ActionScript 3.0 :: Make Mc Scales Every Time I Enter That Frame On Which It Is?
May 28, 2010How to make my mc scales every time i enter that frame on which mc is?
View 2 RepliesHow to make my mc scales every time i enter that frame on which mc is?
View 2 RepliesI won't pretend like I'm really at all familiar with Flash. I'm making a project where I'll have several movie clips on the scene. When you click each movie clip, I want it to scale larger. I got the code working and it does do that. Trouble is, now when I click any one of the clips, it scales all of the clips at the same time.
This probably has to do with the fact that I'm using the exact same code for each script and only changing out the MC name. What do I need to add to the code to make it so each MC is working individually from one another?
[Code].....
i have a movie clip with a dynamic text field being animated...i have a text file with this in it
&textline1=time
&textline2=place
&textline3=year
&textline4=month
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
Is it possible to make flash mx to take the time on the system and make it run a determined frame. I want to make a clock that shows the real time. How can I do it?
View 8 RepliesI was looking at making a site similar to this [URL]..The way the white frame scales into whatever the screen res is with no distortion and the center movie I have code to allow that to stay centered, but not sure how you restrict it from overlaying the frame thats on top of that.
Basically I was just seeing if anyone was able to replicate this exact movie, with out the graphics, and I can build the rest. If you need code that I have sourced already that is fine. I can send some of that.
I'm using this code:
Code:
Stage.align = "BC";
Stage.scaleMode = "noScale";
var $stage:Object = new Object();[code].........
To make everything align to the bottom of the .swf when it scales, as most of my MC's won't need to scale. The bottom part stays pretty much on it, imagine a desk, with lots of stuff on it, then as you resize, the background extends, which is why it aligns bottom.There is then a bar at the top and a bar at the bottom. the bottom bar is fine, it is naturally aligned to the bottom, so it doesn't need to be told to do anything.The top bar is giving me some grief though. I've tried all sorts of code to try and make it sit up the top, but it just doesn't want to.
Time variable is "clock" and I want it to switch frames once clock is equal to three.
View 3 Repliesis there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
View 1 RepliesURL...My question is how can i make the movieclips that act as buttons play a certain frame on my time line? ....i don't know where or what to insert.
View 1 RepliesWhy won't this ENTER_FRAME event stop firing when I call view_stats_exit before going to view_start? public function view_start [code]
View 1 RepliesI have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):
[Code]....
Is anyone else having trouble with the new tweening in CS4? Every time I enter a numeric value to position a movieclip it changes it! I'm getting very frustrated trying to do the simplist things - even when I move the clip manually it puts it back where it was. Am I missing something here?
View 5 Repliesmy question is what is the best way to have a countdown timer so all users enter the game at the same time. At the moment i am using php to get the time from mysql database and send it to flash, but the time is different for each user, would the best way getting the time from the server. this is the code i am using at the moment.
as3 code
ActionScript Code:
var load:URLRequest = new URLRequest("lobby.php");
load.method = URLRequestMethod.GET;
[Code].....
If I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?
View 7 Repliesi'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.
this.onEnterFrame = function() {
display = Math.round (Math.random (10)*9)+1;
}
what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.
View 3 RepliesSo I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?
View 4 RepliesDoes anybody know how you stop your FLV from playing/loading when you move to another frame within your SWF?
[URL] :Click on director then photographer after the .flv started, and you still here the .flv in the background.
the .fla: [URL]
I have external swfs that loads in a container on a main swf. When I press a button on the main swf, I would like to load a specific frame from an external swf.Here is what I have so far:
[code]...
I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick". I am trying to write this in as3.
The code below is what I've come up with so far, but it doesn't seem to work.
addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
}
Does anyone know how i can stop sound (background music) when i enter specific frame?
View 2 RepliesI am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick".I am trying to write this in as3.The code below is what I've come up with so far, but it doesn't seem to work.
addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
}
I want AS to create a new meteor once the old one enters the atmosphere...If I just tell it to run the function once it is in the atmosphere, it will infinitely create meteors and subsequently crash Flash.[code]
View 12 RepliesWhenever I hit the enter key, the main timeline goes to the next frame. I don't want this to happen -
View 1 RepliesI just started using AS3 and I wanted to make a simple script. Basically what I have is a speech bubble with text in it, and every time the player clicks on the screen, the bubble will move horizontally onto the screen. The problem is that after the 4th or 5th time clicking, the bubble will stop entering from the right, but the text will still change. Here is my script so far:
[code]....
What I noticed was that as the clicks increased, the speech bubble's x position was shifted to the left more and more each time. I don't get it, since I set the x position to 800 each time the function is run.
I have created a code that basic move in randmom positions 3 opjects (mc , mc2 ,mc3) in 65 frame rate .
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
the code below is placed on one frame of the main timeline...it works, but apparently continually triggers the "gotoAndPlay" action over and over again. How can an ENTER_FRAME event be made to play a moive clip such as "staged_kiss_mc" only once?
The playhead on the main timeline rests in this single frame for a while; it would be great if "staged_kiss_mc" were to only play once, when the playhead first enters this frame, rather than apparently repeating continually...is there code to stop this repetition?
[Code]...
Im trying to use keyboard events to goto specific frames in my flash file for example i want to use the enter key to go to frame 5 and from 5 i need it to go to 15. here is my code:
stop();stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);function onKeyPressed(evt:KeyboardEvent):void { switch (evt.keyCode) { case Keyboard.ENTER: gotoAndStop(5); break;
case Keyboard.RIGHT:nextFrame();break;[code]....
Everything works fine except i cant re-use enter to go to frame 15.
I want to click on a button, go to a frame, and when I enter the frame , I want a movie to load. But I don't think the code below is correct.
on (release) { gotoAndStop("loadswf");}
this.onEnterFrame = function(){
loadMovie("movies/ProgExcellLeadScreenup.swf", "loadmeetscreen_mc");
}
I have an external Gallery that is called within my fla file. My problem is that every time I try to go to my home page or any other page for that matter the gallery doesn't go away. I can access my other pages "frames" and everything works fine, but my gallery blocks some of the page. How can I exit out of my gallery when I go to another page??
View 28 Replies