I'm filling arrays from a XML. These arrays have dynamic textFields inside them, and these textFields are childs of a movieclip.
I tween this movieclip, therefore making the array of textFields animate on the stage one by one. There are two sources of XML, one from an actual site, and another from a XML stored in the hdd. First i fill the arrays of textFields, and then animate the movieclip. I do this for the first one, then animate it, do it again for the 2nd one, animate it, again for the 1st one, animate it, so on so on.
myTween = new Tween(mc,"x",None.easeNone,sizeOfStage,0 - mc.width,mcSpeedAuto,true);
my tween ends at 0 - mc.width, the problem is, if i tween first the
"bigger" XML, when the next one which is smaller gets tweened, there's loads of empty space before it tweens the big one again (tweening whitespace?).
onFinish i clear all the arrays (otherwise the tweening of the 2nd one would still have information of the 1st one e.g: 1st has 25 fields, second has 10, 1st shows it's 25 fields, 2nd shows 10, and the 15 that were left from from the 1st one) and call the tween on the 2nd one. I thought that by doing this i'd be clearing all that white space too, apparently not. I think the mc.width just keeps the "bigger" value and always tweens with that, taking longer to end in the 2nd case. I've tried setting the mc.width as the sum of textfield width's everytime i fill the arrays, but this hasn't worked either
Does tweening take more space to do than to animate with AS?Also, frames that are not wanted, do they take space too? want to know because smaller the file faster the loading, right?
Iam trying to race a empty space in png file, i hav 2 movieclips 1st has a png file with a hole in between and w movieclip s loaded behind this png, i want to load the second pic excatly where the hole s present in 1st clip,s this possible ?
I've been programming a simple shopping cart. The system has several product categories, and in each one, appears a list of products. Each product listing has a numeric stepper, for the client to put desired product quantity.
Now I have two Arrays (lets call them "arrayCat6" and the other "arrayEncomenda6"). arrayCat6 tells me the quantities for each product, even if the quantity is zero. The other is supposed to put only those whose quantity is different from zero.
The question I have is that, if in the products you choose two products, that have another one with zero quantity between them, the arrayEncomenda6 will have and empty entry, between the two products, and I don't understand why. Both Arrays are refreshed each time the numericstepper (of any product) is pressed.
Please does anyone know if this is a bug, or am I forgeting something. The code follows:
function actualiza6(event:Event):void{ var parcial:Number=0; var aux_preco:String;
Is there a way to have a rollover's listener trigger it's method as long as the mouse is in bounds of the target movie clip? I have a rollover being listened for by a movie clip that contains multiple children and none that fill the entire space so the rollout event that is also registered to this same movie clip will trigger when I roll into the empty space.
I could probably add a new child that fills the movie clip and set it's alpha to something low like .01 but I was wondering if there was a different way to do this. So the question again is, how can I have a mouse rollover trigger as long as it is in the movie clip's bounds even if there are empty spaces without children in them?
The empty space of a canvas does not fire events. My problem is I have a canvas in an application that shows a diagram consisting of different figures, but the canvas empty places do not trigger the events that I need, as the rollover. How I can make my canvas trigger events even in the empty spaces? I have set the background Color, mouseEnabled, color, border, alpha, opaqueBackground, etc, and nothing works. I'm using Flex 4, and I have to use only a mx:Canvas.
Here is the event listener registration: canDiagram.addEventListener(MouseEvent.ROLL_OVER, function(event:MouseEvent):void{if(actualCursor != null){CursorManager.setCursor(actualCursor,2,-10,-10);}},true); canDiagram.addEventListener(MouseEvent.ROLL_OUT, function(event:MouseEvent):void{CursorManager.removeAllCursors();},true);
I am trying to animate a navigation menu so that when you roll over an item (say "Contact Us"), it moves up a bit, and the rest of the items blur.
I allllmost have it working but there is one piece of code that is no longer working (blurTween.onMotionChanged) since I put it into a for each loop in order to go through the array and apply the blur filter to each item.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
Based on the Kirupa Flash XML Gallery, I tried to expand it as far as I could. Right now, it loads the images, generates buttons dynamically according to how many images are in the XML que, and each image is hyperlinked. I want to load in a swf file dynamically via XML into an another empty movieclip everytime I go to a new image. In another words if I have 9 images in my gallery, each image is assigned a swf file to load into another empty movieclip.
I am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.
I'm trying to make a fish controlled by direction keys catch some random color shapes thats falling on screen... i made the fish move and the shapes fall but when now i cant do it catch the shapes.. looks like it doesn't make the hitTestObject
First of all: this is my first post at actionscript.org *happysound*. I'm working on this flash gallery since a couple of days and something is drinving me crazy in actionscript.
The concept: in this part of the flashfile i'm loading thumbnails in dynamicly created movieclips on stage (1.jpg, 2.jpg, 3.jpg). Everything is working fine, but now I wanted to add some fancy fading when the loading of a single thumb completes. For some reason I can not get the tweening class working and I'm sure it's a problem with the referencing to the clip. I know this cause when I change "thumb"+i to thumb1 it is working. Googled for hours without result..
the mouse_over state im doing tweens the alpha of a button to reveal more buttons underneath.The only problem with tweening the alpha of a MC is that I cant click on the buttons underneath, only a graphic. However, I cant figure a way of just using a graphic symbol instead of a movieclip.And I really dont feel like using more than one frame, that is accepting defeat in my oppinion. ha
Is anyone else having trouble with the new tweening in CS4? Every time I enter a numeric value to position a movieclip it changes it! I'm getting very frustrated trying to do the simplist things - even when I move the clip manually it puts it back where it was. Am I missing something here?
I'm trying to tween a large image 6917x1500px. I'm moving the x,y and scaling this image. It's a jpeg, and the image really chuggs at certain sections. Has anyone tweened an object this large before? Should I be trying tween lite? I don't think that will work, because it just has less settings.
trying to make an empty movieclip, but after compile the file i press ctrl+L to see the objects instances on stage, it shows only Level #0: Frame=1. how can I make myMC movieclip???
package {import flash.display.Sprite;import flash.display.MovieClip; public class drawCurve extends Sprite { public function drawCurve() { var myMC:MovieClip= new MovieClip(); addChild(myMC); myMC.name="MC"; }}
On frame 1 new fla and I type the following code: [AS] createEmptyMovieClip("clip1",0); clip1.createEmptyMovieClip("clip2",1); [/AS] I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
I have two movieclips, 1 with nothing in it, the other has a few movieclips within it(the few movieclps are thumbs).I set a variable leading to the name of the clicked thumb.Then I wanted the set the x position of the empty movieclip to that thumb.I tried empty_mc. height =thumb_mc.variable.height;I get a 'A term is undefined and has no properties' error.
Code: var whatThumb; var thumbName;[code].........
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?
What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
Can i target the second key frame of an empty movieclip which is created by actionscript.as for example:this.createEmptyMovieClip("target_mc",1);I want to write some script on the second keyframe on the target_mc movie clip. Is that possible.