ActionScript 2.0 :: When Press A Button Mc Starts A Countdown But Every Other Press Doesn’t Reset It?
Jan 13, 2009How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 RepliesHow can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 Repliesi've given the variable as "countdown" When i press a button, i want to start count down 60 seconds, and when they passed go to the other frame (frame 2) and show my statistics.
View 4 RepliesI have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
View 3 RepliesI have text field which is 0 by default (score_txt)Two buttons +1 and -1 (plus_btn and minus_btn) When I press +1 text increases by one, and when i press -1 it decreses
View 4 RepliesI'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.
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I'm working on a dynamically resized photo gallery like everyone else and their mother. Everything works ok so far, until I try to add key detection to complement the previous and next buttons already in place. When I hit the left or right key it registers, but the picture doesn't resize the same as if I just press the prev or next buttons. It actually loads the next picture, and then resizes on the follow key hit.
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i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:
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I know how to make a button and all.. but what do I do to make it go to the next scene?
scene 1: Startsidan
scene 2: Sidan
I made a frontpage and when I click on the picture I want it to go to scene 2, where it enters the inside.
the button is called PortalenKnappen, I want to be able to just press on it and it will go to the "sidan(scene 2)" that's empty at the moment.
what would I have to write? I've tried "portalenKnappen.onPress nextScene("sidan", 1"); but it doesn't work.
I know theres a way to do this.how to press a button with AS[code]...
View 7 RepliesI want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
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i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
View 3 RepliesI'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
OK, say I have a button that does something, like go to the next frame, is there anyway to have it play a simple sound located in the library without looping?
View 8 RepliesHow can i do that when you press on a button you will go to another frame of the layer?I am using Macrome6dia Flash Professional 8!
View 1 Repliesi want the main page to drop off after button press
View 2 Replieswhen i press on Button and hold down i want to increment.[code]
View 6 RepliesI'm still struggling with a move from AS2 to AS3 so please be gentle with me I have this code for a submit button used with a log in form and I'd like to allow users to press the enter key as well as clicking the button.
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I have a TextArea with undo/redo which is performed via ctrl+z, ctrl+y. My app is a mobile app with no cntrl on the soft keyboard so I want to make an undo and a redo button which simulates the keypresses. How do you simulate keys in Flex?
View 1 Replieshow can i run a php script when i press a button in flash? i have a php script that save data to database.. and i want to control this script by a button in the flash.. so the data saved only if i press the button in flash.. what function i must use in AS3?
View 1 RepliesI am developing a application which loads different swf's on press of a button. I am using flash.display.Loader class. This works fine in normal scenario. When the network is slow, and the user clicks on the button several times, it tries to load many swf's. This results in ambiguous results such as showing up a different swf. How do I make sure only one swf is loaded at a time?I found a method Loader.close() which closes the connection, the problem I face with that is how do I know if the load is happening. There is a property connected in URLStream, which I cannot use here since i am using display.Loader.
View 1 RepliesI'm using a movie clip as a button, and I want actionscript to 'press' this when the site loads. I've searched the forums and have only come across using onPress to do so, but it doesn't work.
Code:
_root.Interface.Sculpture.Button01.onPress();
stop()
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I was wondering if anyone could take a look at my movie, and tell me why this code is not firing:
Code:
this.selectRoute.presenter_btn.onRelease = function() {
trace("pressing");
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how come this isn't working?
Code:
on(release){
_root.terrain.clear = true;
}
"terrain" is the line that is drawn by the mouse and i want to make a button with AS to delete the lines when pressed.
I have a button on stage and when it is pressed I would like to add a movieclip in increments of one. For example if I press the button once I get "mc1", if I press it twice I get "mc2". Does anyone know what I'm doing wrong? Right now its just counting straight to 9.
Code:
private function more_text_ButtonPressed(event:MouseEvent) {
for (var i:Number = 0; i < 9; i++)
{
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i have 10 buttons on stage. bt01,bt02,bt03...for every button in my code i have bt01.onPress = function()all buttons call the same function: animation(this);How can i detect any button pressed? i dont want to use bt01.onPress. etc etc. etc... they are not Dynamic.something like buttons.prototype.onPressed = function(){animation(this)}or a for..i tryied for but it only work with dynamic buttons.
View 1 Replieshere is my code,
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This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
i have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
im currently trying to make a game for a college project, im using flash professional 8,
the game rquires a random sound to be played on a button click, but i have no idea how to do that? all my sounds have instant and libary names of sound_1, sound_2 ect and i currently have this actionscript in place on the button, the button is called play_sounds.
play_sounds.on(mouseDown) = function(){
var randNum = Math.ceil(Math.random() * 10);
var mySound = new Sound();
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I am looking to have a button respond to both the Page Up button and the right arrow button.Basically we have a slideshow that we want the user to be able to either click on the button itself, hit the right arrow on the keyboard or use a handheld presentation clicker.I know you can't have two on (keyPress) events, but I wasn't sure what the work around for it was. I don't want to get into having multiple buttons with the same code if that is possible.
View 2 Replieshow do I join so that when you press a button, it remains pressed?
View 1 Replies