit clearer:
Here the coordinates (and the cross) represent the origin of my objects, and the two squares are my character (twice to better represent the multiple possibilities). The number after the slash for the square is what I should get as the .x when my character hits the obstacle. I tried using getBounds(), but I really don't know about it and tried stuff based on the little knowledge I have about it (I won't post the code here, first it was horrible, and it also didn't survive the rage I had trying to get this to work...).
I'm in the process of making a board game in Flash; as part of process of getting fully to grips with Flash AS3.
I have a JPEG of the original board. This contains ~ 1000 circles that players may move pieces between. Pretty standard board-game stuff. The circles are not in any way regularly spaced.
So far, I've drawn the circles in Flash, by hand, and positioned them where they need to be. This looks great - I can see all my places.
What I want to do now is create these circles programatically. I want to be able to do this so I can adjust how the spaces look (depending on game state). Eventually I'll want to be able to zoom / pan the entire game board as well.
My question is, is there a way of tagging each circle with a unique reference and then looping through and recording locations?
I'm thinking something a bit like the Javascript DOM "getElementsByTagName" or similar.
At the moment I can only see two options:
Convert each circle to a symbol and give it a unique class name so I can access it from code Go through and write down the X/Y of each circle (add to my DB of board locations that I already have) so I can plot them programatically
I have a Movieclip (MC1) with and moving object (OBJ1) inside it and using AS3. I want to do a hit test on it with another object (OBJ2) that is on the stage. Normally I would just do MC1.x + OBJ1.x to get my coords for the hit test. But how do I do it if MC1 has been rotated?
Imagine two movieclips, both on the same Y axis. I want one MC to be able to diagonally move to the other MC X axis, all while making a perfect diagonal line until it reaches 100y. So just like this picture, that MC moves in a perfect diagonal until it matches the other MC.x, and 100y (no matter what, it can't go past 100y but must equal 100y). I probably made it sound more complicated than it is.
I need to find an instance of a movieclip that is on my flash file. It is really big and uses a lot of memory. It says on the number of times used that there is one instance of the object on the flash file, but I can't find it. I thought I deleted them all but there must be one left. How do I go about finding it? It's a really large flash file with many layers, and I don't want to just delete the library file. Is there any way I can find where the object is placed in my file?
if AS supports anything similar to hashes in perl (okay, it's been a long time since I've done any coding).If I want to get the x and y coordinates of an object I do it like this:
ActionScript Code: thumbnails[0].getXY()[0]; // Get X thumbnails[0].getXY()[1]; // Get Y
and I'd rather it look more like this:
ActionScript Code: thumbnails[0].getXY(){"x"}; // Get X thumbnails[0].getXY(){"y"}; // Get Y
I'm trying to write a plug-in for Flash CS5 that will display the "instances path" for a selected object. I'm trying to work with JSFL.I manged to get all selected objects using fl.getDocumentDOM().selection. I iterate over the array I get and look at the objects. I am able to get each of the objects' name. What I need to do is construct the "path" to that object (e.g., scene.scene.instance4.myText). Can anyone think of a way to do that? Is there a way to get the object that contains a certain object?
* Is it possible to create weak references to objects (like theventListener/EventDispatcher is able to do) so that if they are removed, you won't be stuck keeping a reference and taking up space to something that should be garbage collected?* Is there any way to find out how many active variables are referencing a certain object? This would be handy to actually create weak references, since, if you for example, have a static array containing all objects created in that class, you can do a regular check to see if there is only one remaining reference, and if so, you can safely remove it.
* Also, might there be any way to list the entire space (one big chunk of binary data, most likely) of every variable currently running in the program, all references, basically, what Flash is currently storing in RAM?I'm pretty sure that Flash (as crappy and lacking as it is in so many areas) does not have anything like any of these built in, but hopefully there is at least something.
I have a Flash project that I would like to export the coordinates of an object from. Ideally, I would like the position of the object for each frame in the animation.
What is a good function to simply move an object to X and Y coordinates?I can find is actionscript that does movement plus other animations, like rotate and scale.I just want to let the user drag an object, but when they release it, that object moves back to certain X and Y coordiantes.
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i and look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
Since Flashbuilder does not support WCF over https, I am considering to use weborb remoting as alternative, but not really sure how flash is going to know weborb location, if they are sitting on different servers. Looked at destination, source fields, but not really find a field called url in remoteObject in Flex.
I have a menu MovieClip that has its buttons inside of it. I have the menu with a MousEvent.CLICK and trying to figure a way to register what you are clicking on.
I'm often finding a need to get a stage-relative position of objects in my game, which are often buried several layers deep as children of children of children, etc, often with differently scaled/moved/rotated parents. The position i want isn't quite relative to the stage, but a main holder object i have on it called lvlHolder (see code below). I wrote a function to deal with it that recurses up the display list, accounting for each object as it goes, to get a global position. It's worked so far, but one thing it doesn't account for is rotation. I'm finding a need for that now, and i'm not sure how to account for rotation of objects, to rotate offsets from them,
My function is below. how i should enhance it to accomodate for the rotation of each parent object? Also any tips on optimisation would be good, as i'm using this a LOT (roughly twice per frame, per object, for physics calculations) I'm also wondering, in similar situations i've seen something related to transform matrices used
There is a plane in my movie and it's moving (from starting point (x,y) to end point (x',y') coordinates in timeline). it's a very simple issue.And there is a popup that will be visible when user click on the plane mc.
I wrote the following code : planepp.visible = false; plane.addEventListener(MouseEvent.CLICK, planefunc);
How do I get the 2D screen coordinates of a 3D object when using Papervision 2.0 (Great White)? I've read that following properties should return the screen coords but these always return 0.
I have a string of about 5 movieclips that are tweened so that when you click left or right they slide in that direction. When you click on the movieclips themselves I want them to:
on mouse down - move to (y-5) on mouse-up - move back (y+5)
this all works fine, however after I have clicked on one of the movieclips to make it jump, when I click left or right to slide them all over again they don't slide with the rest of the clips anymore?