ActionScript 2.0 :: Hold The Button Down For A Amount Of Time Before Going To Next Frame?
Jun 21, 2009How do i make it so you have to hold the button down for a amount of time before going to next frame?
View 1 RepliesHow do i make it so you have to hold the button down for a amount of time before going to next frame?
View 1 RepliesIs it possible to use actionscript to swap the frame to a different one after a certain amount of time i.e 30 seconds.
View 2 RepliesTime variable is "clock" and I want it to switch frames once clock is equal to three.
View 3 RepliesI need to have a button appear after 30 seconds. How would I go about doing this?
View 2 RepliesIf you press a button within a certain amount of time, you are taken to lets say frame 2, if the time expires, you are taken to frame 3.I have used up all of my "i'm still a newbie at flash", so I'm just gonna tell you the truth and say that I haven't done any AS (or flash for that matter) in quite some time, so I guess I have to get busy and learning actionscript.
View 2 RepliesI've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.
View 7 RepliesI'm looking for a script which "pauses" a scene/frame for a set amount of time, then afterwards moves onto the next scene.
View 1 RepliesI'm looking for a script which "pauses" a scene/frame for a set amount of time, then afterwards moves onto the next scene.I could not find a tutorial specifically on this topic on here or flashkit.
View 1 RepliesI'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship
I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.
The trick is i need this delay to run everytime the Timeline is at the "Intro" label as i have an animation playing while the timer or delay event counts down and finally at end goes to label "Slide 1" Can anyone share some simple code snipets that would point me in the right direction to accomplish this using AS3 ?
I've created a textfield which I want to hold the time that is left of a flv being played. I also created a timer which will see to it that it gets updated.
Here is the code:
"import flash.utils.Timer;
import flash.events.TimerEvent;
var myTimer:Timer = new Timer(1000);
[Code]....
However, when i try to compile i get this error message: "1067: Implicit coercion of a value of type Number to an unrelated type String.
This is probably a very simple actionscript question I am using CS3 on an AS2 movie. I want to make a simple audio level bar and I created a movie clip with ten frames and ten squares that appear in a line. On each frame you can see one more square i.e. from 1 to 10.What I want is to have a + button on the main time line and every time it is pressed it advances on the frame of a movie clip called loader_mc to the next frame. Similarly if I press minus button the movie clip goes back a frame.This is the actionscript i tried but it only works once. It doesn't keep moving on each frame.
Code:
on (press) {
_root.loader_mc.gotoAndPlay(_currentframe+1);
[code].....
I am sure I will receive the beginner question of the year with this one: Just starting w/ Flash 8. Using AS2 to simply make a graphic (and its clickable area) proceed to next frame when clicked. When input : button.onRelease = function() { gotoAndStop(2) the movie proceeds to Frame 2 without a pause for the click event. I have tried a stop(); prior to the above function, but no action after click. Basically trying to understand why frame 1 with the event handler AS does not pause to accept the mouse click?
I apologize for such a basic question, but my eyeballs are bleeding from trying to figure this out.
I'm making a menu. It consist of three mc's (btn1, btn2 and btn3) and two squares The two squares rescale horizontal in different directions depending on the button that is presses. When the squares come to an hold there is a little gap between them underneath the button that was presses and the button is going 20 pixels down into that gap. Below is the code I have used:
Code:
MovieClip.prototype.yPos = function(y){
this.onEnterFrame = function(){
this._y += (y - this._y)/3;
[code]....
When the movie starts everything is fine. First the two squares are rescaling. When that is done the buttons are fading in and finaly btn1 is going 20 pixels down in to the gap. But what I would like to accomplish now is that when btn2 is pressed that first btn1 is going back up again when that is done that the two squares are rescaling untill the gap is below btn2 and that after that btn 2 is going down 20 pixels.
And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.
I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.
View 14 RepliesI am using CS3. Here is what I am trying to accomplish:
On my loading page I have the following standard loading code:
Code:
stop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
[Code].....
Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds? Kind of like a, "loading too slow? Click here for whatever."
how to accomplish this within this loading code and frame?
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
View 1 RepliesWhen I click a button, it opens a window with buttons in it..My aim is, after an amount of time, I want it to dissappear...I want to accomplish it by setting a counter ...for example... When I click to a button 1
{
when click "button1"
jump to "scene1"; set counter=0;
[code].....
On my loading page I have the following standard loading code:
Code: Select allstop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
[code]....
Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds?Kind of like a, "loading too slow? Click here for whatever." how to accomplish this within this loading code?
I was wondering, how do I display text for like 2 seconds or something, then make it disappear?Another question is, how do I set a timer that prevents a function from running within a time limit (2 seconds again) after it ran? Like if a function is triggered by a Key_DOWN, what would a code be to prevent it from running again until that 2 seconds is up? This question is for a 'reload' in a shooter. Is there any other way to approach this?
View 14 RepliesI got the circle to scale up but need assistance to have the circle scale down after x amount of time.
[Code]...
I created flash buttons for a website and imported them into dreamweaver, put the site up and everythings working finee, EXCEPT, the mouse down feature of my button doesn't play all the way unless you hole down the mouse button. My mouse over feature works fine.
View 1 Replieshere is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
i want to give viewer the ability to hold and DRAG MC2 in MC1 MC1 is gonna be the frame, while MC2 will be some bit bigger than MC1 (the frame), in dimension. And the viewer would be able to HOLD and DRAG MC2's image in MC1's frame. Please guide me with the actionscript required for it ?
View 9 RepliesI'm having some problems with controlling my movie clips.
I've got a .fla (flash8) file with a combo box and a submit button. I want the drop box to hold the values of some frame names. On the submit the resutls frame just does a transition between the screens. On frame one there is this code:
Code:
function comboDisplay (component) {
combo = component.getSelectedItem().data;
_root.gotoAndStop("results");
[Code]....
Is there something i need to do to read this as as a string or am I messing up the useage of _root? It wont go to the proper frame after the animation plays. heres a link to a watered down version with only the barebones of the file. [URL]
I have a flash movie on my index page but as the user navigates through the site and then goes back to the home page, I don't want the intro to replay. I have fixed that using shared object so that if it has already played, it skips to the end of the animation...here is my code:
function VisitCheck() {
var myLocalSO = sharedobject.getLocal("visitRecord");
if (myLocalSO.data.visited == null) {
myLocalSO.data.visited = 1;
gotoAndPlay(3);
trace("visit 1");
} else {
gotoAndPlay(2);
trace("visit2");
}}
VisitCheck();
Works great, except now, the intro animation on the index page NEVER plays again; I would rather have the cookie expire after the user closes the window or a certain amount of time has passed (say 30 minutes).
I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?
View 5 RepliesI have code set up that calls a function whenever my player is over its last destination in the a* pathfinding array...
public function rakeSoil(e:Event):void {
var:Cell = Grid.getCellAt(player.x/50, player.y/50);
if (cell.isWalkable == false) {
[Code]....
I've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?
View 3 Repliesis there a line of code to pause or stop the timeline for an amount of time?
View 4 RepliesRight then I'm sure you guys can sort this out very simply. Basically I have this code that creates duplicate instances of a movie clip and puts them on stage with a few random settings where ever the mouse goes.This is cool but I want the duplicates to disappear after a certain amount of time (2-3 seconds or so) - or disappear when a certain amount of them have been placed on the stage.I have played around with the getTimer() function with no joy but I am not even sure if this is the right thing to use.
var num:Number = 0;
_root.onMouseMove=function() {
var temp = _root.attachMovie("flower","flower"+num++,_root.ge tNextHighestDepth());
[code].....