ActionScript 1/2 :: When Press A Button, It Remains Pressed?
Nov 4, 2009how do I join so that when you press a button, it remains pressed?
View 1 Replieshow do I join so that when you press a button, it remains pressed?
View 1 Repliesi have a movieclip with some buttons with blur, when you rollover on them they become normal, when you rollout they return blur.
what i would like to do is that when you press on of them it becams normal and remain in that state untill you press on onother button.
Is there a way to do this? maybe something that prevent onRollOut when you pressed the button?
My code:
Code:
import gs.*;
this.buttonMode = true;
TweenMax.to(this, 0.5, {blurFilter:{blurX:5, blurY:5}});
[Code].....
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 Replieshow do you disable the hand for a button instance so the pointer remains? this is for AS3.
View 7 RepliesI'm in the process of building a Flash AS3 navigation for a client's website. The horizontal navigation has five main links, and a secondary navigation will drop down under three of them on rollover (this part isn't complete yet). The rollover and rollout states are animated: on rollover they gradually change color; on rollout they gradually change back to the original color.Well, I've finally gotten the code figured out (my first foray into AS3 after finally being comfortable with some things in AS2!). However, depending on how you move the mouse (i.e., if you move the mouse over the button too quickly), the rollover state remains on rollout and I can't figure out why. Can someone help? I also need to know how to designate an active state when the button is clicked (say, if you clicked on Projects, the Projects button would be highlighted (the rollover state) when you're on that page.The link to the in-progress navigation is located here: http:[url].... And this is the AS:
var homeLink:URLRequest = new URLRequest("../index.htm");
var mySound:Sound = new clickSound();
home_mc.buttonMode = true;[code]......
without using alpha 0% in Flash5
this is the problem.
i want to make a button invisible. however, since using alpha 0% will create colordifferences with 16bit colors, I want to use _visible = "0"; (like you would on a MC).
one option is to put a MC inside the button and make that invisible, but obviously you can't without an onClipEvent handler, but if you do so, it doesn't work.
puting the button inside a MC is the second option, and with the _visible command it works... however, it also stops the button from working.
is there a way to get a true invisible button that still remains clickable????
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
[Code]....
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesI'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop ();
enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked)
function buttonClicked (event:MouseEvent): void
[code].....
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
View 3 RepliesI'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
i have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
I have 6 button call m1-m6...ok my problem is how to disabled button when one of the button being press...and also stt.text will display crrently selected button...coz currently when I press the button it never stated and also 'stt.text ' also show nothing.
[Code]...
I have a button which on press will go to next frame. I want to disable this button by on press another button.[code]
View 2 RepliesI have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.
View 1 RepliesI have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.
View 3 Repliesi have a menu, that works with a xml file.the xml has the specific code that triggers the .as file:
HTML Code:
<buttons>
<button name="HOME" linkType="custom" link="home.swf" />
[code].....
I'm making a screener keyboard, where the keys are buttons, The point is that I would like to simulate a key pressed for each button by a KeyboardEvent to write the charCode in a TextField, which I keep always in Focus.
[Code]...
i have designed button which will change position after press on it i have used the script :button1.onPress=function(){button1._y=-300;action1._y=110;}that is working but the problem is whenever i give a link to it like go to another frame or go for some url. it work but after comming back to its previous stage it shows no difference that means i need a button which will indicate that it have been pressed.
View 1 RepliesBasically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop();
var option1:Boolean = false;
and then frame 2 has:
stop();
var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
I need to be pushed a button after I selected it. In other words, I want the button remains down.
View 4 Repliesim currently making a game, and the game has some powerups, that when picked are stored. the problem is that, if i have, say, 3 shields, e press the matching button and the 3 shields are used instead of one. i found out its because i was checking the button pressing every frame, so i created a flag that checks if a button is corrently being pressed. here's the code
[Code]....
As the subject says, how do I disable a button once it's pressed?For example:- Home page loads, disable the Home button- Click on Contact page, disable Contact button, re-enable Home button.I've tried removeEventListener, used button mode true/false and nothing seems to work for me... Unless I'm doing it all wrong...
View 1 RepliesI noticed this before. Sometimes in some browsers with flash camera dialog you won't be able to press ALLOW button to access camera, microphone. The issue is already exposed over here Can't click allow button in flash on firefox and Adobe is tracking issue about this bug [URL]
The purposed solution sometimes works but also not always. The other workaround I wound on web is to set the margin-left and margin-right CSS in flash container like this:
margin-left: 0.5px;
margin-right: auto;
Well now the OS X Lion came out and the damn thing doesn't work in any browser! I even tried the Facebook profile photo taker which also uses flash for taking photos. Also there you cant press ALLOW button. Same with YouTube video recorder etc...
On a button I have this action: [ocde]On press I need to know the instance name of pressed button.I tried [code]
View 0 Replies