ActionScript 2.0 :: Collision Detected <hitTest>?
Apr 3, 2004
I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision DetectedFrame1 script
var rockCount = 0;
var rockTimeGap = 1;
var nextRockTime = 0;
[code].....
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Similar Posts:
Apr 3, 2004
I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision Detected" This is my script
Frame1 script
var rockCount = 0;
var rockTimeGap = 1;
var nextRockTime = 0;
var startTime = getTimer();
[code]...
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Feb 8, 2012
I am building a tile based game, in which the player can digg away at all the tiles.The problem im having is that my collision detection code for the tiles only will detect a collision with the first tile placed, or any tile required i explicitly code its number in.
In all other examples, tutorials and code, this should work, and yet it does not on mine.heres the specific code , the array the cildren are stored in is called dirt, as they are dirt tiles.
ActionScript Code:
for (var m:int=dirt.length-1; m>=0; m--) {
forval.text=String(m);
if (dirt[m].hitTestObject(_player)) {
[code]....
this brings me onto another problem i am having, which is that now that the collision code is inside a for statement, the above code doesnt work correctly. normally the lastx and lasty should be recorded , and if there is a collsion, the player is shifted back to the last position there wasnt a collision.for some reason now, even though it should be looping faster and detecting the lasx and lasty even faster, it isnt, and although a collision is detected (only with child 0).
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Oct 11, 2009
Assuming, for a rectangle that is controlled by the user using the arrow keys, that I do the following[code]...
Assuming that works in detecting the collision, what would I use to actually stop the rectangle from progressing through the wall?
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Apr 3, 2012
The scenario: in Main, instances of class Bullet are spawned and added to the stage, and to the array bltarray, instances of class Enemy are spawned, added to the stage, and added to nmearray. This works fine.
The problem comes in seemingly sporadically, i.e. it works, then suddenly doesn't work soon after, when it doesn't work I get spammed with output errors and the score display is constantly rising, note it's the same instance of bullet and enemy. [code]...
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Feb 5, 2005
I want to create movement in a movieclip when an arrow key is pressed. I want the movieclip to start moving and not stop until a hitTest recognizes a collision with another object and then tells it to stop. I want the key to only have to be pressed once to start movement and not have to stayed pressed down. How would I do this?
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Apr 4, 2010
If I removeChild an object from the stage can it still be detected by a hittest? I have objects that are tweening off the stage and if they hit other objects they stop their tween i use removeChild to remove objects that I don't want a hittest to occur on which is the nature of my question.
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Jan 10, 2011
I got it working for using the e.target of the mouse but now I need to filter through the array on enter frame and detect whether a collision is detected.[code]
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Dec 4, 2009
I've found the BitmapData.hitTest() function very handy, but limited for my purposes. I need to figure out at exactly which point the two images collide (in any coords system,really), since their behaviour will change depending on the angle of the surface hit
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Apr 18, 2012
I'm trying to create an animated 'LED style' display. I want to draw/tween/type shapes or text and have the 'LED dots' detect the animation and turn on the relevant dots.'ve been testing the hittests but it slows down pretty quickly and the problem with the hitTestObject is that it obviously just detects the bounding box, NOT the vectors.
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Aug 26, 2010
I have two png files, a circle and a maze. Basically the maze is a square with some paths carved through it. I want to draw these images, move the circle to the mouse coordinates, and have a text say 'hit' when the circle intersects a wall of the maze and 'miss' when it doesn't. Now I want to do these using the bitmapdata.hittest method. The circle is a 32x32 image and the maze is a 256*256 image. I've gotten everything set up and everything draws on the screen correctly but I can't get the actual collision detection part of it to work, that is it always displays 'miss' rather than 'hit' even when the circle clearly intersects the maze.[code]
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Apr 4, 2003
I can't seem to get hitTest to work for the plane in my little game. The code I'm using in the plane MC is:
[AS]if (_root.player.hitTest("_root.badguy"))
playerhealth -= 20;
}
[code]....
I want to the badguy plane to hit the player's plane and take a subtraction from the player's heath. I've fiddled around with using "this" instead of the full path of the playerMC - no success. My hitTest is working fine for the bullets!
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Mar 10, 2006
For some reason my hitTest in the following function is not working. With each onEnterFrame of the mc being "fired", I am checking to see if it is touching one of the "clouds" I have floating by. My traces tell me that I am targeting everything correctly, but for some reason, hitTest never returns true. Even when I see the mcs colliding. The "clouds" are dynamically attached and pushed into an array (cloudsArr) The clouds and the "fire" mcs are on differnent timelines, but should that matter if I am targeting them correctly?
[Code]...
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Dec 12, 2002
Does anyone know how to use hitTest with two movieclips so that it would detectthe collision of the visible part of the MC, not the **** bounding box???
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Oct 13, 2005
Right now I'm working on an advanced hitTesting engine, and What I'm trying to do here is create an engine that will detect collision with one object instead of two. That basically means that if any other objects touch this movie clip, the hitTest will return True. Right now the .fla containing the engine has nothing but a circle that can be moved using arrow keys and 8 squares that disappear when touched by the circle. Obviously, I could do something like:
if (circle.hitTest(square1)) {
do so and so
} else if (circle.hitTest(square2)) {
do this and that
} etc...
But that would be too long, since the engine has to be able to contain 100 squares without too much change in the code.
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Jan 4, 2011
I'm actually working on a multiple collision detection in actionscript 3.0, using pixel collision for a game for my assignment, where an enemy patrols around and searching for the hero. So, i draw a line between the enemy and the hero, to check whether there's some collision happened between those two. if the line colllides with an obstacle such as wall, door, etc. enemy will not be able to see the hero. When i tried a single line collision with a wall (one object only) it works perfectly.
But here's the problem. For the multiple objects collision (several walls and doors included), i added those objects in an arraylist, When i used for loop to check the collision between the line and those objects in the arraylist, none seems to react , except the first object in the arraylist or index 0.
Is there any simpler way to do the multiple collision detection?
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Jun 14, 2010
Important: ActionScript 2.0Flash CS3I have some knowledge in Java and C++ which makes this easier... Im trying to make a game and the collision *** does not stop the character in its spot... if i set _y to 0 then it would go to the top of the screen... if i set _y to -1 each frame that the hitTest is active then the character goes through the platform and the rises by -1 (1 up) _y .... how can i make it so the character is stopped immediatly when touching (hitTest) the platform?
[CODE].....
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Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
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Oct 16, 2009
In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:
onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false)) _x =
[code]......
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Jan 15, 2009
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
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May 6, 2009
I have searched all afternoon, and I thought millions of people must have this problem, but couldn't find a single useful site.I have made a flash site, that works correctly for people with flash. People without Flash however, don't see anything but my background color. No yellowbar on top that enables them to download flash, and no message that they need to have flash either!I want to display a message when the user doesn't have flash, like on www.thehansofoundation.orgI just want the site to say that you need flash, you can download it here, and if you don't get it to install you have to contact your network administrator, because a lot of companies have disabled flash and I want their administrators to explain te problem and not the client I made this site for.
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Aug 25, 2009
I'm trying to make a grid full of photos as an AS3 class. I would like mouseOver and mouseOut behaviour for the indvidual pictures however, only one of the pictures is triggering a mouseOver event ?_?
Code:
...
public class PhotoGrid extends MovieClip{
...
private function loadComplete(ev:Event){ var count:int = parseInt(ev.target.data.picCount); for(var
[code].....
As you can see event listeners are being added to all of the pictures that are being displayed, however, only one actually works.PictureLoader is a custom class extending MovieClip which has a child Loader object (the loaded picture)
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Jun 6, 2010
I have been using the up/down, left right keys ito scale and rotate an object. I decided to change that to CTRL+up/down/left/right key so I could use the arrows to position the object.
When I change
if( event.keyCode == Keyboard.UP)
to
if( event.keyCode == Keyboard.UP && event.ctrlKey)
nothing happens.
I've tried a few tests and I can CTRL+left and CTRL+right fires an event, but CTRL+Up or CTRL+Down does not fire an event.
without the && event.ctrlKey added, all events work fine. So I knopw the CTRL key works and the arrows work. Just not CTRL+UP or CTRL+DOWN arrow together.
It might be my DELL laptop keyboard, but if so, many will have this problem.
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Feb 4, 2011
I have issue with a value that should have just work, however, it seem to be a bug which I could not understand. Maybe you can find any bug?Note: I have no issue with the "begin" and "end", just "beginbegin" and "endend" always return false.My array values:beginbegin,endend,-,-,-,begin,end,-,-,-,begin,end,-,-,-,-,begin,-,endMy code:
private var xm:int = 0;
private function createBeam():void {
for(var a:int=xm;a<naArray.length;a++) {
[code].....
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Feb 21, 2012
I've been experimenting with writing my first custom event. So I have a MovieClip class in the library called "Curtains". It plays an animation and at the end of the animation I have the code:
ActionScript Code:
stop();
dispatchEvent(new Event("closed"));
Now I'm creating an instance of this Curtains MC in my class below. The custom event is not being detected. Did I put the event listener in the wrong place? What did I do wrong?
[Code]...
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Apr 17, 2009
I have some items in my library that are all identical. When I place them on the stage, I can see that they are identical width.
When I do a:
trace(mybuttonone.width);
trace(mybuttontwo.width);
trace(mybuttonthree.width);
It traces a different width for each. How do I get it to tell me "real" width instead of some made up number?
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Jul 18, 2011
I'm trying to trace a message and testing some TouchEvent in Device Central with device Flash 10.1 Multitouch. I got TOUCH_BEGIN to work but I can't get TOUCH_MOVE trace message to appear even though I've pressed Alt and move the mouse at the same time on the display sprite. So what am I doing wrong?
Code:
package
{
[code].....
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Mar 18, 2012
[URL]
My webcam works great with Skype and Cheese and it used to work great with a program called FaceFlow but now when i try to use it with FaceFlow i get the following pop-up: Adobe Flash Player can't locate a camera on my computer? I have installed via Synaptic the latest version of Adobe Flash Player which is 11,1,102,63 but without any affect?
Would it be possible to uninstall the present version of Adobe and use an older version in the hope that the webcam will be recognised?"
I did a quick test of FaceFlow the other day ...... I have two webcams for testing, one is an older model and the other a uvc compatible device.
Faceflow would not recognise the older model, only the uvc camera.
Seems you have come across the same problem "
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Jan 21, 2011
I have a container with several movieclips in. I added an eventlistener to the container and on roll over i trace the e.target.name. The problem is when i roll over the e.target.name is the name of the container, while when i click the e.target.name is the target of the object inside the container. Anyone know how to solve this?
[Code]...
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Jul 19, 2011
As with most IDEs when you type something that is an error it will highlight it with the red cross or red underline, and this is what used to happen in Flash Builder 4 but for some reason now it does not work.
I can type any old garbage and hit save, which forces the build (I have build automatically selected) and no error shows on the line, or in the Problems panel.
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