ActionScript 3.0 :: Circular Type Reference Was Detected In AudioPlayer
Jun 27, 2010
I am facing error: 1113: Circular type reference was detected
package {
import nyt.ui.control.*;
dynamic public class AudioPlayer extends AudioPlayer{
public function AudioPlayer(){
return;
}// end function
}}
View 1 Replies
Similar Posts:
Nov 2, 2003
I'm building a simple audioplayer. In frame 1 I have:
Code:
mySound = new Sound();
songs = new Array("1.mp3", "2.mp3");
songIndex = 0;
mySound.loadSound(this.songs[songIndex], true);
mySound.start();
var playing = true;
[Code] .....
So, the sound begins to play from the beginning. However the problem is with the timer: when 'stop' is pressed it says 0:00. But, when I press play again it immediately jumps to the time it showed when stop was pushed, e.g. 0:12
View 14 Replies
Apr 26, 2010
I am using loader to load an image "1.jpg" in the constructor.Using a timer, after 5 seconds I want to remove the child and then reload another image however removeChild doesn't work, neither does getChildIndex. In the constructor I can call getChildIndex and it outputs 1, however in the Timerevent function it seems that I cannot get access to the my_loader created in the constructor.
However from the Timerevent function I do have access to the variable test that I created in the constructor. Why is it that I can access test, but not my_loader and how can I fix this so I can get the reference to my_loader within the Timerevent function? I tried moving the loader outside of the constructor but then I get a message saying that my_loader is undefined for the line "my_loader.load(new URLRequest("1.jpg"));"[code]...
View 2 Replies
Feb 14, 2011
Coming from a Delphi background, I am used to be able to have class references/pointers of a specific superclass, example:
#!pas
var
niceVar: class of TClassOne; // Delphi style
badVar: class; // Only? allowed AS3 style to the best of my knowledge
begin
niceVar := x;
badVar := x;
niceVar.staticMethodSpecificToTClassOne;
TClassOne(badVar).staticMethodSpecificToTClassOne;
end;
What this means is that I don't have to cast my variables to a specific class; they are of the correct Class beforehand. This also means that compile-time checking can be performed to make sure proper members are being accessed and I don't have to check that niceVar is in fact of class TClassOne if niceVar was passed to a method.
[Code] .....
So just like a variable storing an object can be for a specific type and only objects of that class or subclasses of it are accepted, so to does "class of AClass" allow for variables of a specific class to be limited to references to a certain class or those inherited from it. I hope that makes sense somehow; I don't know of specific nomenclature for the whole "class of SuperClass" thing. So I'd like to do the same in AS3 as having variables/properties/parameters of type Class does not cut the mustard; its kind of like having all object variables/properties/parameters simply being Object instead of their proper, specific type.
What I'd like to be able to do
public function set recordClass(aRecordClass: TRecordClass): void {
_recordInstance = new aRecordClass(this); // Compiler will know that I am creating a TRecord
}
View 2 Replies
Mar 10, 2012
I have been away from actionscript for a long time and not 100% why this is happening, I will simplify the class below[code]...
call to a possibly undefined method through a refernce with a static type?
View 1 Replies
Aug 3, 2009
there is a script in a movieclip parent.tvc2.visible=false; I am trying to use these 2 line but the error comes up
1119: Access of possibly undefined property tvc2 through a reference with static type flash.displayisplayObjectContainer.
View 2 Replies
Feb 16, 2012
I'm having an issue with my flash code. I'm making a simple ball drop game and I keep getting this error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at balldrop_fla::MainTimeline/gameLoop()[balldrop_fla.MainTimeline::frame1:46]
It seems to be talking about line 46 which is " ball.y += 5;"
Here is my code:
import flash.display.DisplayObject;
import flash.geom.Rectangle;
import flash.events.Event;
import flash.display.MovieClip;
[code]....
View 2 Replies
Jul 10, 2010
I have been getting this Type Error 1009 at the following Loop:
ActionScript Code:
private function Loop(e:Event):void {
for(var i:int=0; i<walls.length; i++) {
if(hitTestObject(walls[i]) && hits > 0) {
explodeX = this.x;
explodeY = this.y;
[Code] .....
ActionScript Code:
parent.removeChild(this);
But that doesn't work. Still get the error
View 3 Replies
Oct 13, 2009
Error: Access of undefined method getStatus through reference with a static type Class.
Here's what's happening in the code. I'm trying to create a User class that is instantiated at the start of my app. I want the User class to have properties like mainStatus, with helper methods like setStatus etc. Pretty simple.
so on my HardDisk I have my flash_working folder with all my flash projects. I created my class file/package under the directory com.mypackage
[Code]....
That's all the code I have.
If I try to access the public var mainStatus through user.mainStatus that gives a similar error saying:
Error: Access of undefined property mainStatus through reference with a static type Class.
View 2 Replies
Dec 24, 2011
I run into this problem today ... take a look on the code :
import com.trick7.effects.TeraFire;
for (var j:uint=0; j<10; j++) {
var fire:TeraFire = new TeraFire();
[code].....
View 6 Replies
Aug 1, 2011
I wrote a singleton class to keep track of some variables across my application.
I am getting a syntax error that I can't figure out, I am sure that I am missing something simple but it's been one of those days. Anyone see something wrong with my code?
The error is 1061: Call to a possibly undefined method setResult through a reference with static type Class.
My function in my singleton class
public function setResult(resultNumber:int, value:int): void
{
switch(resultNumber)
{
[Code].....
View 2 Replies
Jan 7, 2011
button.addEventListener(MouseEvent.CLICK, produce);
function produce(Event:MouseEvent):void
{
[code]......
View 9 Replies
Mar 12, 2009
I can't call a function from my Class.
var button1:CustomButton = new CustomButton();
button1.setLabel();
I get:
1061: Call to a possibly undefined method setLabel through a reference with static type CustomButton.
My Class:
package
{
import flash.display.MovieClip;
import flash.text.TextField;
[code]....
View 2 Replies
Jul 8, 2011
This seems simple enough but it does not work. Here is the code
function dunnsriverclick(Event:MouseEvent):void
{
if(currentSection != "dunnsriver"){
[code].....
View 11 Replies
Sep 11, 2011
Im trying to use the hit test built into flash, but its failing. I have used this many time before! but this time flash is crying at me. I Think i know why but im not sure how to fix it. Here is my hit test code:
[Code]....
I have tried multiple things, Changing instances, location of the code. I currently have 4 classes, Main, Missile, Enemy and House. House has nothing it in really. Missile make a missile, Enemy Makes a enemy. And main deals with adding it all to the stage, and making it randomly appear ect.
View 8 Replies
Jan 6, 2012
I was following this tutorial [URL] and I recieved this error C:UsersDevDesktopcoursework flashClassesDocumentClass.as, Line 271061: Call to a possibly undefined method setFinalScore through a reference with static type GameOverScreen. I am not too sure what that is referring too, I am also using Flash CS5
View 1 Replies
Apr 3, 2012
I have the actionscript code here for a bubble popping game. When the game starts, bubbles fall down from the top of the game to the bottom and score is kept for the most bubbles clicked or popped in 30 seconds.The size of the bubble is defined by the initialize method in the code, and uses ToString() to calculate the score. ToString gives me a 1061: Call to a possibly undefined method Random through a reference with static type uint. This error which I cannot figure out where it comes from.[code]
View 4 Replies
Jan 6, 2010
I am trying to override a parent class method. I successfully done so. But when I try to access a property. i get the following error 1178: Attempted access of inaccessible property left through a reference with static type This property is public and it is defined. below is my code
[Code]...
View 2 Replies
Aug 24, 2011
getting error 1061: Call to a possibly undefined method stop through a reference with static type flash.events:TimerEvent.on my as3 class. I'm just starting to learn as3 and cant figure out whats causing the error.[code]
View 1 Replies
Jan 5, 2010
1119: Access of possibly undefined property width through a reference with static type Class.i get this error wen trying for collision detection of 2 objects..error line if(ball._x >= Stage._width) {
View 6 Replies
Sep 25, 2010
So I have a movieclip named runman_mc and I'm just trying to make it so when I press the up arrow, his y will decrease. I keep getting an error code 1119 If there's anymore info you need, I'd be more than glad to post it. EDIT: I just had to name the class runman_mc and everything worked
[Code]...
View 0 Replies
Jan 7, 2011
[Code]...
But the same error keeps showing up, related to the var t1 and var t2 lines: Access of possible undefined property text through a reference with static type class What should I do? I already tried removing the String indication, trade : by =,
[Code]...
View 2 Replies
Mar 29, 2011
public var blob:Blob = new Blob()
addChild.child(blob)
i get this error Call to a possibly undefined method child through a reference with static type Function.
View 4 Replies
Jul 16, 2009
I try to make working an XML loader from a custom class on a new var, but when I add an Event listener it tells me this:
1061: Call to a possibly undefined method addEventListener through a reference with static type XMLLoadData.
This is the code I have on the stage:
Code:
var xmlLoad: XMLLoadData = new XMLLoadData("navigation.xml"); //load the xml file
xmlLoad.addEventListener(Event.COMPLETE, onComplete); // execute onComplete once the xmlLoad is fully loaded
function onComplete(e:Event):void{
//
}
and this is the code of my custom class XMLLoadData
Code:
package{
import flash.net.*;
import flash.events.*;
[code]....
If I remove the listener on line 2 from stage, it working, but all my code execute the wrong way because the XML is not fully loaded.
View 2 Replies
Jan 2, 2010
Error 1061 Call to a possible undefined method addEventListener through reference with static type Class
source:buttonsMenu.addEventListener(Event.ENTER_FRAME, moveMenu);
View 3 Replies
Jul 25, 2010
I'm trying to create a timer event to delay the instantiation of my movie clip on the stage but I keep getting the error: 1119: Access of possibly undefined property Timer through a reference with static type Class I'm confused with how to proceed. I thought Timer was a term already in the AS3 library, so how can it be undefined?
[Code]....
View 1 Replies
Nov 30, 2010
I have the following code:
var myPercStr = myStr.text;
myPercStr= myPercStr.toString();
var myPerc = Number(myPercStr);
I am trying to get the value of a text field which is created by the user pushing a pin-pad. This text field is a string which is joined() from an Array of the sequence of pin-pad entries. Now my problem is that Flash will not convert the .text text field into a string with which I can use the value to convert to a Number and perform math on it.
View 1 Replies
Aug 11, 2011
I get the above error. I did actually change a little code because I put it in it's own class.I call the below ShuffleArray class in my main doc class as follows:
ShuffleArray.shuffleKnuth(definitionsArray); [code].....
View 3 Replies
Jan 6, 2010
I want my checkbox -- which is in a datagrid, to be selected when the row of the datagrid is selected. And for this I wrote the following code:
<mx:DataGrid id="dg_trashContent" allowMultipleSelection="true"
verticalGridLines="true"
dataProvider="{trashDataProvider}"
[code]....
But I get an error for "selected" property that i used in my checkBox. the error says :
Access of possibly undefined property selected through a reference with static type TrashContainer_inlineComponent1.
View 1 Replies
Dec 11, 2010
I've been using Adobe Flash CS4 for a couple of days. I've drawn a worm, with eyes and a mouth and these pieces are all MovieClip symbols. I have exported them to actionscript with the class name being the same as what they are (ie. the mouth MovieClip is exported as mouth). The mouth has 2 frames, one smiling and one frowning. I need to mouth to stay smiling at first, so in Frame 1 actions I wrote:
View 2 Replies