ActionScript 1/2 :: Rotate On Button Press Or Button Hold 180 Degree
May 14, 2010here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
I've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.
View 7 Replieswhen i press on Button and hold down i want to increment.[code]
View 6 Replieswhen i press on Button and hold down i want to increment _global.lines
nextline_btn.onPress = function() { if (_global.lines<25) { _global.lines = _global.lines+1; txt_lines.text = _global.lines; }
Is it possible to create a button that when you press it and hold it, it will play a sound, and when you release it then stops the sound?
View 2 RepliesSo if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?
View 3 RepliesI have a movieclip that will rotate by 10 right if the right button is pressed, or 10 left if the left button is pressed.Now, some genius tell me why the right button code works perfectly, but when i press left it doesnt rotate. It moves left, but no rotation to be found .heres the code
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
xspeed -= power;[code].....
I'm making a menu. It consist of three mc's (btn1, btn2 and btn3) and two squares The two squares rescale horizontal in different directions depending on the button that is presses. When the squares come to an hold there is a little gap between them underneath the button that was presses and the button is going 20 pixels down into that gap. Below is the code I have used:
Code:
MovieClip.prototype.yPos = function(y){
this.onEnterFrame = function(){
this._y += (y - this._y)/3;
[code]....
When the movie starts everything is fine. First the two squares are rescaling. When that is done the buttons are fading in and finaly btn1 is going 20 pixels down in to the gap. But what I would like to accomplish now is that when btn2 is pressed that first btn1 is going back up again when that is done that the two squares are rescaling untill the gap is below btn2 and that after that btn 2 is going down 20 pixels.
And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.
I created flash buttons for a website and imported them into dreamweaver, put the site up and everythings working finee, EXCEPT, the mouse down feature of my button doesn't play all the way unless you hole down the mouse button. My mouse over feature works fine.
View 1 RepliesI want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
View 3 RepliesI'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 Repliesi have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
I've got a 3D model at hand, which I have imported as a movie and an image sequence of each frame depending on which is necessary. I basically would want to rotate it by 360 degree both on the x and y axis on a canvas as well as having that done manually, such as having to drag my mouse to control which direction the model rotates in. Can I do this in Flash?
View 5 Replieshow to rotate an object 360 degree in as3
View 2 RepliesI want to smooth rotate thing_mc a certain amount when home_btn is pressed. Not sure how to do this. Obviously the below doesn't work.
Code: Select allhome_btn.onRelease = function(){
onEnterFrame = function (){
thing_mc._rotation += 5;
[code].....
I have a cross shape that on button release I need to rotate clockwise 1 degree at a time for 360 degrees, stopping at each 90 degree point. Then continuing from that point when the button is released again, when the button has been clicked 4 times the cross will have made a complete circle. This needs to be available at all times
The catch is, I also need it to do the exact same thing counter clockwise from the release of another button at all times.
So for example imagine a stopwatch with 60 seconds, when one button is released the second hand starts counting clockwise 1 second at a time til it reaches 15 seconds then it stops.
Then when the same button is clicked again it starts from 15 seconds and goes to 30 seconds and stops, then on to 45 when the button is clicked and so on back to its original state at the 0 second point. Then there is another button that makes it go backwards from wherever it currently is for 15 seconds back.
I have 6 button call m1-m6...ok my problem is how to disabled button when one of the button being press...and also stt.text will display crrently selected button...coz currently when I press the button it never stated and also 'stt.text ' also show nothing.
[Code]...
I have a button which on press will go to next frame. I want to disable this button by on press another button.[code]
View 2 Repliesi'm trying to create an actionscript where i can rotate a symbol in a continuous full 360 degree at one position. i know it has to do with degree/pi, but i can't come up with the correct formula for it. if i can try to remember, is it 2(pi) for a full rotate? how to put it in the actionscript?
View 8 RepliesI am trying to figure out how to make a script that allows you to click a button, and once it is clicked, the button remains in it's over state. Then, when another button is clicked, the old button that was in its over state reverts to its off state, and the newly clicked button then appears in an over state. How would I do this?
View 1 RepliesIm new to AS3 (like 5 hours new) and Im after getting stuck with something Im sure is very simple, but Im just not having much luck finding a solution. Basically I have a button which I want to click and hold and then make a movieclip move up and down the y axis. This is what I have so far...
[Code]...
Im sure Im probably going about it in a bizarre way, Im just trying to do it in a way which makes sense to me. So far its working fine for single clicks, so I click the button and the "upwards" function is called which moves the movieclip upwards by 10. The problem Im having is getting it to move continously when the button is clicked and held. Ive read a few possible suggestions relating to loops and setinterval but I just cant seem to make sense of them in a way that applies to what I want to do. Apologies if this is really simple but Ive literally been teaching myself actionscript for all of about 5 hours in total so far and I just cant seem to get past this hurdle.
I am trying to move a shape across the screen incrementaly as someone holds a button.This is what I have so far.
on (press) {
shape._y -= 5;
}
This works but I have to press the button about a hundred times to move the shape across the screen.
Button a, when pressed triggers a few things. I triggers a mask to tween in to uncover some text. But the movie will only play as long as i have the button pressed .
View 4 RepliesI have a sound bite (~500ms) and want when a key is pressed and held the sound is played.However, what I appear to be getting is the sound triggered to play every time the key down event is triggered (not suprising & makes sense since key is held down). This creates what sounds like several copies of the sound being played at same time only shifted slightly. Very ugly sound btw.My thought is to have a way that even if key is continued to be held down the sound bite is looped but not overlapped.Tried several things such as using Event.Sound_Complete listener, tracking the position, transformation things, timers, etc without success.
View 2 Repliesjust wondering is there anyway to have a function that checks if you pressed and held at any point while running the app? Im assuming that you could use the code below. But just not sure how to just target the mouse press function at all times, almost like a keydown function but just for a mouse click.
Code:
_root.onenterFrame = function(){
on(press){ //No clue
[code]....
I've created an image with a dozen irregular buttons. It all works perfectly. Now I want to edit my flash cs5 file in a way so that, when clicked upon one button, the last of the 4 states (the hitbox state) will remain visible until one clicks another button. Now its looping back to the fist state. Im sure there must be an easy way to do this, something with a stop code maybe?
View 4 Repliesfor(var l:int=0; l<anXML.length(); l++){
[Code]....
Currently building a dynamic menu system, with 3 levels of navigation. Currently when mouse children is set to 'true' it doesn't want to remember the name of the menu item created. it spits out, 'instance263' or whatever the number is when I trace it out with my onClick event. With mouseChildren set to 'false' my 3rd tier of navigation ceases to work.
The Goal here is to have the menu items retain an instance name so I can relate back to them and set active states for the current active module. UPDATE: Here is where the problem arises
[Code]....
How do i make it so you have to hold the button down for a amount of time before going to next frame?
View 1 Replies