Professional :: New Tweening In CS4 - Every Time Enter A Numeric Value To Position A Movieclip It Changes It
Feb 4, 2010
Is anyone else having trouble with the new tweening in CS4? Every time I enter a numeric value to position a movieclip it changes it! I'm getting very frustrated trying to do the simplist things - even when I move the clip manually it puts it back where it was. Am I missing something here?
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Feb 3, 2012
I have simple image gallery, where images are placed one next to another and the mask is revealing only one of them. Now I want to tween position of the images, but when I do that the mask is "traveling" alongside with the images..
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Mar 8, 2009
Im trying to load a movie clip onto the stage as soon as you enter the main movie. I want to use action script to tween with a little ease in and out. I found a usefull tutorial that almost does what Im looking for, but it uses a button to call the clip onto the stage.Here's the code on the action layer:
myButton_btn.onRelease = function() {
tweenBar();
};
[code].....
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Apr 26, 2011
This is a 2 part question really:
1) I'm trying to change the position of two different MovieClips instances to the same .x position. It works individually, but as soon as I put this code in, it says that it cannot assign it to a non reference value:
ActionScript Code:
coinArray[1].x && coinShadowArray[1].x = -591.5
2) I have a whole load of variables which are all going to different .x positions at the same event trigger - something similar to this, but there's around 30 of them:
ActionScript Code:
object[1].x = -560
object[2].x = 764.45
object[3].x = 700.45
object[4].x = 740.45
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Jan 28, 2010
Does anyone know how to create a numeric display that counts down the time of a flv. For example if the time of the clip is 60, as soon as the clip starts to play it counts down 59 and so on.
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Jan 27, 2011
I'm creating sort of a game in Flash, which requires invisible hotspots changing their position in time, relative to the stage. The question is: can I simply keyframe the hotspot position and have it work, or is there something that I should consider?
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Sep 2, 2011
I have an input text field that is named in the properties box as 'numberOfKids'. When the program is executed, and a delete or backspace is pressed the input textfield goes blank and any calculations that use 'numberOfKids' shows NaN.I have trapped the NaN and undefined so that a numeric 0 shows up instead of a blank.
First problem: The cursor is to the left of the zero, so the first number inputted by the user is 10x larger than what they want. 0 becomes 10. How do I get the cursor to move to the right of the 0?
Second Problem: When I manually move the cursor to the right of the 0 and input a number, say 4, it shows up as 04. How do I delete the leading numeric zero in the input textfield?
Here's the code I am using:
calculateChildWeight = function () { if (isNaN(numberOfKids)) { numberOfKids = 0; } if ((numberOfKids) == undefined) { numberOfKids = 0; } if (numberOfKids>=0 && numberOfKids<=137) { numberOfKids = numberOfKids; } else { numberOfKids = 0; } if (isNaN(adjustedChildWeight)) { adjustedChildWeight = 0; } if ((adjustedChildWeight)=undefined) { adjustedChildWeight = 0; } adjustedChildWeight = Number(numberOfKids*(-100)); //numberOfKids.setSelection(numberOfKids.length, numberOfKids.length); //if (numberOfKids.length=2 && numberOfKids<10) { // remove the first character or leading zero// numberOfKids = numberOfKids;// }};
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May 10, 2011
Right now I'm working on a website that has movie clips that I want to tween back and forth across the stage when a button is pressed.
Here's the idea:
When 2_btn is pressed, I want 1_mc, 2_mc, and 3_mc to move from right to left and then stop when 2_mc is positioned on the stage, stop moving and play
Then if 3_btn is pressed I want all three to be animated from right to left until 3_mc is positioned on the stage, stop moving and play
Then if 1_btn is pressed I want all three to move from right to left until 1_mc is positioned on the stage, then stop moving and play
Basically I have no idea how to accomplish this, or how to word it into Google.
What I have right now, which obviously isn't accomplishing what I want is:
Tween from left to right across the timeline, and then using a gotoAndPlay, and then stop(); on the frame..
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Dec 19, 2010
how to animate a piston like the one above in flash cs5? Should I use bones? if so how? At the moment the only way I can see to do it is to step through one frame at a time and move the linkage rod and piston into the correct posistion.
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Apr 2, 2003
I start to learn actionscript and I wonder how to enter mc position to dynamic text...
so, what I need to write instead of "mouse" in this code:
xval = _root._xmouse;
for get the ball position? (I give the ball the name "ball")
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Oct 3, 2009
Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.
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Jan 1, 2012
I am trying to develop a e-Learning kind of stuff where in All the planets of solar system are jumbled and then the Kid has to drag and drop the each planets in order. But what I need is After the kid drags and drops the image/MovieClip in order, I need to verify all the Planets whether they are in particular order or not. How to Verify the Objects?
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Jun 19, 2010
I Want to change where my mouse x and y is when i enter the frame...
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Mar 1, 2011
I'm developing my first flash app. I'm trying to use classes because they'll be very important in my future app. I created a simple movieclip with a star. However, instead of putting it directly on the stage, I'm calling it from library, using the addChild method to place the star in the stage. To do that, I simple right click over the movieclip icon->properties->check export to action script->and I give a name to the class (for example: myMC)
Then, inside the class I wrote:
package {
import flash.display.*;
import flash.events.*;
public class myMC extends MovieClip {
var star:myMC=new myMC();
public function myMC() {
[Code] .....
As I am placing the two variables origin_x and origin_y inside the constructor, I'm expecting to get 250 and 200 respectively. After drop the star, I want to send it to it's original place, and that's why I need to keep this values. And here's the problem, origin_x and origin_y are both ZERO, instead of 250 and 200... The value is not relative to stage. I managed a little bit and I found this post : [URL]. Unfortunately I tried to replace by the suggested code, but both values remain zero. An interesting thing, is that if I put the star directly in the stage instead of calling it from the library as I am doing, I get correct values in origin_x and origin_y.
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Jun 23, 2009
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
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Dec 16, 2010
this concerns flash cs5 and the timeline.Everybody knows the effect you get when you use appendText() to add text to a multiline dynamic textfield, right ? Well, I have a movieClip as a container, and I would like dynamic textfields to populate this movieclip in the same manner as textStrings would populate the dynamic Textfield.
How would this work?I have buttons that trigger addChild() function so as to populate the movieclip with textfields, but how do I make sure that the textfields make up an arbitrary list as a menu user chooses which buttons to click?
Let's say this is the visible text when the swf runs.(I cut away some of the code to make this more to the point):
var buttonTrace:TextField=new TextField;
addChild(TextClip.buttonTrace); buttonTrace.x=0;
buttonTrace.y=0;
buttonTrace.text="Breadcrumbs";
Now for each time I click a button in the menu I've made, a new textfield appears with the name of the button. This is how I want it. BUT......... How do I control the display properties and positioning of dynamic textfields within a movieclip ? How do I control persistent visibility, and how do I make these textfields appear one after the other in the order they were clicked.
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May 28, 2010
How to make my mc scales every time i enter that frame on which mc is?
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Jul 17, 2010
I made a 10 question quizz in AS3, it works perfectly. It has a variable, named "score" which is increased by one with every good answer.At the end of the quizz I would like to display the score, but I can't because Flash can't display a Number value in a Dynamic Text Field.My Dynamic Text Field is named scoreTexte. My code goes like this:
scoreTexte.text=score;
but then Flash gives me the #1067 error: Implicit Conversion...My question is: How can I display the numeric Value?
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Sep 17, 2010
my question is what is the best way to have a countdown timer so all users enter the game at the same time. At the moment i am using php to get the time from mysql database and send it to flash, but the time is different for each user, would the best way getting the time from the server. this is the code i am using at the moment.
as3 code
ActionScript Code:
var load:URLRequest = new URLRequest("lobby.php");
load.method = URLRequestMethod.GET;
[Code].....
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Mar 8, 2010
I just learned how to make a basic slideshow of images where one image shows for 3 seconds and then fades out and then a new one fades in, on and on. I imported my images, converted each image to a movie clip symbol and now they're arranged in my timeline. I need to add a NEW image at the very beginning of the the timeframe. I keep trying to Insert --> Frame, etc., but I'm not seeing a new first position in the timeline where my image will go. I'm used to video editing timelines and Flash is a real challenge for me.
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Nov 19, 2009
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code:
// Add the symbols to stage
var Menu_mc = new Menu_MC();
addChild(Menu_mc);
[code]...
But it seems futile.
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Apr 17, 2010
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
[Code]...
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May 11, 2011
I'm trying to make a fish controlled by direction keys catch some random color shapes thats falling on screen... i made the fish move and the shapes fall but when now i cant do it catch the shapes.. looks like it doesn't make the hitTestObject
there is my code:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
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Mar 19, 2011
I have a main.fla and few movieclips inside it.Lets take t1_mc for instance which has a button called next inside it
Code:
next_btn.addEventListener(MouseEvent.CLICK, goNext);
function goNext(event:MouseEvent){
[code].....
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May 13, 2010
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
btn.addEventListener(MouseEvent.ROLL_OUT,stopCat);
btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
btn02.addEventListener(MouseEvent.ROLL_OUT,stopCat );
[code]....
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Jul 3, 2009
setting a position of movieclip called red x and y position within a movieclip called background
Code:
background.redsquare.x = 300;
background.redsquare.y = 300;
comes up with TypeError: Error #1010: A term is undefined and has no properties.
setting a position of movieclip called red x and y position withen a movieclip called background
Code:
redsquare.x = 300;
redsquare.y = 300;
This works fine but how can that be when surely you must access the red withen the background rather then just accessing red?
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Feb 10, 2011
I'm making a banner in flash, and are moving some simple objects around.I mainy use vector squares, but when I tween them (classic tween) in a slow motion, the shape starts to "flicker" or "lag". Why is this?I think there has to be something with the calculations Flash is doing, but why can't it make the animation smooth?
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Aug 19, 2011
I'm filling arrays from a XML. These arrays have dynamic textFields inside them, and these textFields are childs of a movieclip.
I tween this movieclip, therefore making the array of textFields animate on the stage one by one. There are two sources of XML, one from an actual site, and another from a XML stored in the hdd. First i fill the arrays of textFields, and then animate the movieclip. I do this for the first one, then animate it, do it again for the 2nd one, animate it, again for the 1st one, animate it, so on so on.
myTween = new Tween(mc,"x",None.easeNone,sizeOfStage,0 - mc.width,mcSpeedAuto,true);
my tween ends at 0 - mc.width, the problem is, if i tween first the
"bigger" XML, when the next one which is smaller gets tweened, there's loads of empty space before it tweens the big one again (tweening whitespace?).
myTween.addEventListener(TweenEvent.MOTION_FINISH, onFinish);
onFinish i clear all the arrays (otherwise the tweening of the 2nd one would still have information of the 1st one e.g: 1st has 25 fields, second has 10, 1st shows it's 25 fields, 2nd shows 10, and the 15 that were left from from the 1st one) and call the tween on the 2nd one. I thought that by doing this i'd be clearing all that white space too, apparently not. I think the mc.width just keeps the "bigger" value and always tweens with that, taking longer to end in the 2nd case. I've tried setting the mc.width as the sum of textfield width's everytime i fill the arrays, but this hasn't worked either
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Oct 22, 2009
First of all: this is my first post at actionscript.org *happysound*. I'm working on this flash gallery since a couple of days and something is drinving me crazy in actionscript.
The concept: in this part of the flashfile i'm loading thumbnails in dynamicly created movieclips on stage (1.jpg, 2.jpg, 3.jpg). Everything is working fine, but now I wanted to add some fancy fading when the loading of a single thumb completes. For some reason I can not get the tweening class working and I'm sure it's a problem with the referencing to the clip. I know this cause when I change "thumb"+i to thumb1 it is working. Googled for hours without result..
[Code]...
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Mar 31, 2010
the mouse_over state im doing tweens the alpha of a button to reveal more buttons underneath.The only problem with tweening the alpha of a MC is that I cant click on the buttons underneath, only a graphic. However, I cant figure a way of just using a graphic symbol instead of a movieclip.And I really dont feel like using more than one frame, that is accepting defeat in my oppinion. ha
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