ActionScript 1/2 :: Make It Switch To Another Frame After A Certain Amount Of Time?
Mar 21, 2009Time variable is "clock" and I want it to switch frames once clock is equal to three.
View 3 RepliesTime variable is "clock" and I want it to switch frames once clock is equal to three.
View 3 RepliesIs it possible to use actionscript to swap the frame to a different one after a certain amount of time i.e 30 seconds.
View 2 RepliesI have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
How do i make it so you have to hold the button down for a amount of time before going to next frame?
View 1 RepliesI need to have a button appear after 30 seconds. How would I go about doing this?
View 2 RepliesI have code set up that calls a function whenever my player is over its last destination in the a* pathfinding array...
public function rakeSoil(e:Event):void {
var:Cell = Grid.getCellAt(player.x/50, player.y/50);
if (cell.isWalkable == false) {
[Code]....
I'm looking for a script which "pauses" a scene/frame for a set amount of time, then afterwards moves onto the next scene.
View 1 Repliesi have a movie clip with a dynamic text field being animated...i have a text file with this in it
&textline1=time
&textline2=place
&textline3=year
&textline4=month
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
Is it possible to make flash mx to take the time on the system and make it run a determined frame. I want to make a clock that shows the real time. How can I do it?
View 8 RepliesI'm looking for a script which "pauses" a scene/frame for a set amount of time, then afterwards moves onto the next scene.I could not find a tutorial specifically on this topic on here or flashkit.
View 1 RepliesHow to make my mc scales every time i enter that frame on which mc is?
View 2 RepliesURL...My question is how can i make the movieclips that act as buttons play a certain frame on my time line? ....i don't know where or what to insert.
View 1 RepliesI have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.
View 14 RepliesI am using CS3. Here is what I am trying to accomplish:
On my loading page I have the following standard loading code:
Code:
stop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
[Code].....
Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds? Kind of like a, "loading too slow? Click here for whatever."
how to accomplish this within this loading code and frame?
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
View 1 RepliesWhen I click a button, it opens a window with buttons in it..My aim is, after an amount of time, I want it to dissappear...I want to accomplish it by setting a counter ...for example... When I click to a button 1
{
when click "button1"
jump to "scene1"; set counter=0;
[code].....
On my loading page I have the following standard loading code:
Code: Select allstop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
[code]....
Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds?Kind of like a, "loading too slow? Click here for whatever." how to accomplish this within this loading code?
If you press a button within a certain amount of time, you are taken to lets say frame 2, if the time expires, you are taken to frame 3.I have used up all of my "i'm still a newbie at flash", so I'm just gonna tell you the truth and say that I haven't done any AS (or flash for that matter) in quite some time, so I guess I have to get busy and learning actionscript.
View 2 RepliesI was wondering, how do I display text for like 2 seconds or something, then make it disappear?Another question is, how do I set a timer that prevents a function from running within a time limit (2 seconds again) after it ran? Like if a function is triggered by a Key_DOWN, what would a code be to prevent it from running again until that 2 seconds is up? This question is for a 'reload' in a shooter. Is there any other way to approach this?
View 14 RepliesI got the circle to scale up but need assistance to have the circle scale down after x amount of time.
[Code]...
I have a job where the client wants to switch an animation (movieclip) on the stage between the times of 10 a.m. and 12p.m. EST then the off time will just revert back to the original animation.
View 4 RepliesI have a flash movie on my index page but as the user navigates through the site and then goes back to the home page, I don't want the intro to replay. I have fixed that using shared object so that if it has already played, it skips to the end of the animation...here is my code:
function VisitCheck() {
var myLocalSO = sharedobject.getLocal("visitRecord");
if (myLocalSO.data.visited == null) {
myLocalSO.data.visited = 1;
gotoAndPlay(3);
trace("visit 1");
} else {
gotoAndPlay(2);
trace("visit2");
}}
VisitCheck();
Works great, except now, the intro animation on the index page NEVER plays again; I would rather have the cookie expire after the user closes the window or a certain amount of time has passed (say 30 minutes).
I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?
View 5 RepliesI've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?
View 3 Repliesis there a line of code to pause or stop the timeline for an amount of time?
View 4 RepliesRight then I'm sure you guys can sort this out very simply. Basically I have this code that creates duplicate instances of a movie clip and puts them on stage with a few random settings where ever the mouse goes.This is cool but I want the duplicates to disappear after a certain amount of time (2-3 seconds or so) - or disappear when a certain amount of them have been placed on the stage.I have played around with the getTimer() function with no joy but I am not even sure if this is the right thing to use.
var num:Number = 0;
_root.onMouseMove=function() {
var temp = _root.attachMovie("flower","flower"+num++,_root.ge tNextHighestDepth());
[code].....
[url]...
Can anyone tell me how I would adjust this to play for a set amount of time then stop... or how I would set my timeline up for that to happen?
My goal is to have more themes for my application and if possible, bundle them with the application itself, not load them at runtime usingIStyleManager.loadStyleDeclarations().Using the theme command-line option, you can have more than one "compile-time theme" bundled with your application according to docs: theme filename [...] Specifies a list of theme files to use with this application. Theme files can be SWC files with CSS files inside them or CSS files. However, I wasn't able to find an example how to actually do that (use the += syntax on command line?) and switch between those themes at runtime.
View 1 RepliesI've noticed that some programmers animate objects based on the difference in time. I am not sure why or even if this is logical. Does anyone know the significance? Below is a snippet of code that explains what I mean:
[Code]....
If I want to measure the amount of time that has passed in as3 between method calls. Is the highest resolution from:
var now:Number = new Date().getTime();