ActionScript 2.0 :: Button Press Moving Object To Coordinates?
Oct 9, 2009I'm attempting to make a game which moves an object to certain x/y coordinates on the push of a button, but I can't figure out what would be needed.
View 1 RepliesI'm attempting to make a game which moves an object to certain x/y coordinates on the push of a button, but I can't figure out what would be needed.
View 1 RepliesThere is a plane in my movie and it's moving (from starting point (x,y) to end point (x',y') coordinates in timeline). it's a very simple issue.And there is a popup that will be visible when user click on the plane mc.
I wrote the following code :
planepp.visible = false;
plane.addEventListener(MouseEvent.CLICK, planefunc);
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excuse the lazy question but I'm tired of google I have been trying to learn about repositioning movieclips on the click of a button. So basically, the movie clip will move to a location on the screen in accordance to the browser size and relevant to the button pressed.
I have seen a few tutorials that move an object say, 100 pixels. But what I want is for it to move into the top left, or top right, or bottom middle of the screen regardless of the browser size.
I have a button object, I want to be able to control with the ENTER/RETURN key on the keyboard so when ever I press the ENTER key, the button object goes into onPress stage.
View 1 Repliesi would like spin an object in clockwise and anticlockwise direction with ease via press of a button.tried using,
on (press) {
this.testmovieclip._rotation += 45;
}
just to get the object to turn... What i wanna do is have 4 buttons, 1st button turns the object 45 degrees, then 2nd button turns it next 45 degrees and so on... Have attached .fla of what im trying to achieve.
I want to move my movie clip on the stage with a button which is also on the stage. I want the movie clip to move along the x-axis and have it constantly be able to move when the button is clicked. I have a script but once the movie clip has moved I can't move it again. I would like to be able to constantly have it move along the x-axis when the button is clicked and pick up where it left off.Here is my script:
btnRight.onRelease=function() {
var t:Number = photos_MC._x;
new mx.transitions.Tween(photos_MC, "_x", mx.transitions.easing. Back.easeOut, t, 200, 8,
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How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 RepliesIm going to attatch the fla on here...I am also going to give you the script viewable here...im completely a beginner so i made my self notes
also this is not all my coding im just learning off of it to create my own project... What coding would i use to tell the mc to stop scrolling once it reaches a certain x coordinate? for example x=0 (left side of stage) or x= -484 which is when right side of picture is at right side of stage... and can i setup math for it to automatically determine the correct x coordinate (based off mc width) to stop at?? if there is easier scripting to do the same....fill me in
oh and x is off of the stage typically...this is panoramic pics im scrolling
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I have a MovieClip on my stage. Inside the MovieClip there are a few buttons (all MovieClips also) and a mask layer to keep anything on the outside invisible.
Problem: My MouseEvent fires and should move objectA into position over objectB. All code in the script tells me it has moved. Tracing the x,y coordinates of objectA also tells me it has moved. The Alpha on objectA is 100% and it is positioned on the topmost layer beneath the mask layer. All this tells me that when the object moves, it should be visible on the stage (the event moves the object into the masked area). Testing disproves everything. The traces all tell me the object is where it is supposed to be but it cannot be seen. I don't understand this and it, amongst other AS3 hiccups, is seriously turning me off Flash as it seems to be a waste of time to try and learn as it seems like 90% of the scripts written will fail 90% of the time.
I'm working on co-developing a game in flash, which involves, among other things, designating a path along which an image has to travel. Basically, it collects mouse coordinates, and needs to move the image to each set of coordinates in order. My co-developer insists that it needs to be done with trigonometry.Or is there some simpler method to move an image/movie clip/etc. cleanly to a given position on the stage?
View 2 RepliesExcuse the title, had no idea what to call this. I'm creating a simple game with the following components (added picture for clarity):
[URL]
1. Character - The symbol in the center of the stage.
2. Level - The bounds surrounding the stage. Everything in this picture is contained within the level except for the character.
3. Water - The blue square. The water symbol is located within the level symbol.
4. Water droplet - The blue dot floating above the water. This is also located within the level symbol.
Using the arrow keys the player controls the movement of the level. While the character symbol is always located at x=275, y=200 (center stage), the level symbol's coordinates change whenever the arrows are pressed. This gives the player the illusion that they are controlling the character.
When the player makes the character symbol touch the water symbol, I want to move the water droplet to the location of the character. The problem is, I can't for the life of me figure out the coordinates I need as they will always be different depending on where the character touched the water. It's important that the water droplet be inside of the level symbol because after the player drops the water I need it to act as if it's moving with the surroundings.
tl;dr: I essentially need to find the x and y distance from the character symbol to the origin of the level symbol, keeping in mind that the level symbol's location is always changing and that both symbols are located on the stage.
3 buttons, one on top of the other, being 40 pixels far one from the other. Id like to, when any of the buttons clicked, for all of them to move 40 pixels down, changing positions, BUT... the last button has to change places with the first one, going from outside the canvas... Here I attached an animated example of what I whant...
View 4 RepliesI have this picture which has the dimensions 5599x660 and it's kinda like a moving background, it's moving to the left.Now, when it reaches the end I want it to be replaced by the same pic.Stage size is 950x720.I came up with two possible options:
1. make a duplicate of the pic movieclip and place it on stage right behind the first one and then when the first one is off stage place it right behind the second one and so on...
2. have flash duplicate the pic automatically and place it right behind the original one (I read about that option somewhere I think it's called DuplicateMovieclip)[code]
1. it works, but after the first round - it goes through image 1 (img) then through image 2 (img2) perfectly and then when it's supposed to place image 1 right behind image 2 there's a space of about 100 pixels between them... I don't know why because I gave the right x coordinates in the code...
2. now when u still go on and u go through (the misplaced) image 1 (img) and then u come to the point where it's supposed to place image 2 (img2) right behind image 1 there's also a space between them but only maybe of 5 pixels.How come that with the same pictures with the same code for both of them it's doing something different both times ?
trying to make a MC to change s x location according to the mouse position. Les say that the Mc moves to x=100 when the mouse_x is > 300 and y < 200. and moves back when the mouse goes back.
View 9 RepliesI m having some problems with my menu I m working on.Its weird cus I d already have done the same menu once and worked fine..The selector mark is suposed to "mark" the selection on the menu after a selection is pressed. But I m having problems with the X and y coordinates and scales of the MC and when I click on the option,the MC gets smaller and then bigger to the size I want.Its suposed change scale and position but its not working like it is suposed to work.I m not sure either if I m setting the Mc on the initial x and y coordinates.
View 4 RepliesImagine two movieclips, both on the same Y axis. I want one MC to be able to diagonally move to the other MC X axis, all while making a perfect diagonal line until it reaches 100y. So just like this picture, that MC moves in a perfect diagonal until it matches the other MC.x, and 100y (no matter what, it can't go past 100y but must equal 100y). I probably made it sound more complicated than it is.
View 2 RepliesI've in my flash scene main page and sub pages scattered in different ereas at the scene, but the scene start from main page and that what will show only, now if I clicked any link the scene carry us to the link page in the same scene, and from that page I can press any other link to start moving over the scene to different pages.
View 6 RepliesI want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
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i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
View 3 RepliesI'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?
View 2 Repliesif AS supports anything similar to hashes in perl (okay, it's been a long time since I've done any coding).If I want to get the x and y coordinates of an object I do it like this:
ActionScript Code:
thumbnails[0].getXY()[0]; // Get X
thumbnails[0].getXY()[1]; // Get Y
and I'd rather it look more like this:
ActionScript Code:
thumbnails[0].getXY(){"x"}; // Get X
thumbnails[0].getXY(){"y"}; // Get Y
here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
i have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
View 4 RepliesI want to find out what object is at 200x300? is there a particular command for this?
View 2 RepliesI have a Flash project that I would like to export the coordinates of an object from. Ideally, I would like the position of the object for each frame in the animation.
View 1 RepliesI have an object that moves when the arrows are pressed but how do i display the coordinates of the object, x and y? I tried
this.x=this.x
this.y=this.y
and then two dynamic boxes called x and y but it doesn't work!
What is a good function to simply move an object to X and Y coordinates?I can find is actionscript that does movement plus other animations, like rotate and scale.I just want to let the user drag an object, but when they release it, that object moves back to certain X and Y coordiantes.
View 1 Replies