Flash :: Xml - Export XY Coordinates For Object

Dec 7, 2011

I have a Flash project that I would like to export the coordinates of an object from. Ideally, I would like the position of the object for each frame in the animation.

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How would I place objects in flash, moving and resizing them, etc. and then export coordinates/rotation to a text file or something like that?

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From Pro Adobe flash can I export an animation's data? like the x and y coordinates and rotation values for individual images in a sequence

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What is the simplest way to determine absolute object coordinates in AS3?

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[Code]...

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Flash :: Finding Closest Object In Proxmity To Mouse Coordinates

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i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic.Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes.My Main Class which attachs the mcs, and monitors mouse movement and traces closest value.[code]

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Finding Object At X And Y Coordinates

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We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?

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ActionScript 3.0 :: Get The X And Y Coordinates Of An Object?

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if AS supports anything similar to hashes in perl (okay, it's been a long time since I've done any coding).If I want to get the x and y coordinates of an object I do it like this:

ActionScript Code:
thumbnails[0].getXY()[0]; // Get X
thumbnails[0].getXY()[1]; // Get Y

and I'd rather it look more like this:

ActionScript Code:
thumbnails[0].getXY(){"x"}; // Get X
thumbnails[0].getXY(){"y"}; // Get Y

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I want to find out what object is at 200x300? is there a particular command for this?

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I have an object that moves when the arrows are pressed but how do i display the coordinates of the object, x and y? I tried

this.x=this.x
this.y=this.y

and then two dynamic boxes called x and y but it doesn't work!

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What is a good function to simply move an object to X and Y coordinates?I can find is actionscript that does movement plus other animations, like rotate and scale.I just want to let the user drag an object, but when they release it, that object moves back to certain X and Y coordiantes.

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Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i and look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.

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ActionScript 3.0 :: Moving Object Coordinates Cannot Be Calculated?

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There is a plane in my movie and it's moving (from starting point (x,y) to end point (x',y') coordinates in timeline). it's a very simple issue.And there is a popup that will be visible when user click on the plane mc.

I wrote the following code :
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plane.addEventListener(MouseEvent.CLICK, planefunc);

[code]......

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I have a string of about 5 movieclips that are tweened so that when you click left or right they slide in that direction. When you click on the movieclips themselves I want them to:

on mouse down - move to (y-5)
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this all works fine, however after I have clicked on one of the movieclips to make it jump, when I click left or right to slide them all over again they don't slide with the rest of the clips anymore?

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I have the coordinates, i just need to know what is there. Is there a simple command that will return this to me?

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I need to have a textbox displaying the x coordinates of an object during its motion tween. I know how to do it for individual frames but don't know how to add an eventListener to do it over the span of the tween.

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I'm attempting to make a game which moves an object to certain x/y coordinates on the push of a button, but I can't figure out what would be needed.

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Actionscript 3 :: Mouse - Local X And Y Coordinates Of Display Object?

May 27, 2010

i'm trying to trace the x and y coordinates from within a sprite. i've added a rectangle to the stage:

var rect:Rectangle = new Rectangle(10, 10, 200, 200);
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adding a Mouse_Move event to the rect, i can trace mouseX and mouseY to receive the coordinates of the stage while moving over the rect, but how do i get the local x and y coordinates? so if i mouse over the very top left of the rect sprite, the mouseX and mouseY return 10 as the global coordinates, but how do i make it return 0 and the local coordinates of the sprite?

i assumed localX and localY was what i was looking for, but this doesn't work:

function mouseOverTraceCoords(evt:MouseEvent):void
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trace(mouseX, mouseY, evt.localX, evt.localY);
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ActionScript 3 :: Inaccurate Mouse Coordinates Of Display Object?

Jul 29, 2011

When tracing the mouseX / mouseY or localX / localY coordinates of a display object, why does x start at 1 while y starts at 0? For example, I've drawn a simple 400 x 400 pixel sprite onto the stage with a MouseEvent.MOUSE_MOVE event listener that calls a handler function to trace the local coordinates of the mouse. The first, top-left pixel returns {x:1, y:0} and the last, bottom-right pixel returns {x:400, y:399}. Shouldn't both the x and y start and end with the same value? I'm not sure which makes more sense for a the first mouse coordinate (either 0 or 1) but it certainly doesn't make sense that they are different?

[SWF(width = "1000", height = "600", backgroundColor = "0xCCCCCC")]
import flash.display.Sprite;
import flash.events.MouseEvent;
var darkBlueRect:Sprite = createSprite();
darkBlueRect.x = 23;
[Code] .....

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how do i change an object's _rotation based on the xy coordinates of another object (so it is facing it)?

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What I want to do is link the blur filter with the coordinates of an object I have in a movie.Like as the x coordinate of an object gets larger the blur amount increases as well, and decreases as the x coordinate gets lower.

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I have the coordinates of a player and another object. Both are with geographical coordinates (Latitude and longitude). I have also the direction in what the player is facing (compass). How can I calculate the angle to the other object from the player direction? e.g. I want to know if the object is to the right/left of the player and how many degrees.

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how I can count the B point's coordinates (see attached image... or not as I am a new user...pf!). I know the arrow's rotation - so the angle (let's say it is -120), A's coordinates (0, 0) - A is the middle point of the arrow, and that the distance between A and B is 50 px.

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Actionscript 3 :: Convert Global Coordinates To Local Coordinates Of A UIComplenent In Flex Project?

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I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point

uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue

var lp:Point = new Point(e.localX,e.localY);

I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2

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now surprisingly it was giving correct values as expected and I went back and changed the code as

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);

now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.

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ActionScript 2.0 :: Converts 3d Coordinates To 2d Coordinates - Difference Between MoveTo And LineTo?

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I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:

transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....

I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:

red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
draw(200, 0, 0);

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Actionscript 3 :: Flex: Difference Between Defining Sprite's X - Y Coordinates And Painting Object In Some Location

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I have a task: I need to place about 100 sprites on one canvas (with prepared grid on it). I need to place them as invisible (circles) stones, on the board, and make visible only on mouseover. The problem I come across is following, I can't place those objects accurately into the nodes on the grid.

[Code]...

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Professional :: 9-slice Scaled Object Won't Export As Transparent PNG

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Is it possible to export a 9-slice scaled object as a transparent PNG? At the moment File > Export > Export Image > Transparent PNG will not output any 9-slice objects. This is quite a hassle, since I can't seem to get these objects transparently into Photoshop or Illustrator (both CS4) - what's the use of working with 9-slice objects if you can't export them flattened even to other applications? I use them extensively, but looks like I will have to convert them all the separate movieclips without this cool functionality, since it is more a pain than anything else once you need to use these graphics outside Flash CS4.

Am I missing something? "Work seamlessly between Adobe apps" is starting to sound more than a marketing/sales pitch than an actual reality. I have tried export these images as EPS/AI to open in Illustrator CS4 - they don't come out correctly at all / gradients messed up / errors on open. So, no more 9-slice scaling objects if I want to export to tranparent PNG from the IDE?

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ActionScript 3.0 :: Converting Papervision Coordinates Into Cartesian 2D Coordinates?

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Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.

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I want to export some vectorial drawings to a vectorial format (eps, svg,...) from a Flash application. Everything is vectorial in my application so it should be possible to do it, but I can't find a solution

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