ActionScript 2.0 :: Simulated Button Press Of A Dynamically Created Button
May 29, 2008
i have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
In the project I am working on I am trying to get a button 'menu button' from the library to appear on rollover within a dynamically created thumbnail mc. So basically when you roll over any one of the thumbs a button appears that can be clicked. I have tried to directly attach the button and also tried to create an empty clip in side the thumb and then attach the button to this empty clip. With this second method I can trace the empty clip though still can't get the button to attach.
Code: currentThumbs.onRollOver = function() { v = this.createEmptyMovieClip("ButtonContainer", 0); /// ButtonContainer can be traced v.attachMovie("menu button", "downloadBut"+this.numb, this.getNextHighestDepth()); v["downloadBut"+this.numb].label_txt.text = "Download"; v["downloadBut"+this.numb]._x = 5; v["downloadBut"+this.numb]._y = 5; };
I know the 'menu button' works as it is used in other menus within the file though I can't get it to attach to the thumbs. So you know this.numb is working as well. It is created in another part of the code. I can upload the files if needed though it is a rather complex project including several xmls and loads of jpgs.
I am new to ActionScript 3. I found the code to create a setof radio buttons - the problem is that each time I call asubroutine, it seems to create a new set on top of them (hence theyget darker each time someone clicks them. I need to be able toclear them from the stage and start over - basically the codecreates a set of radio buttons, and then a set of radio buttons foreach of the main buttons created. I've tried destroy object -generates compiler errors.
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
I have 6 button call m1-m6...ok my problem is how to disabled button when one of the button being press...and also stt.text will display crrently selected button...coz currently when I press the button it never stated and also 'stt.text ' also show nothing.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
OK, say I have a button that does something, like go to the next frame, is there anyway to have it play a simple sound located in the library without looping?
I'm still struggling with a move from AS2 to AS3 so please be gentle with me I have this code for a submit button used with a log in form and I'd like to allow users to press the enter key as well as clicking the button.
I have a TextArea with undo/redo which is performed via ctrl+z, ctrl+y. My app is a mobile app with no cntrl on the soft keyboard so I want to make an undo and a redo button which simulates the keypresses. How do you simulate keys in Flex?
how can i run a php script when i press a button in flash? i have a php script that save data to database.. and i want to control this script by a button in the flash.. so the data saved only if i press the button in flash.. what function i must use in AS3?
I am developing a application which loads different swf's on press of a button. I am using flash.display.Loader class. This works fine in normal scenario. When the network is slow, and the user clicks on the button several times, it tries to load many swf's. This results in ambiguous results such as showing up a different swf. How do I make sure only one swf is loaded at a time?I found a method Loader.close() which closes the connection, the problem I face with that is how do I know if the load is happening. There is a property connected in URLStream, which I cannot use here since i am using display.Loader.
I'm using a movie clip as a button, and I want actionscript to 'press' this when the site loads. I've searched the forums and have only come across using onPress to do so, but it doesn't work.
I have a button on stage and when it is pressed I would like to add a movieclip in increments of one. For example if I press the button once I get "mc1", if I press it twice I get "mc2". Does anyone know what I'm doing wrong? Right now its just counting straight to 9.
Code: private function more_text_ButtonPressed(event:MouseEvent) { for (var i:Number = 0; i < 9; i++) {
i have 10 buttons on stage. bt01,bt02,bt03...for every button in my code i have bt01.onPress = function()all buttons call the same function: animation(this);How can i detect any button pressed? i dont want to use bt01.onPress. etc etc. etc... they are not Dynamic.something like buttons.prototype.onPressed = function(){animation(this)}or a for..i tryied for but it only work with dynamic buttons.
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);