ActionScript 3.0 :: RollOver Detected In MC's Empty Space?

Jul 26, 2009

Is there a way to have a rollover's listener trigger it's method as long as the mouse is in bounds of the target movie clip? I have a rollover being listened for by a movie clip that contains multiple children and none that fill the entire space so the rollout event that is also registered to this same movie clip will trigger when I roll into the empty space.

I could probably add a new child that fills the movie clip and set it's alpha to something low like .01 but I was wondering if there was a different way to do this. So the question again is, how can I have a mouse rollover trigger as long as it is in the movie clip's bounds even if there are empty spaces without children in them?

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ActionScript 2.0 :: Tracing A Empty Space?

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Iam trying to race a empty space in png file, i hav 2 movieclips 1st has a png file with a hole in between and w movieclip s loaded behind this png, i want to load the second pic excatly where the hole s present in 1st clip,s this possible ?

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ActionScript 3.0 :: Array With Empty Space?

Feb 20, 2009

I've been programming a simple shopping cart. The system has several product categories, and in each one, appears a list of products. Each product listing has a numeric stepper, for the client to put desired product quantity.

Now I have two Arrays (lets call them "arrayCat6" and the other "arrayEncomenda6"). arrayCat6 tells me the quantities for each product, even if the quantity is zero. The other is supposed to put only those whose quantity is different from zero.

The question I have is that, if in the products you choose two products, that have another one with zero quantity between them, the arrayEncomenda6 will have and empty entry, between the two products, and I don't understand why. Both Arrays are refreshed each time the numericstepper (of any product) is pressed.

Please does anyone know if this is a bug, or am I forgeting something. The code follows:

function actualiza6(event:Event):void{
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[Code]....

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Flash :: Empty Space After Tweening Movieclip?

Aug 19, 2011

I'm filling arrays from a XML. These arrays have dynamic textFields inside them, and these textFields are childs of a movieclip.

I tween this movieclip, therefore making the array of textFields animate on the stage one by one. There are two sources of XML, one from an actual site, and another from a XML stored in the hdd. First i fill the arrays of textFields, and then animate the movieclip. I do this for the first one, then animate it, do it again for the 2nd one, animate it, again for the 1st one, animate it, so on so on.

myTween = new Tween(mc,"x",None.easeNone,sizeOfStage,0 - mc.width,mcSpeedAuto,true);

my tween ends at 0 - mc.width, the problem is, if i tween first the
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myTween.addEventListener(TweenEvent.MOTION_FINISH, onFinish);

onFinish i clear all the arrays (otherwise the tweening of the 2nd one would still have information of the 1st one e.g: 1st has 25 fields, second has 10, 1st shows it's 25 fields, 2nd shows 10, and the 15 that were left from from the 1st one) and call the tween on the 2nd one. I thought that by doing this i'd be clearing all that white space too, apparently not. I think the mc.width just keeps the "bigger" value and always tweens with that, taking longer to end in the 2nd case. I've tried setting the mc.width as the sum of textfield width's everytime i fill the arrays, but this hasn't worked either

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ActionScript 3 :: Empty Space Of Canvas Does Not Fire Events In Flex

Dec 6, 2011

The empty space of a canvas does not fire events. My problem is I have a canvas in an application that shows a diagram consisting of different figures, but the canvas empty places do not trigger the events that I need, as the rollover. How I can make my canvas trigger events even in the empty spaces? I have set the background Color, mouseEnabled, color, border, alpha, opaqueBackground, etc, and nothing works. I'm using Flex 4, and I have to use only a mx:Canvas.

Here is the event listener registration:
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ActionScript 2.0 :: Create Empty MC On RollOver And Attach To Mouse?

Jul 3, 2007

I'm trying to have a button rollover create an empty MC (board_loader) that will load a swf in itself (board1.swf) and follow the mouse around for the duration of the rollover. I know its not much, but here's what I have so far[code]...

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ActionScript 2.0 :: Array With Empty File - Move The Empty Field Behind The Sorted Data In Every Sorting Behavior

Mar 3, 2009

I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:

[Code]...

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'No Flash Detected' Message?

May 6, 2009

I have searched all afternoon, and I thought millions of people must have this problem, but couldn't find a single useful site.I have made a flash site, that works correctly for people with flash. People without Flash however, don't see anything but my background color. No yellowbar on top that enables them to download flash, and no message that they need to have flash either!I want to display a message when the user doesn't have flash, like on www.thehansofoundation.orgI just want the site to say that you need flash, you can download it here, and if you don't get it to install you have to contact your network administrator, because a lot of companies have disabled flash and I want their administrators to explain te problem and not the client I made this site for.

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ActionScript 3.0 :: Mouse Over Not Detected

Aug 25, 2009

I'm trying to make a grid full of photos as an AS3 class. I would like mouseOver and mouseOut behaviour for the indvidual pictures however, only one of the pictures is triggering a mouseOver event ?_?
 
Code:
 
... 
public class PhotoGrid extends MovieClip{
...
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[code].....
 
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ActionScript 3.0 :: CTRL+UP Key Not Detected

Jun 6, 2010

I have been using the up/down, left right keys ito scale and rotate an object. I decided to change that to CTRL+up/down/left/right key so I could use the arrows to position the object.

When I change

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I've tried a few tests and I can CTRL+left and CTRL+right fires an event, but CTRL+Up or CTRL+Down does not fire an event.
 
without the && event.ctrlKey added, all events work fine. So I knopw the CTRL key works and the arrows work. Just not CTRL+UP or CTRL+DOWN arrow together.

It might be my DELL laptop keyboard, but if so, many will have this problem.

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Flash :: Beginbegin Cannot Be Detected?

Feb 4, 2011

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[code].....

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ActionScript 3.0 :: Custom Event Not Being Detected

Feb 21, 2012

I've been experimenting with writing my first custom event. So I have a MovieClip class in the library called "Curtains". It plays an animation and at the end of the animation I have the code:

ActionScript Code:
stop();
dispatchEvent(new Event("closed"));

Now I'm creating an instance of this Curtains MC in my class below. The custom event is not being detected. Did I put the event listener in the wrong place? What did I do wrong?

[Code]...

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ActionScript 3.0 :: Width Detected Is Not Correct?

Apr 17, 2009

I have some items in my library that are all identical. When I place them on the stage, I can see that they are identical width.

When I do a:

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It traces a different width for each. How do I get it to tell me "real" width instead of some made up number?

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ActionScript 3.0 :: Flash TouchMove Is Not Detected?

Jul 18, 2011

I'm trying to trace a message and testing some TouchEvent in Device Central with device Flash 10.1 Multitouch. I got TOUCH_BEGIN to work but I can't get TOUCH_MOVE trace message to appear even though I've pressed Alt and move the mouse at the same time on the display sprite. So what am I doing wrong?

Code:
package
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[code].....

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ActionScript 2.0 :: Collision Detected <hitTest>?

Apr 3, 2004

I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision DetectedFrame1 script

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Media Server :: Webcams Not Always Being Detected In Linux?

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[URL]

My webcam works great with Skype and Cheese and it used to work great with a program called FaceFlow but now when i try to use it with FaceFlow i get the following pop-up: Adobe Flash Player can't locate a camera on my computer? I have installed via Synaptic the latest version of Adobe Flash Player which is 11,1,102,63 but without any affect?

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Actionscript 3 :: E.target Detected On CLICK, Not On ROLL_OVER?

Jan 21, 2011

I have a container with several movieclips in. I added an eventlistener to the container and on roll over i trace the e.target.name. The problem is when i roll over the e.target.name is the name of the container, while when i click the e.target.name is the target of the object inside the container. Anyone know how to solve this?

[Code]...

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Flex - Errors Not Being Detected In Flash Builder 4

Jul 19, 2011

As with most IDEs when you type something that is an error it will highlight it with the red cross or red underline, and this is what used to happen in Flash Builder 4 but for some reason now it does not work.

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Actionscript 3 :: IOS - Can The Language Setting Of The User Be Detected?

Dec 13, 2011

Detect the language of the user's iPhone in actionscript 3.

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ActionScript 3.0 :: Why Does Collision Only Get Detected On The First Child Of Array

Feb 8, 2012

I am building a tile based game, in which the player can digg away at all the tiles.The problem im having is that my collision detection code for the tiles only will detect a collision with the first tile placed, or any tile required i explicitly code its number in.

In all other examples, tutorials and code, this should work, and yet it does not on mine.heres the specific code , the array the cildren are stored in is called dirt, as they are dirt tiles.

ActionScript Code:
for (var m:int=dirt.length-1; m>=0; m--) {
forval.text=String(m);
if (dirt[m].hitTestObject(_player)) {

[code]....

this brings me onto another problem i am having, which is that now that the collision code is inside a for statement, the above code doesnt work correctly. normally the lastx and lasty should be recorded , and if there is a collsion, the player is shifted back to the last position there wasnt a collision.for some reason now, even though it should be looping faster and detecting the lasx and lasty even faster, it isnt, and although a collision is detected (only with child 0).

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ActionScript 2.0 :: Make The Collision Detected With HitTest?

Apr 3, 2004

I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision Detected" This is my script

Frame1 script
var rockCount = 0;
var rockTimeGap = 1;
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var startTime = getTimer();

[code]...

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ActionScript 2.0 :: Mouse Detected Scrolling Interface

Aug 10, 2004

Using this script to provide a auto scrolling interface. Need an area in the center that does not scroll. Also wanted to add the _ymouse scroll too.

onClipEvent (enterFrame) {
shift = ((400-_root._xmouse)/20);
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ActionScript 2.0 :: Mouse Detected Scrolling Interface?

Aug 10, 2004

Using this script to provide a auto scrolling interface. Need an area in the center that does not scroll. Also wanted to add the _ymouse scroll too.

onClipEvent (enterFrame) {
shift = ((400-_root._xmouse)/20);
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[code].....

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ActionScript 3.0 :: RemoveChild Object From Stage Can Be Detected By Hittest

Apr 4, 2010

If I removeChild an object from the stage can it still be detected by a hittest? I have objects that are tweening off the stage and if they hit other objects they stop their tween i use removeChild to remove objects that I don't want a hittest to occur on which is the nature of my question.

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ActionScript 3.0 :: Circular Type Reference Was Detected In AudioPlayer

Jun 27, 2010

I am facing error: 1113: Circular type reference was detected
package {
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public function AudioPlayer(){
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I have a REGISTERED Flash media server version with update 1 and when i try to start it I have this error in the evnet log : "FMS has detected system time is going backwards;shutting down server" i try to reinstall it, the system clock is ok

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Stop A Rectangle From Going Past An Object After Collision Is Detected?

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Assuming, for a rectangle that is controlled by the user using the arrow keys, that I do the following[code]...

Assuming that works in detecting the collision, what would I use to actually stop the rectangle from progressing through the wall?

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Actionscript 3 :: 3D Object In FLARToolKit Keep Appearing Even Though There Is No Marker Detected

Aug 11, 2011

I have another (newbie) question about FLARToolKit.This is Lee Brimelow's code to make 3 boxes on top of the marker.

package {
import flash.display.BitmapData;
import flash.display.Sprite;
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[Code]...

the flaw of this code is, after the marker detected, yes, the 3D object got rendered. but after the marker were not detected, the object still appeared on the screen (even though it did not move)

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Actionscript 3 :: Remove Object From Stage And It's Arrays After Collision Detected?

Apr 3, 2012

The scenario: in Main, instances of class Bullet are spawned and added to the stage, and to the array bltarray, instances of class Enemy are spawned, added to the stage, and added to nmearray. This works fine.

The problem comes in seemingly sporadically, i.e. it works, then suddenly doesn't work soon after, when it doesn't work I get spammed with output errors and the score display is constantly rising, note it's the same instance of bullet and enemy. [code]...

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ActionScript 2.0 :: External Drag And Drop - Target Not Detected On Main Swf?

Mar 30, 2012

Im trying to load my external swf which is a drop and drop swf into the main swf but when i load it only the drag works and the target is not detected so it doesn't drop.the pop up also stops working in the main swf when you type test1 or test2.heres the code i use to load swf in the main swf :

myContainer2.loadMovie("externaldrag.swf");

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